Germano Cavalcante mano-wii
Germano Cavalcante created branch extrude_boolean in mano-wii/blender 2024-11-07 15:10:40 +01:00
Germano Cavalcante pushed to extrude_boolean at mano-wii/blender 2024-11-07 15:10:40 +01:00
d3d72d49ea Edit Mesh: New Extrude Boolean Tool
b654934f65 Modifiers: Boolean Fast Mode Refactor
48e3402aaf Merge branch 'blender-v4.3-release'
8887a5ed71 Fix: EEVEE: Better description light probe reduced size message
ece5f08852 Compositor: Implement Tone Map for new CPU compositor
Compare 10 commits »
Germano Cavalcante commented on issue blender/blender#129913 2024-11-06 18:00:17 +01:00
Texture Paint: drawn pixel has one unit offset to the left and bottom of target pixel in texture

I can confirm the issue. I edited the description to make it a bit more clear. I am not sure if Texture Paint supports Zero Area Faces though. It may be a known limitation.

Germano Cavalcante commented on issue blender/blender#129895 2024-11-06 17:18:24 +01:00
Cycles crash when launched through Steam and using OptiX

Thank you for sharing your findings, @Amberlight!

It appears to be a compatibility issue related to how Steam now runs applications in a Linux Runtime container, rather than a direct Blender…

Germano Cavalcante commented on issue blender/blender#129898 2024-11-06 16:18:29 +01:00
Blender suddenly crashes randomly whatever the project - I can't find out why, could you help me? - Windows10

In addition to updating to the latest NVIDIA driver, please also check if the crash could be related to any add-on drawing stuff in the viewport (try disabling it to test), it could also be…

Germano Cavalcante commented on issue blender/blender#129800 2024-11-06 15:51:45 +01:00
Resolution of cropped region render has unexpected X value rounding

Now that I see the code, it makes sense 😅 There really isn't much point in clamping the size of the rectangle since what matters is the position of the pixels.

Germano Cavalcante commented on pull request blender/blender#106631 2024-11-05 22:46:07 +01:00
Modifiers: Boolean Fast Mode Refactor

I made an online test case that shows a disadvantageous result comparing with std::nextafter and without std::nextafter: https://onlinegdb.com/uTMf0mn03

Germano Cavalcante commented on issue blender/blender#129871 2024-11-05 21:55:17 +01:00
Convert a text object sharing data with another one into mesh give empty mesh

To clarify the steps:

  • Add Text object.
  • Alt + D for Duplicate Linked
  • Object > Convert > Mesh
Germano Cavalcante commented on pull request blender/blender#106631 2024-11-05 21:43:53 +01:00
Modifiers: Boolean Fast Mode Refactor

The code below this comment is:

float prog_length_sq = std::nextafter(math::square(r_lambda), FLT_MAX) *
                       std::nextafter(e_dir_length_sq, FLT_MAX);

In this…

Germano Cavalcante commented on issue blender/blender#129840 2024-11-05 20:37:05 +01:00
Sculpt: Various Mesh Filter modes do not work with hidden elements

I can confirm the issue, It is a regression introduced somewhere between e30a1326a44c (15 Jul) and f40cd831fd35 (27 Aug)

Germano Cavalcante closed issue blender/blender#129845 2024-11-05 20:20:48 +01:00
can't open blender
Germano Cavalcante commented on issue blender/blender#129845 2024-11-05 20:20:21 +01:00
can't open blender

The Intel Corporation 3rd Gen Core processor Graphics Controller you are using may be too old to meet Blender's requirements, as it's likely from the Ivy Bridge architecture (3rd Generation),…

Germano Cavalcante commented on issue blender/blender#129856 2024-11-05 20:05:06 +01:00
EEVEE: Activating AOVs creates wireframes in render

Thanks for the detailed information and the simplified .blend file, @jorn. I don't see any AOV Output in your simplified file, so is it enough to use an image with alpha to replicate the…

Germano Cavalcante commented on issue blender/blender#129861 2024-11-05 19:47:30 +01:00
Particle emitter scaling influences point density node and export to alembic

I can confirm the behavior described when exporting Alembic using the attached .blend file (although I'm not sure what the expected behavior is). ![GIF](/attachments/b592c3c2-f53c-44a9-9604-81762f…

Germano Cavalcante commented on issue blender/blender#129862 2024-11-05 19:03:45 +01:00
GPv3: Lineart not registering newly added objects

I can confirm this issue. It is a regression introduced in Blender 4.4 somewhere between commits f1ec3b3701f3 (3 Oct) and af4974dfaa16 (25 Oct).

Germano Cavalcante closed issue blender/blender#129865 2024-11-05 18:49:20 +01:00
Unable to use an existing Geometry Node tree on an object that doesn't already have a Geometry Node modifier
Germano Cavalcante commented on issue blender/blender#129865 2024-11-05 18:49:17 +01:00
Unable to use an existing Geometry Node tree on an object that doesn't already have a Geometry Node modifier

This issue is currently a known design task that has been discussed in the past. You can find the related discussion in #84927: "Create geometry nodes modifier when selecting an existing one in…

Germano Cavalcante commented on issue blender/blender#129871 2024-11-05 18:37:34 +01:00
Convert a text object sharing data with another one into mesh give empty mesh

I can confirm this issue as a regression that appeared between commits 7997d6259860 and e30a1326a44c. It might be related to commit ada367a0e9, although I can't perform a bisect right now to…

Germano Cavalcante commented on issue blender/blender#129872 2024-11-05 18:18:56 +01:00
Frequent Random Crash in EEVEE after 4.2 Update

Hi @Hasan-Motiur-Rahman,

To help us investigate the issue further, could you please provide the following information?

  1. Your operating system details.
  2. Your graphics card model.
  3. The…
Germano Cavalcante commented on issue blender/blender#129816 2024-11-05 14:20:47 +01:00
EEVEE Render Preview Button Bug

The console shows an error in an addon called "Shaders Plus v3".

Error in bpy.app.handlers.load_post[2]:
Traceback (most recent call last):
  File "/home/luciano/.config/blender/4.2/scripts…