- Amsterdam, Netherlands
- https://cessen.com
-
Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.
Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).
- Joined on
2003-03-21
BKE_animdata_free()
@cessen Keep also in mind that 4.3 seems to act currently like 4.1. So only 4.2 has this “fix” applied for some reason
So it sounds like @mod_moder is also able to…
@mod_moder Got it. Just to be specific and clear: that means in both 4.2 and 4.3 the leg is showing up straight for you, but in 4.1 it is bent? Is that correct?
I assume your re-quoting yourself means that you have double checked, and you're still unable to repro in 4.3? Which means that the knee is showing up as bent in 4.3, correct?
What specific…
Got it. In that case I think this is fine for now.
@mod_moder I double checked and indeed 4.2 and 4.3 are working identically for me as I described. Can you double check on your end as well? I want to make sure we're not missing something important.
Weird. I did the same, and 4.2 and 4.3 work identically (exhibiting the broken rig behavior, with a straight/stretched leg), whereas 4.1 and earlier exhibit the intended rig behavior (with a bent…
Ah, I should have mentioned that: that wasn't the case in my testing. Latest main works the same as 4.2 as far as I can tell, on both the full Rigify file and the minified file.
@mod_moder…
Tracked this down to #118502, which is actually a bug fix.
The issue is that the Limit Rotation constraint in the Rigify foot roll setup has a min rotation of -360 degrees and a max rotation of…