- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Note: #79002 was likely also a manifestation of this.
Confirmed that this is still happening on latest main
.
This appears to be a manifestation of an issue I've also run into with automatic weights, which is that it often fails with very small…
Thanks @lichtwerk (Philipp Oeser)! If you end up not having the time/energy to find and backport it after all, please let me know so I can take over. But otherwise I'll leave it up to you!
Working to confirm the bug again:
- Blender 2.83.x LTS is now end-of-life, but does exhibit the bug.
- Blender 2.93.17 LTS is still supported, and does exhibit the bug.
- Blender 3.3.6…
This isn't a bug, but rather an easy point of confusion. Basically, the situation is the following:
- Perhaps weirdly, Blender doesn't create new bones in an "untransformed" position. Any…
Confirmed that this is still the case in latest main
, and marking as a bug.
I can't see any reasonable way this could be an intended behavior. If a property is changed and that triggers a…
We discussed this in last week's animation module meeting, and the conclusion was…
TLDR; turns out this is a duplicate of #106708, and has already been fixed in 85ed2e8c368bb624166d5082df79faa9d983573e
Longer explanation:
So, it turns out the actual underlying issue here…
Not sure about past behavior, but it feels to me like something is wrong here. Because even if this is an intentional limitation, it's poorly implemented. For example, you can trivially work…
action.frame_range
span always >=1 when there's only 1 key frame in it.
@dr.sybren Yeah, I was assuming we'd probably combine them as part of the change for 4.0 (after checking that it makes sense). But I failed to mention that in my comment.
Do you want to bump…