Germano Cavalcante mano-wii
Germano Cavalcante commented on pull request blender/blender#130172 2024-11-20 15:06:15 +01:00
Edit Mesh: New Extrude Boolean Tool

I've updated the code with the points mentioned. Note: this PR was updated from an older one https://archive.blender.org/developer/D12421, so a lot of it is still in C style.

@blender-bot package

Germano Cavalcante pushed to extrude_boolean_v2 at mano-wii/blender 2024-11-20 15:05:20 +01:00
cd61a6c3f6 Merge remote-tracking branch 'origin/main' into extrude_boolean_v2
981c63620e Improve handle of the operator parameters
168b7c8ec5 Add comments rename functions
c365f08b39 Fix #130467!: Overlay-Next: Selection overlay missing GP vertex paint mode
0c1cbc281f Fix #130497: Overlay-Next: GPencil selection mode overlay from edit mode visible in sculpt mode
Compare 53 commits »
Germano Cavalcante commented on pull request blender/blender#130519 2024-11-19 16:11:13 +01:00
WIP: GPU: Data format type enum refactor

I'm a bit hesitant about including fetch mode in the format. It seems like something that only the GPU should handle.

In Python, there are two ways to create a buffer:

  • One, the fast way, by…
Germano Cavalcante commented on pull request blender/blender#130519 2024-11-19 15:16:54 +01:00
WIP: GPU: Data format type enum refactor

I liked the idea of ​​component counts in the format itself (F32_F32_F32), this makes it clear that not all sizes are supported. Also solves confusions like with 10_10_10_2 which is of size…

Germano Cavalcante commented on issue blender/blender#130265 2024-11-19 12:36:13 +01:00
API: Properties set with 'HIDDEN' option still appear in Library Overrides outliner tab

Oh, that's right! I can replicate it in 4.4! But I have to follow the steps I described, especially the action of enabling and disabling the property in the UI so that it is displayed in the…

Germano Cavalcante pushed to main at blender/blender 2024-11-19 03:31:46 +01:00
9b3fb99bc9 Fix #116551: gpu.types.Buffer always returning 'FLOAT' type on MacOS
Germano Cavalcante closed issue blender/blender#116551 2024-11-19 03:31:44 +01:00
Blender Python API gpu.types.buffer Always Returns Float Type Buffer Regardless of Declared Format
Germano Cavalcante commented on issue blender/blender#116551 2024-11-19 03:20:58 +01:00
Blender Python API gpu.types.buffer Always Returns Float Type Buffer Regardless of Declared Format

I came across this report today and believe I've identified the issue.
It involves using const on a variable that is later modified. This issue seems specific to MacOS on M-series devices. …

Germano Cavalcante pushed to extrude_boolean_v2 at mano-wii/blender 2024-11-19 02:49:48 +01:00
a084b996f7 Edit Mesh: New Extrude Boolean Tool
57b2a45efe Report template: Add link to manual system information collection page
54c0699413 Fix: Assert when undoing sculpt deformation
eeeac09241 DRW: Update reference for pass_all_commands and manager_sync tests
dc653b94cc Cleanup: merge transform_data.hh into transform.hh
Compare 67 commits »
Germano Cavalcante pushed to main at blender/blender 2024-11-18 21:17:07 +01:00
dc653b94cc Cleanup: merge transform_data.hh into transform.hh
cc293577d6 Cleanup: Replace TRANSDATABASIC macro with explicit struct
1cc113dd5c Refactor: Transform - Remove the member 'TransData::ob'
Compare 3 commits »
Germano Cavalcante deleted branch transform_remove_gpshrinkfatten from mano-wii/blender 2024-11-18 21:09:33 +01:00
Germano Cavalcante merged pull request blender/blender#130406 2024-11-18 21:09:30 +01:00
Transform: Remove unused "GPENCIL_SHRINKFATTEN"
Germano Cavalcante pushed to main at blender/blender 2024-11-18 21:09:29 +01:00
ba3d017929 Transform: remove unused "GPENCIL_SHRINKFATTEN"
Germano Cavalcante commented on issue blender/blender#130471 2024-11-18 21:07:34 +01:00
Overlay Next: Edit mode "cage" drawing is broken with Subdivision Surface modifier

I can confirm. We need to enable the wireframe overlay to get that worse result. The issue is somewhat mitigated if we disable Smooth Wires > Edit Mode under Preferences.

Germano Cavalcante commented on issue blender/blender#130459 2024-11-18 20:38:19 +01:00
Select tool in weight paint mode is not working

I can confirm. I can't bisect for now, but I suspect it was caused by 23cd299ba7 or 59ac6074b7 @LukasTonne ^

Germano Cavalcante commented on issue blender/blender#130453 2024-11-18 20:18:35 +01:00
GPv3: "Overlay Next" crash in edit mode on negative frames

Can confirm. batch was nullptr.

Crash Log
>	blender.exe!GPU_batch_draw_parameter_get(blender::gpu::Batch * gpu_batch, int * r_vertex_count, int *
Germano Cavalcante commented on issue blender/blender#130460 2024-11-18 20:13:05 +01:00
Al añadir x,y,z Math surface NO PERMITE INCLUIR OTRAS FIGURAS

Hi, the report is not very clear. What do you mean exactly? How can we reproduce the problem?

Germano Cavalcante closed issue blender/blender#130466 2024-11-18 20:10:26 +01:00
GPv3: Crash when adjusting points of bezier stroke with Proportional editing and Connected Only enabled
Germano Cavalcante commented on issue blender/blender#130466 2024-11-18 20:10:22 +01:00
GPv3: Crash when adjusting points of bezier stroke with Proportional editing and Connected Only enabled

I reproduced this bug in the version informed, but not the latest 4.3 RC build, so it appears the bug has been fixed already.

Please try the latest daily build: https://builder.blender.org/downl

Germano Cavalcante commented on issue blender/blender#130465 2024-11-18 19:36:30 +01:00
Sculpt Pose brush Squash & Strech deformation sets mesh position to -nan(ind)

Even though not a regression, I think it deserves high priority since it seems to be exposed in the new brushes. Confirming...