- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
The problem can happen if you open a version of 4.0+ in 3.6. One solution is to create forward compatibility in 3.6. I will create a patch.
On second thought, checking the largest axis won't work either. It would fail in this case: [-0.5001, 0.5, 0.5] [-0.5, 0.5001, 0.5]
I think I understand the idea of "enforcing a positive quadrant". The objective was apparently to reverse direction if the direction was pointing in a "negative quadrant". The inversion happened…
I could be wrong, but it seems related to: #105526: Textures messed up when rendering with Cycles HIP on AMD Radeon RX 7900 XTX
You still see this with latest builds? I'd like a similar…
This appears to be a graphics issue as the Subdivision modifier uses the GPU.
As far as I know, the subdivision code hasn't actually changed. Maybe you disabled Subdivision by GPU in 3.6.1?
Y…
Thanks for reporting this issue. I can confirm that the Shader to RGB node is missing from the EEVEE Next menu, even though it is apparently still working.
Hi @RyanJMcGowan,
The report still doesn't have much information to know what's going on. Crashes are never expected and can occur due to various reasons. To investigate further, I suggest the…
Thank you for reporting this issue but this problem has been reported before and has been fixed. Similar issues include:
- #113217: Bezier context glitch
- #110372: Graphic glitches while…
It may be late, but I believe this idea could be added to 'the planning for 2024'.
This is not a bug, and it is also not something trivial to implement, but it would be a useful addition, so I added it to the list of features that could be implemented in the Transform System: #7…