Germano Cavalcante mano-wii
Germano Cavalcante created branch knife_refactor in mano-wii/blender 2024-02-20 00:08:01 +01:00
Germano Cavalcante pushed to knife_refactor at mano-wii/blender 2024-02-20 00:08:01 +01:00
acc5941591 Cleanup: replace the struct 'Ref' with 'LinkData'
a59397de4a Knife: replace 'is_space' member with 'ob_index' check
19296e67c4 Knife: remove unused 'perc' member
ca6b8aaf97 Knife: remove 'ob' member
646217ea0e Knife: remove unused member from Knife data
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Germano Cavalcante commented on issue blender/blender#118472 2024-02-20 00:01:39 +01:00
Pose Library Issues

Thanks for editing. I can confirm the problem described using this file. Even after editing the character's fingers, the asset's "Preview" still shows the original pose and doesn't update…

Germano Cavalcante commented on issue blender/blender#118473 2024-02-19 23:37:05 +01:00
When resizing a square RGB node the round picker turns straight

@Gurra, thank you for the bug report. I can confirm the issue.

My guess is it was caused by commit c11d5b418032c1a01b8b8ae3546dd9b3fcc6b802. @Harley, does this issue ring a bell?

Germano Cavalcante commented on issue blender/blender#118472 2024-02-19 23:06:50 +01:00
Pose Library Issues

Thanks for the report. However I can't replicate the problem. The attached file needs some libraries to work properly. And the console shows several "Info", "ERROR" and "WARN" which makes…

Germano Cavalcante closed issue blender/blender#118456 2024-02-19 18:57:42 +01:00
Rotate Instances node doesnt rotate instances on own axes
Germano Cavalcante commented on issue blender/blender#118456 2024-02-19 18:57:39 +01:00
Rotate Instances node doesnt rotate instances on own axes

Hi @mushroomeo,

Thank you for your bug report. However, this is not a bug but rather an expected behavior of the "Realize Instances" + "Split to Instances" node.

When you use the "Realize…

Germano Cavalcante pushed to blender-v4.1-release at blender/blender 2024-02-19 15:42:15 +01:00
6b6393b22f Merge remote-tracking branch 'origin/main' into blender-v4.1-release
5a76a4190d Fix: Workbench: Wrong volume shader
9e12a675b5 Cleanup: Merge BKE_node.h into BKE_node.hh
9ca48c0e2c Merge branch 'blender-v4.1-release'
6f74bc5c05 Tools: Add a 'raw block' support/mode to blendfile module and blend2json tool.
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Germano Cavalcante pushed to blender-v4.1-release at blender/blender 2024-02-19 15:41:47 +01:00
4bf6a2e564 Fix #118445: crash when snapping to face nearest
Germano Cavalcante commented on issue blender/blender#117579 2024-02-19 15:12:19 +01:00
'Copy Rotation' constraint computes the axis rotation value that should not be modified (like the Z axis when you only specify the X and Y)

I simplified the file and could better understand the problem.

The problem happens when you set only 2 axes to copy in the contraint 'Copy Rotation' (in this case: X and Y).

The 'Copy…

Germano Cavalcante pushed to main at blender/blender 2024-02-17 14:38:56 +01:00
a0d453ccad Merge branch 'blender-v4.1-release'
dd1c12e4d0 Fix: 'V3D_SNAPCURSOR_OCCLUSION_ALWAYS_TRUE' flag not working
286b5a1c34 Fix: Snap Cursor API not returning index
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Germano Cavalcante pushed to blender-v4.1-release at blender/blender 2024-02-17 14:38:35 +01:00
dd1c12e4d0 Fix: 'V3D_SNAPCURSOR_OCCLUSION_ALWAYS_TRUE' flag not working
286b5a1c34 Fix: Snap Cursor API not returning index
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Germano Cavalcante commented on issue blender/blender#118367 2024-02-16 19:48:26 +01:00
No Indicator to Tell Whether the Displayed Transform Values of a Parented Object is Based on World or Parent Space

The comment does contain a few grammatical errors. Here is a revised version:

"This 'Parent Inverse' issue has already been reported a few times. While it is confusing, neither the documentation…

Germano Cavalcante closed issue blender/blender#118381 2024-02-16 19:33:16 +01:00
Bump node breaks material on EEVEE
Germano Cavalcante commented on issue blender/blender#118381 2024-02-16 19:33:13 +01:00
Bump node breaks material on EEVEE

Thank you for updating the driver and confirming that it resolved the issue. I'm glad to hear that it's working flawlessly now.

The error message seems to be useful for keeping track if this…

Germano Cavalcante closed issue blender/blender#118376 2024-02-16 19:19:42 +01:00
Wrong primitive sizes
Germano Cavalcante commented on issue blender/blender#118376 2024-02-16 19:19:38 +01:00
Wrong primitive sizes

overlay grid scale has nothing to do with it. I checked multiple times that this is only with main blender scale.

They are related. Anyway I edited the description in the other report to…

Germano Cavalcante reopened issue blender/blender#118376 2024-02-16 17:44:09 +01:00
Wrong primitive sizes
Germano Cavalcante closed issue blender/blender#118376 2024-02-16 17:00:11 +01:00
Wrong primitive sizes
Germano Cavalcante commented on issue blender/blender#118376 2024-02-16 17:00:07 +01:00
Wrong primitive sizes

Thank you for the report. However, this issue has been reported before. See: #116497: Inconsistent size of Added Objects when changing the overlay grid scale or unit scale

In that ticket…