Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl commented on issue blender/blender#103802 2023-05-01 14:44:20 +02:00
Scaling keys in dope sheet is different from graph editor (ignores handles, esp, noticable when scaling negative)

@dr.sybren Mentioned to me that regardless of the decision (e.g. even if we decide it's best to leave as-is), the rationale for the differing behaviors should be documented in the code. Currently…

Nathan Vegdahl pushed to main at nathanvegdahl/blender 2023-05-01 11:57:33 +02:00
3f6912ece2 Realtime Compositor: Implement Mask node
92983967cb Cleanup: Improve readability of Mask node flags
f8d2156dda Fix #104722: Outliner renaming uses wrong item
20f54a5698 Asset Browser: Let "Clear Asset" act on entire selection
f22e2bab72 Assets: Prefer selected IDs over single active ID for asset mark/clear
Compare 182 commits »
Nathan Vegdahl commented on issue blender/blender#103802 2023-05-01 11:48:04 +02:00
Scaling keys in dope sheet is different from graph editor (ignores handles, esp, noticable when scaling negative)

I wouldn't call this a bug per se, but the current behavior certainly doesn't seem properly thought out. So I think it deserves some proper consideration, and then we can change the behavior to…

Nathan Vegdahl closed issue blender/blender#106980 2023-05-01 11:37:34 +02:00
Issue with bake action and constrained bone under scaled parent
Nathan Vegdahl commented on issue blender/blender#106980 2023-05-01 11:37:32 +02:00
Issue with bake action and constrained bone under scaled parent

Closing because it's not a bug. (But the limitation is on our radar.)

Nathan Vegdahl commented on issue blender/blender#106542 2023-05-01 11:29:33 +02:00
Unexpected viewport bone limit

Confirmed as bug. This literally prevents the user from selecting certain bones in an armature. If you can have that many bones in an armature, you should be able to select them.

Nathan Vegdahl commented on issue blender/blender#106410 2023-05-01 11:19:58 +02:00
Bone chains frozen when using Auto IK and X-Axis Mirror

I can repro. You have to move the base bone of the chain to cause the lock, as demoed in the video. Moving the child doesn't cause the lock.

Nathan Vegdahl commented on issue blender/blender#106980 2023-04-28 12:55:50 +02:00
Issue with bake action and constrained bone under scaled parent

Okay, so this is a tricky one. TLDR; this isn't a bug per se, but a limitation.

The issue is that:

  1. The bone with the Stretch To constraint has a parent with non-uniform scaling. This…
Nathan Vegdahl pushed to overlapping_key_selection at nathanvegdahl/blender 2023-04-26 11:13:01 +02:00
b8c5ee028f Cleanup: small refactor of get_best_nearest_fcurve_vert()
Nathan Vegdahl pushed to overlapping_key_selection at nathanvegdahl/blender 2023-04-26 10:44:46 +02:00
bd6249f6b0 Cleanup: improve code comments.
Nathan Vegdahl commented on pull request blender/blender#107223 2023-04-26 10:22:30 +02:00
Fix #95855: prioritize selecting keys on active fcurve

Yeah, this and your other comment below helped me flatten things out in a nice way that makes the code much clearer and a little less delicate, I think. Thanks!

Nathan Vegdahl commented on pull request blender/blender#107223 2023-04-26 10:20:12 +02:00
Fix #95855: prioritize selecting keys on active fcurve

Yes, much better! Thanks!

Nathan Vegdahl pushed to overlapping_key_selection at nathanvegdahl/blender 2023-04-26 10:19:31 +02:00
5336ce2cd0 Cleanup: switch to LISTBASE_FOREACH and other cosmetic changes
Nathan Vegdahl commented on pull request blender/blender#107223 2023-04-26 09:40:30 +02:00
Fix #95855: prioritize selecting keys on active fcurve

Also this seems like your editor isn't automatically using clang-format yet.

Ah! Thanks for the reminder. I set it up in vscode, but forgot to do so in Helix as well.

Nathan Vegdahl approved blender/blender#107173 2023-04-25 12:44:22 +02:00
Refactor: Bidirectionality on Graph Editor Sliders

Looks good to me!

Nathan Vegdahl pushed to overlapping_key_selection at nathanvegdahl/blender 2023-04-25 11:55:12 +02:00
091d3508f5 Graph Editor: make selection account for individual handle status
Nathan Vegdahl pushed to overlapping_key_selection at nathanvegdahl/blender 2023-04-25 11:52:42 +02:00
71b280bf1d Graph Editor: make selection account for individual handle status
Nathan Vegdahl closed issue blender/blender#107286 2023-04-25 10:40:31 +02:00
Animation: The keyframes of the bake action will overlap with the original keyframes
Nathan Vegdahl commented on issue blender/blender#107286 2023-04-25 10:40:29 +02:00
Animation: The keyframes of the bake action will overlap with the original keyframes

It looks like #107089 does indeed fix the issue in Bake Action.blend, so this does indeed appear to be a duplicate of #106708.

Yes, I'm sorry. I reported duplicate issues.

No worries! …