- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
I conducted additional tests to assess the extra memory consumption after the patch, due to the creation of a Mesh.
It's noteworthy that the memory consumed for Mesh creation is significantly…
I ran additional benchmark tests. There are improvements in performance in some situations and a decline in others. The setback in snap after caching for Face was surprising. I expected it to be…
If the last editor in the list is (almost) anything else, that editor will change to a Properties editor and show "MATERIAL."
I can confirm that any other editor changes to Properties
(with…
Hi @Aaron-Barbour,
Could you provide more details, including a .blend file and the exact steps to reproduce the problem?
Please make sure to include all the necessary information so that we…
This should no longer happen as there is already a versioning: 14c2f6856ae9c36e8484285c81d7c7d4be300c0e
Maybe some items are missing? I'll investigate...
This took time and I had to analyze the file more deeply to know what is happening.
The element that takes up the most space in the file is EEVEE's "Lighting Cache". You can delete this cache…
Thank you for reporting this issue.
I would like to clarify a few things in your report to better understand the problem you are experiencing:
- When you mention "mirror the objects," could…
Hi @Robin-F,
After analyzing the provided file, I noticed that the behavior you described is expected. When two UVs share the same vertex and location, they are also connected. In your file,…
Thanks for the report, however this issue has been reported before, see: #99703: Node Wrangler lazy mix does not work correctly in Geometry Nodes #95964: Node wrangler fails to create mix node…