- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Block a user
action.frame_range
span always >=1 when there's only 1 key frame in it.
If they represent a half-open interval [start, end) then the current behaviour is actually correct, as it just means "from 6 up to but not including frame 7". If they represent a closed interval…
664b31ea73
Cleanup: make format
4d75f10a8a
EEVEE: Optimise texture usage flags
982392ca13
Docs: Update RNA to user manual url map
ab8acbbfe5
Cleanup: Use curve positions accessor function
c234a802ba
Cleanup: Remove unused using keyword
48979c6cdc
Py module i18n utils: return subprocess.run result to catch output of external commands.
e45746591b
Metal: Add new files for Storage Buffers support
2a4323c2f5
Mesh: Move edges to a generic attribute
f588a0596b
Fix #106943: driver on inactive view layer doesn't work
fe7540d39a
Cleanup: Define type for object type enum
Animation: Add in Parent space alignment option to the Transform Orientation gizmo
For root bone with "Local Location" set, use local bone space.
For consistency, I think it probably makes sense to use the armature object's space for this as well. The armature…
a76bf65c9d
Cycles: Refactored GPU denoising code
9e9baa9085
Cycles: Upgrade to new Embree 4 while staying compatible with Embree 3
2c446d2de3
Cleanup: use bool for render pipeline & related API's
7e99470a85
Fix headless render silently failing when called from Python
a245e294a3
Fix missing assets in the source archive
e4cd7d2fed
Updated translations from SVN trunk (r6419).
e05010b2f2
Cleanup: make format on new install_linux_packages py script.
f692010ae1
Cleanup: remove redundant call to #free() for light tree arrays
b81472d20f
Cleanup: remove useless comments
1205111fe9
Refactor: move #object_usable_as_light() from #LightManager class to #Object