- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
I re-tested the triggering cases, and I must have messed up my previous testing, because it appears that only the armature object's animation data is relevant here. This time around I tried all…
Nevermind, I was reading the data wrong (*facepalm*). It appears that the saved data is actually correct. So I think whatever is happening is happening on load.
Specifically, the on-disk…
Confirmed to still be an issue. I'll take a crack at this.
I agree this is a papercut. I think the names "Clean Keyframes" and "Clean Channels" also doesn't help, because they're actually the same operator, but due to their names they sound (at least to…
A couple more things I noticed with additional testing of the PR:
- It doesn't address problems that manifest when doing non-uniform scaling (i.e. different scales on different axes).
- It…
I tested this PR out, and although it does indeed solve the uniformly-scaling-all-bones problem, I don't think it's the "proper" fix that we ideally want.
For example, with this PR when two…
I've confirmed that the behavior is still the same in current main
. I agree that this should probably be an inclusive bound. I'll bring it up with the animation & rigging module.