Marino Toscano merotosc
  • Joined on 2019-12-11
Marino Toscano pushed to bugfix/rename_is_face_planar_node at merotosc/blender 2023-05-07 20:09:53 +02:00
2a9eb6e27c Fix #105147: rename geometry node to Is Face Planar
Marino Toscano pushed to main at merotosc/blender 2023-05-07 20:08:49 +02:00
31d71f39ad UI: fix or improve many messages
de5aca9418 Refactor: unify UNIX/WIN32 BLI_dir_create_recursive & some improvements
f7d3115d97 Cleanup: replace BLI_strncpy with memcpy when the size is known
0d1362bfd7 Cleanup: spelling in comments
df54b627b3 Cleanup: use of the term 'len' & 'maxlen'
Compare 54 commits »
Marino Toscano created branch bugfix/rename_is_face_planar_node in merotosc/blender 2023-05-07 20:07:37 +02:00
Marino Toscano pushed to bugfix/rename_is_face_planar_node at merotosc/blender 2023-05-07 20:07:37 +02:00
4bb597aae6 Fix #105147: rename geometry node to Is Face Planar
38e4faadf5 Fix #106929: update comment with better wording and use ternary operator
b9b09a7a08 Fix #106929: adjust normalization of zero vector in nodelink shader
31d71f39ad UI: fix or improve many messages
de5aca9418 Refactor: unify UNIX/WIN32 BLI_dir_create_recursive & some improvements
Compare 10 commits »
Marino Toscano commented on issue blender/blender#107683 2023-05-07 13:29:30 +02:00
Simple Spelling Mistake - Voronoi Node

This isn't a spelling mistake.

The text is actually "randomness" but the node is not wide enough to show the whole text.

voronoi.png]

Marino Toscano commented on pull request blender/blender#107636 2023-05-05 22:37:33 +02:00
Fix #106929: adjust normalization of zero vector in nodelink shader

Good idea, much more cleaner. I changed it.

Marino Toscano pushed to bugfix/missing_nodelink_segment at merotosc/blender 2023-05-05 22:33:13 +02:00
3cbfb22716 Fix #106929: update comment with better wording and use ternary operator
Marino Toscano pushed to dev at merotosc/blender 2023-05-05 20:57:47 +02:00
d1bfda16bb Cycles: re-enable HIP on Linux
Marino Toscano pushed to dev at merotosc/blender 2023-05-05 19:35:46 +02:00
25fe9d74c9 Cycles: Fix hang when MSL->AIR compilation fails
80feb13665 Allow select range in animation editor
c9b51591da Refactor: Allow to explicitly set the range on the slider UI element
0ffde36fe7 Refactor: flatten light tree in recursive function
c796cbebef Metal: Add atomicExchange and mat3x4 support
Compare 10 commits »
Marino Toscano created branch dev in merotosc/blender 2023-05-05 19:35:46 +02:00
Marino Toscano commented on issue blender/blender#106929 2023-05-05 01:11:18 +02:00
Nodes: Broken noodle display with reroutes

Yes, you are right @lone_noel. Using normalize(P3 - P0) already solves it.

Now there is only the issue for the vertical nodelinks that don't overlap because the tangent is always (+/-1, 0) at…

Marino Toscano created pull request blender/blender#107636 2023-05-05 01:04:05 +02:00
Fix #106929: adjust normalization of zero vector in nodelink shader
Marino Toscano pushed to bugfix/missing_nodelink_segment at merotosc/blender 2023-05-05 00:15:51 +02:00
3e9e68cb59 Fix #106929: adjust normalization of zero vector in nodelink shader
Marino Toscano pushed to main at merotosc/blender 2023-05-04 23:06:39 +02:00
e858aa7181 Fix #107623: Do not allow dragging search menu from custom socket
93d464dcd1 Fix snapping with constraint flickering
730b11034f Cleanup: Move remaining modifier files to C++
eca8e6bf5e Refactor: Convert mask module to C++
5aa51cf607 EEVEE-Next: Fix warning when using Metal backend
Compare 34 commits »
Marino Toscano pushed to bugfix/missing_nodelink_segment at merotosc/blender 2023-05-04 22:57:01 +02:00
21422fe8e3 Fix #106929: adjust normalization of zero vector in nodelink shader
Marino Toscano pushed to bugfix/missing_nodelink_segment at merotosc/blender 2023-05-04 22:41:36 +02:00
4f7c6ee02a Fix #106929: exclude normalization of zero vector in nodelink shader
Marino Toscano pushed to bugfix/missing_nodelink_segment at merotosc/blender 2023-05-04 22:39:11 +02:00
1ea3cb7007 Fix #106929: exclude normalization of zero vector in nodelink shader
e858aa7181 Fix #107623: Do not allow dragging search menu from custom socket
93d464dcd1 Fix snapping with constraint flickering
730b11034f Cleanup: Move remaining modifier files to C++
eca8e6bf5e Refactor: Convert mask module to C++
Compare 35 commits »
Marino Toscano pushed to bugfix/missing_nodelink_segment at merotosc/blender 2023-05-04 01:45:31 +02:00
76fc7ec5d1 Fix #106929: exclude normalization of zero vector in nodelink shader
Marino Toscano commented on issue blender/blender#106929 2023-05-04 01:44:34 +02:00
Nodes: Broken noodle display with reroutes

Hi @lone_noel, @mod_moder

I found out what the problem is. In the vertex shader the tangent is a zero vector for the endpoints. When using normalize(tangent) the tangent becomes an invalid…

Marino Toscano pushed to bugfix/missing_nodelink_segment at merotosc/blender 2023-05-04 01:29:19 +02:00
e0e3562467 Fix #106929: exclude normalization of zero vector in nodelink shader