Aaaaah my bad, I did not update the documentation (and release notes) yet :(
Will do tomorrow, but in a nutshell, Blender now requires that you call the parent class' __init__
and/or…
@blender-bot build
@blender-bot build
I am not sure I'd like an assert here tbh... To me these accessors are designed to 'gracefully fail' on error? Maybe @Sergey or @ideasman42 has an opinion here?
Code looks fine, did some more testing here and could not spot any issue, so good for shipping imho.
would use same name for the variable as in existing code, ui_preview
? Same in the implementation code.
Note: I quickly did a test with 60k cubes all sharing the same mesh (blendfile created in 3.6), in 3.6 I get ~16 fps, in current main I get ~12…
AFAIK we should not use 0
'magic all tags' value anymore...