-
-- **Foundation badge Level 2**
-
- ---
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
-
- [View Modelling Foundation badge 2](foundation-mod-badge-level-2.md)
-
-
-
-- **Foundation badge Level 3**
-
- ---
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
-
- [View Modelling Foundation badge 3](foundation-mod-badge-level-3.md)
\ No newline at end of file
diff --git a/docs/blender_badges/rendering.md b/docs/blender_badges/rendering.md
new file mode 100644
index 0000000..4e307aa
--- /dev/null
+++ b/docs/blender_badges/rendering.md
@@ -0,0 +1 @@
+# Lighting, Camera & Rendering
diff --git a/docs/blender_badges/rigging/foundation-badge-level-1.md b/docs/blender_badges/rigging/foundation-badge-level-1.md
new file mode 100644
index 0000000..7a184e4
--- /dev/null
+++ b/docs/blender_badges/rigging/foundation-badge-level-1.md
@@ -0,0 +1,90 @@
+# Blender Rigging Foundation Level 1
+
+
+
+
+- **Creating Armatures**
+
+ ---
+
+ Learn how to start rigging in Blender here. From creating armatures to constrain geometry, you will be able to design your first rig and pose simple 3D models.
+
+
+
+
+
+
+- **Skills**
+
+ ---
+
+ **Creating Armatures**
+
+ - Creating single bone
+ - Structure (tip, body. root)
+ - Rename bones
+
+ **Editing Armatures**
+
+ - Edit mode
+ - Extruding new bones
+
+ **Constraining Geometry**
+
+ - Child of
+ - Armature
+
+ **Animating Armatures**
+
+ - Pose mode
+
+
+
+- **Interface / Keyboard**
+
+ ---
+
+ - shift+a: add menu (Armature)
+
+ - tab: edit mode
+ - e: extrude new bone
+ - g/r: move/rotate bone components
+
+
+ - ctrl+p constraint menu
+
+
+
+
+
+
+- **Ticklist**
+
+ ---
+
+ **Can**
+
+ - create bones
+ - edit bones
+ - rename bones
+ - extrude bones
+ - constraint "child of" and "armature"
+ - pose the bones
+
+ **Know**
+
+ - what bones are
+ - how to edit basic shape
+ - constraint to a geometry
+ - pose bones
+
+
+
+
+
+## Tasks for Rigging Foundation Level 1
+
+
+[Rig a lamp](task-foundation-level-1-rig-lamp/index.md): Rig a simple 2-bones table lamp.
+
+[Rig a mushroom](task-foundation-level-1-rig-mushroom/index.md): Rig a simple 2-bones mushroom.
diff --git a/docs/blender_badges/rigging/foundation-badge-level-2.md b/docs/blender_badges/rigging/foundation-badge-level-2.md
new file mode 100644
index 0000000..4d49520
--- /dev/null
+++ b/docs/blender_badges/rigging/foundation-badge-level-2.md
@@ -0,0 +1,82 @@
+# Blender Rigging Foundation Level 2
+
+
+
+- **Forward Kinematics, Control Bones**
+
+ ---
+
+ Kicking it up a notch, we will look at customizing bones appearance and shape, control their influence on the geometry using weight paint and creating forward kinematic controllers. This will give the artist a finer level of control over their rig.
+
+
+
+
+
+- **Skills**
+
+ ---
+
+ **Creating Armatures**
+
+ - Changing bones shape (viewport display)
+ - Change bones color
+
+ **Editing Armatures**
+
+ - Scale BBone
+ - Subdivide bone
+
+ **Editing WeightPaint**
+
+ - Draw
+ - Weight
+ - Blur
+
+ **FK Control Bones**
+
+ - Create bones as controllers
+ - Parent/unparent between bones
+ - Custom shape of control bones
+ - Bones collections
+
+
+
+
+- **Interface / Keyboard**
+
+ ---
+
+ - ctrl+tab: pose mode
+ - F3: Scale B-Bone
+ - rmb: subdivide
+ - shift+d: duplicate bone
+ - alt+P: clear parent
+ - ctrl+p: parent keep offset
+
+
+
+
+
+- **Ticklist**
+
+ ---
+
+ **Can**
+
+ - change bone shape & color
+ - subdivide bones
+ - edit paintweight
+ - constraint bones
+
+ **Know**
+
+ - customize shapes & color of bones
+ - adjust the weightpaint to improve the geometry deformation
+ - create basic armature controllers
+
+
+
+
+
+
+## Tasks for Rigging Foundation Level 2
diff --git a/docs/blender_badges/rigging/foundation-badge-level-3.md b/docs/blender_badges/rigging/foundation-badge-level-3.md
new file mode 100644
index 0000000..08a0455
--- /dev/null
+++ b/docs/blender_badges/rigging/foundation-badge-level-3.md
@@ -0,0 +1,83 @@
+# Blender Rigging Foundation Level 3
+## Inverse Kinematics & Master Control Setup
+
+
+
+- **Inverse Kinematics & Master Control Setup**
+
+ ---
+
+ Inverse kinematic (IK) allows for a more natural interaction with the rig. Here we will explore the basic IK setup in Blender, inclusive of pole target, dual constraint setup and master controller.
+
+
+
+
+
+- **Skills**
+
+ ---
+
+
+ **IK Control Bones**
+ - Create bones as controllers (IK & Pole)
+ - IK constraint
+ - IK Chain length
+ - IK Pole Target/Angle
+ - Copy Rotation constraint
+
+
+ **Dual constraints setup**
+ - IK + Rotation-only
+
+ **Master Control Setup**
+ - Create bone as main controller or the whole rig
+
+ **Lock Controllers' transformations**
+ - Location / Rotation / Scale
+
+
+
+
+- **Interface / Keyboard**
+
+ ---
+
+ - ctrl+tab: pose mode
+
+ - F3: Scale B-Bone
+ - rmb: subdivide
+
+ - shift+d: duplicate bone
+ - alt+P: clear parent
+ - ctrl+p: parent keep offset
+
+ - shift+I: add IK to target bone
+
+ - alt+g: clear translations
+ - alt+r: clear rotations
+
+
+
+
+
+
+- **Ticklist**
+
+ ---
+
+ **Can**
+
+ - Create IK controlled 3-bones rigs
+ - Assign pole to IK constraints
+ - Control IK chain length
+ - Create dual constraints rigs
+
+ **Know**
+
+ - Inverse Kinematic functioning
+ - Pole vector purpose
+ - assign two constraints to the same controller/bone
+
+
+
+## Tasks for Rigging Foundation Level 3
diff --git a/docs/blender_badges/rigging/foundation-rig-badge-level-1.md b/docs/blender_badges/rigging/foundation-rig-badge-level-1.md
deleted file mode 100644
index 500a108..0000000
--- a/docs/blender_badges/rigging/foundation-rig-badge-level-1.md
+++ /dev/null
@@ -1,3 +0,0 @@
-# Rigging Badge level 1
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
diff --git a/docs/blender_badges/rigging/foundation-rig-badge-level-2.md b/docs/blender_badges/rigging/foundation-rig-badge-level-2.md
deleted file mode 100644
index 06ecd0e..0000000
--- a/docs/blender_badges/rigging/foundation-rig-badge-level-2.md
+++ /dev/null
@@ -1,3 +0,0 @@
-# Rigging Badge level 2
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
diff --git a/docs/blender_badges/rigging/foundation-rig-badge-level-3.md b/docs/blender_badges/rigging/foundation-rig-badge-level-3.md
deleted file mode 100644
index f853bd4..0000000
--- a/docs/blender_badges/rigging/foundation-rig-badge-level-3.md
+++ /dev/null
@@ -1,3 +0,0 @@
-# Rigging Badge level 3
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
diff --git a/docs/blender_badges/rigging/index.md b/docs/blender_badges/rigging/index.md
index 2adad81..c0034d8 100644
--- a/docs/blender_badges/rigging/index.md
+++ b/docs/blender_badges/rigging/index.md
@@ -1,6 +1,6 @@
# Rigging Badges
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
+
+Rigging allow the artist to create underlying structures and controls to animate 3d models. Blender offers an impressive set of rigging tools including skeleton and automatic skinning, easy weight painting, constraints, bone layers and colored groups for organization.
@@ -8,28 +8,26 @@
- **Foundation badge Level 1**
---
+ Creating Armatures
+ [View More](foundation-badge-level-1.md)
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
-
- [View Rigging Foundation badge 1](foundation-rig-badge-level-1.md)
-
+
- **Foundation badge Level 2**
---
+ Forward Kinematics Control Bones
+ [View More](foundation-badge-level-2.md)
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
-
- [View Rigging Foundation badge 2](foundation-rig-badge-level-2.md)
-
+
- **Foundation badge Level 3**
---
+ Inverse Kinematics & Master Control Setup
+ [View More](foundation-rig-badge-level-3.md)
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
-
- [View Rigging Foundation badge 3](foundation-rig-badge-level-3.md)
\ No newline at end of file
+
diff --git a/docs/blender_badges/rigging/task-foundation-level-1-rig-lamp/index.md b/docs/blender_badges/rigging/task-foundation-level-1-rig-lamp/index.md
new file mode 100644
index 0000000..d3f8eb5
--- /dev/null
+++ b/docs/blender_badges/rigging/task-foundation-level-1-rig-lamp/index.md
@@ -0,0 +1,11 @@
+## Rig a lamp
+Rig a simple 2-bones table lamp.
+
+ - create bone
+ - extrude 2nd bone
+ - edit bones position to match geometry
+ - rename bones
+ - constrain "child of" the geometry to the bones (set inverse)
+ - pose the bones to bend the lamp
+
+![Rigging lamp](rigged-lamp.png)
diff --git a/docs/blender_badges/rigging/task-foundation-level-1-rig-mushroom/index.md b/docs/blender_badges/rigging/task-foundation-level-1-rig-mushroom/index.md
new file mode 100644
index 0000000..1da3f4c
--- /dev/null
+++ b/docs/blender_badges/rigging/task-foundation-level-1-rig-mushroom/index.md
@@ -0,0 +1,23 @@
+
Rig a mushroom
+
Rig a simple 2-bones mushroom.
+
+
+
+
+
+
+**Rig a simple 2-bones mushroom**
+- create bone
+- extrude 2nd bone
+- edit bones position to match geometry
+- rename bones
+- constrain "armature" the geometry to the bones
+- pose the bones to bend the mushroom
+
+![Rigging lamp](rigged-mushroom.png)
+
+
+
+
diff --git a/docs/blender_badges/sculpting/foundation-badge-level-1.md b/docs/blender_badges/sculpting/foundation-badge-level-1.md
new file mode 100644
index 0000000..41c8ade
--- /dev/null
+++ b/docs/blender_badges/sculpting/foundation-badge-level-1.md
@@ -0,0 +1,87 @@
+# Blender Sculpting Foundation Level 1
+
+
+
+- **Using the Graphic Tablet, Brushes, and Remeshing**
+
+ ---
+Sculpting becomes much easier when using a graphic tablet instead of a mouse, so getting familiar with this tool first makes perfect sense.
+Thereafter, learning how to adjust the density of the model's mesh with the Remesh option is the logical next step, since sculpting requires sufficent topology to work on the details.
+Finally, using and adjusting the main sculpting brushes should not be missing from this introduction.
+
+
+
+
+
+
+- **Skills**
+
+ ---
+
+ **Setting up the graphic tablet**
+ Navigating in sculpt mode with the pen
+
+ **Using the sculpt brushes**
+
+ - adjusting the brush size
+ - adjusting the brush strength
+ - draw
+ - grab
+ - smooth
+ - inverting brush effect (add / subtract)
+
+ **adjusting the mesh density (Remesh)**
+ why does mesh density matter?
+ setting voxel size
+ applying voxel size to mesh
+
+
+
+
+
+
+- **Interface / Keyboard**
+
+ ---
+
+ - f: adjust brush size
+ - shift + f: adjust brush strength
+
+ - x: draw (v since 4.0)
+ - g: grab
+ - shift + s: smooth (s since 4.0)
+ - hold ctrl while drawing: invert brush effect
+
+ - r: set voxel size (shift + r in earlier versions)
+ - ctrl +r : apply voxel size to mesh
+
+
+
+
+
+- **Ticklist**
+
+ ---
+
+ **Can:**
+
+ - use the graphic tablet
+ - adjust scupt brush size and strength
+ - set voxel size for mesh density
+ - apply voxel size to mesh
+ - use the draw brush
+ - use the grab brush
+ - use the smooth brush
+ - invert the effect of a brush
+
+ **Knows:**
+
+ - level of details depends on mesh density
+
+
+
+
+## Tasks for Sculpting Foundation Level 1
+
+
+[Sculpt a stone](foundation-task-level-1-sculpt-rock.md): Sculpt a rock out of the default cube.
diff --git a/docs/blender_badges/sculpting/foundation-badge-level-2.md b/docs/blender_badges/sculpting/foundation-badge-level-2.md
new file mode 100644
index 0000000..c0caf98
--- /dev/null
+++ b/docs/blender_badges/sculpting/foundation-badge-level-2.md
@@ -0,0 +1,75 @@
+# Blender Sculpting Foundation Level 2
+
+
+
+- **Dynamic Topology and Masking**
+
+ ---
+ While remeshing is a good way to control the scope of the topology in the model, it has its limitations when it comes to adding topology to specific parts of the model.
+ This is where dynamic topology comes into play, which makes it possible to intuitively extend the model where needed.
+ This is also where masking becomes more important to temporarily separate the parts that are to be modeled from those that should not be affected.
+
+
+
+
+
+
+- **Skills**
+
+ ---
+
+ **Dynamic Topology (Dyntopo)**
+
+ - adjusting detail size
+ - set refine method
+ - set detailing
+
+ **Understanding differences between Dyntopo and Remesh**
+ pros/cons and use cases for Dyntopo
+ pros/cons and use cases for Remesh
+
+
+ **Using more scupt brushes**
+ snake hook, flatten, inflate
+
+ **Masking**
+ why masking?
+ drawing mask
+ inverting mask
+ clearing mask
+
+
+
+
+
+
+- **Interface / Keyboard**
+
+ ---
+
+
+
+
+
+
+- **Ticklist**
+
+ ---
+
+ - **knows:**
+ - difference between remesh (refining the mesh) and Dyntopo (adding geometry while sculpting)
+ - difference between Dyntopo refine methods
+ - difference between Dyntopo detailing settings
+ - **Can:**
+ - extrude organic shapes from simple mesh
+ - create, invert, and clear mask
+ - use the flatten brush
+ - use the snake hook brush
+ - select brushes from the context menu
+
+
+
+
+
+
+## Tasks for Sculpting Foundation Level 2
diff --git a/docs/blender_badges/sculpting/foundation-badge-level-3.md b/docs/blender_badges/sculpting/foundation-badge-level-3.md
new file mode 100644
index 0000000..a02c895
--- /dev/null
+++ b/docs/blender_badges/sculpting/foundation-badge-level-3.md
@@ -0,0 +1,60 @@
+# Blender Sculpting Foundation Level 3
+
+
+
+- **The Multiresolution Modifier**
+
+ ---
+ As the creative process progresses, it becomes more important to be able to switch between different levels of detail in the model. This can be achieved with the Multiresolution Modifier which, as its name suggests, allows for switching between different resolutions of the model's mesh.
+
+
+
+
+
+- **Skills**
+
+ ---
+
+ Using the multiresolution modifier
+
+ using textures
+
+ Settings
+
+ - Brush
+ - Texture
+ - Stroke
+ - Falloff
+ - Cursor
+
+ Creating custom brushes
+
+
+
+
+
+- **Interface / Keyboard**
+
+ ---
+
+ Modifier Properties: Add Modifier > Generate > Multiresolution
+
+ Texture Properties > New > Type: Voronoi
+
+
+
+
+
+- **Ticklist**
+
+ ---
+
+ knows:
+
+ - the effect of different Texture Mapping options
+ - the effect of different Stroke Method options
+
+
+
+
+## Tasks for Sculpting Foundation Level 3
diff --git a/docs/blender_badges/sculpting/foundation-scul-badge-level-1.md b/docs/blender_badges/sculpting/foundation-scul-badge-level-1.md
deleted file mode 100644
index cb4ef87..0000000
--- a/docs/blender_badges/sculpting/foundation-scul-badge-level-1.md
+++ /dev/null
@@ -1,3 +0,0 @@
-# Sculpting Badge level 1
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
diff --git a/docs/blender_badges/sculpting/foundation-scul-badge-level-2.md b/docs/blender_badges/sculpting/foundation-scul-badge-level-2.md
deleted file mode 100644
index 2882928..0000000
--- a/docs/blender_badges/sculpting/foundation-scul-badge-level-2.md
+++ /dev/null
@@ -1,3 +0,0 @@
-# Sculpting Badge level 2
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
diff --git a/docs/blender_badges/sculpting/foundation-scul-badge-level-3.md b/docs/blender_badges/sculpting/foundation-scul-badge-level-3.md
deleted file mode 100644
index 942aff6..0000000
--- a/docs/blender_badges/sculpting/foundation-scul-badge-level-3.md
+++ /dev/null
@@ -1,3 +0,0 @@
-# Sculpting Badge level 3
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
diff --git a/docs/blender_badges/sculpting/foundation-task-level-1-sculpt-rock.md b/docs/blender_badges/sculpting/foundation-task-level-1-sculpt-rock.md
new file mode 100644
index 0000000..768577c
--- /dev/null
+++ b/docs/blender_badges/sculpting/foundation-task-level-1-sculpt-rock.md
@@ -0,0 +1,8 @@
+# Sculpt a stone
+## Sculpt a rock out of the default cube.
+
+- start with the default cube
+- remesh (r, ctrl+r) cube to add geometry
+- use the draw (x, ctrl+x), grab (g), and smooth (s) tools to form a stone, adjust the brush size (f) and strength (shift+f) for fine grained sculping
+- refine the surface by remeshing and smoothing
+- repeat c. and d. until you are satisfied with the outcome
diff --git a/docs/blender_badges/sculpting/index.md b/docs/blender_badges/sculpting/index.md
index b613a8d..f4a7d4b 100644
--- a/docs/blender_badges/sculpting/index.md
+++ b/docs/blender_badges/sculpting/index.md
@@ -1,6 +1,6 @@
# Sculpting Badges
-
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
+
+Sculpting in Blender allows artists to create detailed 3D models by forming objects in an intuitive and organic way, as if using a digital version of clay. Blender offers various tools for shaping, texturing, and refining models with precision, combining traditional sculpting techniques with digital features like dynamic topology and multi-resolution sculpting. It is often used for modeling organic shapes, although it is perfectly suitable and offers valuable tools for modeling hard surfaces as well.
@@ -9,10 +9,10 @@
---
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
-
- [View Sculpting Foundation badge 1](foundation-scul-badge-level-1.md)
+ Using the Graphic Tablet, Brushes, and Remeshing
+ [View More](foundation-badge-level-1.md)
+
@@ -20,9 +20,11 @@
---
- Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
+ Dynamic Topology and Masking
+ [View More](foundation-badge-level-2.md)
+
+
- [View Sculpting Foundation badge 2](foundation-scul-badge-level-2.md)
@@ -32,4 +34,6 @@
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
- [View Sculpting Foundation badge 3](foundation-scul-badge-level-3.md)
\ No newline at end of file
+ [View Sculpting Foundation badge 3](foundation-scul-badge-level-3.md)
+
+
diff --git a/docs/blender_badges/shading.md b/docs/blender_badges/shading.md
new file mode 100644
index 0000000..be91158
--- /dev/null
+++ b/docs/blender_badges/shading.md
@@ -0,0 +1,5 @@
+# Shading & Texturing
+
+## Level 1 Coloring Objects, Texture Based Colors
+## UV Unwrapping, Shading
+## Shader Nodes, Texture Painting, Node Wrangler