Germano Cavalcante mano-wii
Germano Cavalcante created branch fix_115590 in mano-wii/blender 2023-12-13 17:36:59 +01:00
Germano Cavalcante pushed to fix_115590 at mano-wii/blender 2023-12-13 17:36:59 +01:00
8796b0ee5b Fix #115590: Snap menu disappears due to lack of forward compatibility
cbd81f283d Release: Bump to 3.6.7
431a0844fc Fix animation player bug upon shutdown
4f127b9654 Fix #114557: UI scrollbar "focus bubble" interaction wrong in cases
cd7bc85237 Fix #115363: Scrollbars for template_lists in popups update issue
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Germano Cavalcante commented on issue blender/blender#115590 2023-12-13 17:08:28 +01:00
Regression: UV window menus disappearing

The problem can happen if you open a version of 4.0+ in 3.6. One solution is to create forward compatibility in 3.6. I will create a patch.

Germano Cavalcante created pull request blender/blender#116149 2023-12-13 15:51:55 +01:00
Transform: Test occlusion in individual Face Project if Nearest is also enabled
Germano Cavalcante pushed to transform_mixed at mano-wii/blender 2023-12-13 15:51:13 +01:00
9e2c2e95b8 Transform: Test occlusion in individual Face Project if Nearest is also enabled
766b0ce820 Fix #116122: Frame Selected/All operators incorrectly frame view
4c1817e76f Cleanup: Un-inline mesh data access functions
b52a071e7a Cleanup: Remove unnecessary Mesh C-API functions
65274dc096 Fix #116130: Mirrored custom normals broken again
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Germano Cavalcante created branch transform_mixed in mano-wii/blender 2023-12-13 15:51:13 +01:00
Germano Cavalcante commented on pull request blender/blender#115951 2023-12-13 13:19:33 +01:00
Fix #115907: Select similar edge direction skips opposite direction

On second thought, checking the largest axis won't work either. It would fail in this case: [-0.5001, 0.5, 0.5] [-0.5, 0.5001, 0.5]

Germano Cavalcante commented on pull request blender/blender#115951 2023-12-13 13:09:01 +01:00
Fix #115907: Select similar edge direction skips opposite direction

I think I understand the idea of "enforcing a positive quadrant". The objective was apparently to reverse direction if the direction was pointing in a "negative quadrant". The inversion happened…

Germano Cavalcante commented on issue blender/blender#116108 2023-12-12 22:25:18 +01:00
Textures are not rendered, major misbehavior with the graphics card / AMD

I could be wrong, but it seems related to: #105526: Textures messed up when rendering with Cycles HIP on AMD Radeon RX 7900 XTX

You still see this with latest builds? I'd like a similar…

Germano Cavalcante commented on issue blender/blender#116105 2023-12-12 22:19:10 +01:00
Subdivision Surface Issue

This appears to be a graphics issue as the Subdivision modifier uses the GPU.

As far as I know, the subdivision code hasn't actually changed. Maybe you disabled Subdivision by GPU in 3.6.1?

Y…

Germano Cavalcante commented on issue blender/blender#116099 2023-12-12 22:14:38 +01:00
Eevee Next: Shader to RGB Node Missing in Menu

Thanks for reporting this issue. I can confirm that the Shader to RGB node is missing from the EEVEE Next menu, even though it is apparently still working.

Germano Cavalcante commented on issue blender/blender#116095 2023-12-12 22:01:33 +01:00
Crashing when accessing file system from various features.

Hi @RyanJMcGowan,

The report still doesn't have much information to know what's going on. Crashes are never expected and can occur due to various reasons. To investigate further, I suggest the…

Germano Cavalcante closed issue blender/blender#116092 2023-12-12 21:54:57 +01:00
Problem using curves on edit mode, graphic errors
Germano Cavalcante commented on issue blender/blender#116092 2023-12-12 21:54:53 +01:00
Problem using curves on edit mode, graphic errors

Thank you for reporting this issue but this problem has been reported before and has been fixed. Similar issues include:

  • #113217: Bezier context glitch
  • #110372: Graphic glitches while…
Germano Cavalcante commented on pull request blender/blender#116109 2023-12-12 21:16:11 +01:00
Transform: Implement Snap to Grid mode

It may be late, but I believe this idea could be added to 'the planning for 2024'.

Germano Cavalcante created pull request blender/blender#116109 2023-12-12 21:14:11 +01:00
Transform: Implement Snap to Grid mode
Germano Cavalcante pushed to snap_to_grid at mano-wii/blender 2023-12-12 21:12:37 +01:00
351ced7d76 Transform: Implement Snap to Grid mode
cd61a140fa Depsgraph: avoid unnecessary image updates, for compositor caching
75f160ee96 Geometry Nodes: Add Active Camera input node
86953dfac4 Cleanup: Change information messages to not mention "VSE" but "Video Sequencer"
5875349390 Fix: Mesh draw normals extraction ignores sharp_edge with no sharp_face
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Germano Cavalcante closed issue blender/blender-addons#105059 2023-12-12 18:38:46 +01:00
Blender
Germano Cavalcante commented on issue blender/blender#108409 2023-12-12 13:55:25 +01:00
Consider the tangent of the Face when 'Align Rotation to Target'

This is not a bug, and it is also not something trivial to implement, but it would be a useful addition, so I added it to the list of features that could be implemented in the Transform System: #7…

Germano Cavalcante closed issue blender/blender#116050 2023-12-12 13:34:56 +01:00
Snap with face does not move slowly when shift is held down when moving