sean-murray
  • Joined on 2023-09-13
sean-murray commented on issue blender/blender#126665 2024-08-30 17:05:27 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

@dfelinto

The 3D Grid behaviour happens as long as you do Incremental + Grid.

It seems like Incremental + Grid just does the same thing as Grid. Please tell me if I'm doing this wrong:

<vi…

sean-murray commented on issue blender/blender#126665 2024-08-30 03:41:37 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

Its also how most "industri standard" softwares works

Ha, in my comment I had thought about saying "I've used other software that does this and it feels limiting and clunky, the old…

sean-murray commented on issue blender/blender#126665 2024-08-29 23:02:52 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

@DanielBystedt Not exactly. Increment snaps to a grid originating from an object's current location. For example, if my cube is at [0, 0, 0.22] and I move it upwards with 'Increment' snapping, it…

sean-murray commented on issue blender/blender#126665 2024-08-29 16:52:10 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

What is the point of snapping to a grid you cannot see?

Chiming in to share anecdotal usage opinion: I prefer the old-style of snapping because even though I can't 'see' the grid, I have an…

sean-murray created repository sean-murray/blender 2023-09-15 03:58:55 +02:00