- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
I have this on my todo list, but will refrain from assigning to myself until I'm actually working on it.
If someone wants to pick it up before then, please feel free! Make sure to post here…
Code looks good, and works great in testing.
Of course that isn't desired.
Ah, yeah, sorry I think I came across a bit weird there. I intended to just double-check, because sometimes there are non-obvious reasons for things to be a…
One of the nice things about Perlin noise is that it serves as a good basis for building other noises with various characteristics via layering. So using layering to solve this issue in some ways…
As long as we're using Perlin noise, I don't think there's anything really good we can do. Layering noises brings its own issues, because it changes the character of the noise.
It could be…
In my testing, leaving out the division by 10 actually matches the behavior of the old noise quite closely when changing the depth parameter.
However, you have to change the Lacunarity and…
The code looks good, but in testing I ran into what seems like a weird behavior to me:
I didn't even know that hotkey was a thing. Nice!
👍 Thanks for tracking this down!
After merging main, this became necessary. It's due to #129980 moving the declaration of fcurve_frame_has_keyframe()
from ED_keyframing.hh to ANIM_fcurve.hh, combined with this PR changing some…