- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
Thank you for providing the crash log, @Ric-Lopez. I analyzed the IPS file, but I didn't identify anything obvious that could indicate why it's crashing :\
Maybe the developers can figure it…
Please. Provided steps to reproduce the issue. If it is to add the "assets" file to the assets directory, I have already done that, but I have not been able to replicate any problems…
Based on the information provided, it seems that the materials in your file have a 'Fake User' enabled. The 'Fake User' feature in Blender allows materials to be saved even if they are not…
I can confirm that the result from Viewport and Render are different. But I'm not sure if Wrapping is really expected to continue acting outside the bounds after Translate (on the file's Scale…
Hi @Ric-Lopez,
Thank you for reporting this issue.
To investigate the crash with the measure tool in Blender 4.10 Beta, could you to provide us with crash logs? These logs can help us…
Thank you for reporting this issue. I can confirm that the bug exists in Blender versions 4.0.3 and 3.6.7.
Note: The snapping is being done to the intersection between the YZ plane and the edge…
I can confirm that Edge attributes are converted to Point Attributes on the Curve generated by the Mesh to Curve
node.
I can also confirm that when we join different geometries with…
I edited the description indicating the steps I followed to try to replicate the problem, but I didn't notice any lag or difference.
Does it depend on other details?
Please try the latest…
These steps to convert to numpy, reshape, then copy, are a bit obscure. It doesn't make it clear whether the buffer is copied (which can be slow).
Transpose should not be necessary as shown in…
Hi @ManBlender, thank you for reporting this issue.
To troubleshoot this, I would suggest checking for any "Fake Users" that might be keeping the assets and materials in your project. You can…
Thanks for reporting this issue.
The step "make a tool that uses some position or rotation sliders" is a bit vague. Could you please provide us with a simple .blend file that contains a…
Just put GPU_blend(GPU_BLEND_NONE);
at the end.
GPU_BLEND_ALPHA
is a little more computationally intensive, so for some micro-micro-efficiency, it is good to avoid GPU_BLEND_ALPHA
being…