- Brasil
- https://www.linkedin.com/in/germano-cavalcante-77224867/
- Joined on
2012-10-07
I've updated the code with the points mentioned. Note: this PR was updated from an older one https://archive.blender.org/developer/D12421, so a lot of it is still in C style.
@blender-bot package
I'm a bit hesitant about including fetch mode in the format. It seems like something that only the GPU should handle.
In Python, there are two ways to create a buffer:
- One, the fast way, by…
I liked the idea of component counts in the format itself (F32_F32_F32), this makes it clear that not all sizes are supported. Also solves confusions like with 10_10_10_2
which is of size…
Oh, that's right! I can replicate it in 4.4! But I have to follow the steps I described, especially the action of enabling and disabling the property in the UI so that it is displayed in the…
I came across this report today and believe I've identified the issue.
It involves using const
on a variable that is later modified.
This issue seems specific to MacOS on M-series devices. …
I can confirm.
We need to enable the wireframe overlay to get that worse result.
The issue is somewhat mitigated if we disable Smooth Wires > Edit Mode
under Preferences.
I can confirm. I can't bisect for now, but I suspect it was caused by 23cd299ba7 or 59ac6074b7 @LukasTonne ^
Can confirm. batch was nullptr.
Crash Log
> blender.exe!GPU_batch_draw_parameter_get(blender::gpu::Batch * gpu_batch, int * r_vertex_count, int *…
Hi, the report is not very clear. What do you mean exactly? How can we reproduce the problem?
I reproduced this bug in the version informed, but not the latest 4.3 RC build, so it appears the bug has been fixed already.
Please try the latest daily build: https://builder.blender.org/downl…
Even though not a regression, I think it deserves high priority since it seems to be exposed in the new brushes. Confirming...