- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Hi @sanek122005,
Currently, Blender does not support Python constraints.
I will have to close the report due to our bug classification guidelines. (See https://wiki.blender.org/wiki/Reference…
To help us investigate the issue, could you please provide more detailed steps to reproduce the problem?
Thanks for the report. I can confirm the issue. I edited the description and added the .blend file, ensuring that it follows the bug reporting guidelines at https://wiki.blender.org/wiki/Process/B…
I can confirm the problem. But this happens because the "VIEW3D_OT_view_orbit" operator needs to access some matrices that are only updated when the 3D Viewport is drawn. Thus, when calling this…
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to…
Apparently emission rays are considered Diffuse by the [Ray Visibility](https://docs.blender.org/manual/en/4.2/render/cycles/object_settings/object_data.html?utm_source=blender-4.2.0-alpha#bpy-type…
I cannot reproduce this with either the latest stable or current development versions of Blender:
Please try the latest daily build: https://builder.blender.org/download/
Go to File →…
In fact I can reproduce this bug in the previous release, but not the latest daily build, so it appears the bug has been fixed already and backported to 3.3 and 3.6 by @ideasman42
So closing.
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to…
The preview should represent the animation data contained in the pose asset
In fact I was wrong. The animation data does not include some bones. I can't replicate the bug!
@ymKev, are…
@dr.sybren, make sure to try the Poses.blend file
It seems that only some assets have this problem of updating. Make sure to select the last…