- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
Same style comment again. But also, it looks like the blender
namespace is already used here, so they can additionally be shortened to just animrig::
.
Code-wise this looks good to me (aside from an errant code comment that can be addressed while landing). And in testing it behaves as described.
Looks good to me, and works great in testing.
I took a step back and just fixed what the bug report complained about, namely the description.
@dr.sybren @JulianEisel Do either of you have any insight into whether/how we could do this in an operator's options?