Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • https://cessen.com
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21
Nathan Vegdahl commented on pull request blender/blender#104724 2023-04-17 09:46:46 +02:00
Animation: Add in Parent space alignment option to the Transform Orientation gizmo

For root bone with "Local Location" set, use local bone space.

For consistency, I think it probably makes sense to use the armature object's space for this as well. The armature…

Nathan Vegdahl pushed to main at nathanvegdahl/blender 2023-04-05 11:39:21 +02:00
a76bf65c9d Cycles: Refactored GPU denoising code
9e9baa9085 Cycles: Upgrade to new Embree 4 while staying compatible with Embree 3
2c446d2de3 Cleanup: use bool for render pipeline & related API's
7e99470a85 Fix headless render silently failing when called from Python
a245e294a3 Fix missing assets in the source archive
Compare 65 commits »
Nathan Vegdahl pushed to main at nathanvegdahl/blender 2023-04-03 14:17:41 +02:00
e4cd7d2fed Updated translations from SVN trunk (r6419).
e05010b2f2 Cleanup: make format on new install_linux_packages py script.
f692010ae1 Cleanup: remove redundant call to #free() for light tree arrays
b81472d20f Cleanup: remove useless comments
1205111fe9 Refactor: move #object_usable_as_light() from #LightManager class to #Object
Compare 1459 commits »
Nathan Vegdahl created repository nathanvegdahl/blender 2023-02-09 01:48:52 +01:00