Block a user
Marino Toscano
pushed to bugfix/rename_is_face_planar_node at merotosc/blender
2023-05-07 20:09:53 +02:00
2a9eb6e27c
Fix #105147: rename geometry node to Is Face Planar
31d71f39ad
UI: fix or improve many messages
de5aca9418
Refactor: unify UNIX/WIN32 BLI_dir_create_recursive & some improvements
f7d3115d97
Cleanup: replace BLI_strncpy with memcpy when the size is known
0d1362bfd7
Cleanup: spelling in comments
df54b627b3
Cleanup: use of the term 'len' & 'maxlen'
Marino Toscano
created branch bugfix/rename_is_face_planar_node in merotosc/blender
2023-05-07 20:07:37 +02:00
Marino Toscano
pushed to bugfix/rename_is_face_planar_node at merotosc/blender
2023-05-07 20:07:37 +02:00
4bb597aae6
Fix #105147: rename geometry node to Is Face Planar
38e4faadf5
Fix #106929: update comment with better wording and use ternary operator
b9b09a7a08
Fix #106929: adjust normalization of zero vector in nodelink shader
31d71f39ad
UI: fix or improve many messages
de5aca9418
Refactor: unify UNIX/WIN32 BLI_dir_create_recursive & some improvements
Fix #106929: adjust normalization of zero vector in nodelink shader
Good idea, much more cleaner. I changed it.
Marino Toscano
pushed to bugfix/missing_nodelink_segment at merotosc/blender
2023-05-05 22:33:13 +02:00
3cbfb22716
Fix #106929: update comment with better wording and use ternary operator
25fe9d74c9
Cycles: Fix hang when MSL->AIR compilation fails
80feb13665
Allow select range in animation editor
c9b51591da
Refactor: Allow to explicitly set the range on the slider UI element
0ffde36fe7
Refactor: flatten light tree in recursive function
c796cbebef
Metal: Add atomicExchange and mat3x4 support
Nodes: Broken noodle display with reroutes
Yes, you are right @lone_noel. Using normalize(P3 - P0)
already solves it.
Now there is only the issue for the vertical nodelinks that don't overlap because the tangent is always (+/-1, 0) at…
Fix #106929: adjust normalization of zero vector in nodelink shader
Marino Toscano
pushed to bugfix/missing_nodelink_segment at merotosc/blender
2023-05-05 00:15:51 +02:00
3e9e68cb59
Fix #106929: adjust normalization of zero vector in nodelink shader
e858aa7181
Fix #107623: Do not allow dragging search menu from custom socket
93d464dcd1
Fix snapping with constraint flickering
730b11034f
Cleanup: Move remaining modifier files to C++
eca8e6bf5e
Refactor: Convert mask module to C++
5aa51cf607
EEVEE-Next: Fix warning when using Metal backend
Marino Toscano
pushed to bugfix/missing_nodelink_segment at merotosc/blender
2023-05-04 22:57:01 +02:00
21422fe8e3
Fix #106929: adjust normalization of zero vector in nodelink shader
Marino Toscano
pushed to bugfix/missing_nodelink_segment at merotosc/blender
2023-05-04 22:41:36 +02:00
4f7c6ee02a
Fix #106929: exclude normalization of zero vector in nodelink shader
Marino Toscano
pushed to bugfix/missing_nodelink_segment at merotosc/blender
2023-05-04 22:39:11 +02:00
1ea3cb7007
Fix #106929: exclude normalization of zero vector in nodelink shader
e858aa7181
Fix #107623: Do not allow dragging search menu from custom socket
93d464dcd1
Fix snapping with constraint flickering
730b11034f
Cleanup: Move remaining modifier files to C++
eca8e6bf5e
Refactor: Convert mask module to C++
Marino Toscano
pushed to bugfix/missing_nodelink_segment at merotosc/blender
2023-05-04 01:45:31 +02:00
76fc7ec5d1
Fix #106929: exclude normalization of zero vector in nodelink shader
Nodes: Broken noodle display with reroutes
Hi @lone_noel, @mod_moder
I found out what the problem is.
In the vertex shader the tangent is a zero vector for the endpoints.
When using normalize(tangent)
the tangent becomes an invalid…
Marino Toscano
pushed to bugfix/missing_nodelink_segment at merotosc/blender
2023-05-04 01:29:19 +02:00
e0e3562467
Fix #106929: exclude normalization of zero vector in nodelink shader