Docs: Project Tools Update #156
@ -10,7 +10,7 @@ Once your project is set-up there are several things that users can do when usin
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Most productions begin with a previz or storyboard step, showing the overall direction and plan for the production. By inputting this as video strip(s) into a VSE file we can automatically create the corresponding shots on the Kitsu Server directly from the VSE.
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Most productions begin with a previz or storyboard step, showing the overall direction and plan for the production. By inputting this as video strip(s) into a VSE file we can automatically create the corresponding shots on the Kitsu Server directly from the VSE.
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1. If not already ensure your project settings are setup [Blender Kitsu Add-On Preferences](https://studio.blender.org/pipeline/addons/blender_kitsu#how-to-get-started)
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1. If not already ensure your project settings are setup [Blender Kitsu Add-On Preferences](https://studio.blender.org/pipeline/addons/blender_kitsu#how-to-get-started)
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2. At the directory `{my_project}/{my_project}/shared/edit` create a new "Video Editing" File.
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2. At the directory `{my_project}/svn/edit` create a new "Video Editing" File.
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3. Populate your new edit file with your previz video strips
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3. Populate your new edit file with your previz video strips
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4. With your first strip selected, in the Blender Kitsu side panel of the VSE select "Create Metastrip Active Shot” to create a new metastrip.
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4. With your first strip selected, in the Blender Kitsu side panel of the VSE select "Create Metastrip Active Shot” to create a new metastrip.
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5. Next select “Init Active Shot”, and enter the Shot and Sequence names you would like to submit to Kitsu.
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5. Next select “Init Active Shot”, and enter the Shot and Sequence names you would like to submit to Kitsu.
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@ -26,7 +26,7 @@ The next step is to create an asset and store that information into the Kitsu Se
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1. Launch Blender via [Launching Software] Guide
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1. Launch Blender via [Launching Software] Guide
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2. Under `Edit>Preferences>Add-Ons` ensure `Asset Pipeline` is enabled
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2. Under `Edit>Preferences>Add-Ons` ensure `Asset Pipeline` is enabled
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3. Follow the[ asset pipeline guide](https://studio.blender.org/pipeline/addons/asset_pipeline#how-to-get-started) to create a new asset (optional)
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3. Follow the[ asset pipeline guide](https://studio.blender.org/pipeline/addons/asset_pipeline#how-to-get-started) to create a new asset (optional)
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4. Save the above asset within the directory `{my_project}/{my_project}/svn/pro/lib/char`
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4. Save the above asset within the directory `{my_project}/svn/pro/assets/char`
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5. Create a matching entry in Kitsu for the above asset via the [Create Assets guide](https://kitsu.cg-wire.com/first_production/#create-assets)
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5. Create a matching entry in Kitsu for the above asset via the [Create Assets guide](https://kitsu.cg-wire.com/first_production/#create-assets)
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6. Follow the [casting guide](https://forum.cg-wire.com/t/breakdown-casting-widget-for-kitsu/31) in the breakdown section to assign assets to shots.
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6. Follow the [casting guide](https://forum.cg-wire.com/t/breakdown-casting-widget-for-kitsu/31) in the breakdown section to assign assets to shots.
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@ -35,12 +35,12 @@ The next step is to create an asset and store that information into the Kitsu Se
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Inside your production’s directory the Shot Builder configuration files need to be created using the [examples](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs/examples) included in the Add-On directory. See the Shot Builder Config [Directory Layout](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs#directory-layout) for details. The only configuration file that requires production specific edits is `assets.py`. This configuration file links the Kitsu Asset entries to their corresponding files in the production directory.
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Inside your production’s directory the Shot Builder configuration files need to be created using the [examples](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs/examples) included in the Add-On directory. See the Shot Builder Config [Directory Layout](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs#directory-layout) for details. The only configuration file that requires production specific edits is `assets.py`. This configuration file links the Kitsu Asset entries to their corresponding files in the production directory.
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1. Copy Configuration Files from [examples](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs/examples) to `{my_project}/{my_project}/svn/pro/shot-builder/`
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1. Copy Configuration Files from [examples](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs/examples) to `{my_project}/svn/pro/shot-builder/`
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2. Update `assets.py` file with each asset you have in your `lib` folder see the [Shot Builder API](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs#api)
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2. Update `assets.py` file with each asset you have in your `assets` folder see the [Shot Builder API](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs#api)
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3. Ensure your camera rig is present at the path `{my_project}/{my_project}/svn/pro/lib/cam/camera_rig.blend`
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3. Ensure your camera rig is present at the path `{my_project}/svn/pro/assets/cam/camera_rig.blend`
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4. Open a new Blender File, select `File>New>Shot File`
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4. Open a new Blender File, select `File>New>Shot File`
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5. Select the desired Sequence/Shot from Kitsu and select OK to start Building
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5. Select the desired Sequence/Shot from Kitsu and select OK to start Building
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6. New file will be saved to `{my_project}/{my_project}/svn/pro/shots/{sequence}/{shot}/{shot}.blend
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6. New file will be saved to `{my_project}/svn/pro/shots/{sequence}/{shot}/{shot}.blend
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## Playblast your First Shot
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## Playblast your First Shot
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Once your first shot is animated you are ready to render a playblast of this shot, which will be later imported into your edit .blend file.
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Once your first shot is animated you are ready to render a playblast of this shot, which will be later imported into your edit .blend file.
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@ -65,11 +65,11 @@ Returning to your edit .blend file, we can now load the playblast from the anima
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## Adjusting a Shot's Frame Range
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## Adjusting a Shot's Frame Range
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During production in some cases the frame range of a shot will change, either adjusting a shot's length or adjusting it's position in the edit. Once adjusted, we can update the shot .blend file's frame range so new playblasts will match this updated frame range. Once a new playblast is available the shot can automatically be updated in the VSE via the Blender Kitsu Add-On
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During production in some cases the frame range of a shot will change, either adjusting a shot's length or adjusting it's position in the edit. Once adjusted, we can update the shot .blend file's frame range so new playblasts will match this updated frame range. Once a new playblast is available the shot can automatically be updated in the VSE via the Blender Kitsu Add-On
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1. Open your edit .blend file inside the directory `{my_project}/{my_project}/shared/edit
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1. Open your edit .blend file inside the directory `{my_project}/svn/edit`
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2. Select a shot and it's metastrip, adjust the timing of both strips so they remain in sync.
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2. Select a shot and it's metastrip, adjust the timing of both strips so they remain in sync.
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3. Select your metastrip, in the Kitsu Sidebar of the VSE Under Push select `Metadata 1 Shot` to push your shot's new frame range to the Kitsu Server
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3. Select your metastrip, in the Kitsu Sidebar of the VSE Under Push select `Metadata 1 Shot` to push your shot's new frame range to the Kitsu Server
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4. Open your shot .blend file inside the directory
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4. Open your shot .blend file inside the directory
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`{my_project}/{my_project}/svn/pro/shots/{sequence_name}/{shot_name}/
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`{my_project}/svn/pro/shots/{sequence_name}/{shot_name}/
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5. Inside the Kitsu Sidebar, under Playblast tools, if your frame range on Kitsu has changed you will see a red `Pull Frame Range` button. Select it to update the file's Frame Range
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5. Inside the Kitsu Sidebar, under Playblast tools, if your frame range on Kitsu has changed you will see a red `Pull Frame Range` button. Select it to update the file's Frame Range
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6. Adjust the shot's animation to accommodate the new frame range, then under Playblast use the `+` button to create a new version, then select `Create Playblast` to render a new playblast
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6. Adjust the shot's animation to accommodate the new frame range, then under Playblast use the `+` button to create a new version, then select `Create Playblast` to render a new playblast
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7. Open your edit .blend file, and select the movie strip for the shot you would like to update.
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7. Open your edit .blend file, and select the movie strip for the shot you would like to update.
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@ -84,7 +84,7 @@ Once your shots are all ready to go, you can now render a final EXR from each of
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3. In the properties panel navigate under Flamenco
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3. In the properties panel navigate under Flamenco
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1. Select `Fetch Job Types`
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1. Select `Fetch Job Types`
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2. From the Dropdown select `Simple Blender Render`
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2. From the Dropdown select `Simple Blender Render`
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3. Set Render Output Directory to `{my_project}/{my_project}/render/`
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3. Set Render Output Directory to `{my_project}/render/`
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4. Set Add Path Components to `3`
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4. Set Add Path Components to `3`
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5. Finally Select `Submit to Flamenco`
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5. Finally Select `Submit to Flamenco`
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@ -96,8 +96,8 @@ Once your shot(s) have been rendered by Flamenco, you are ready to review your r
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3. From the dialogue box select a Sequence Name you would like to Review
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3. From the dialogue box select a Sequence Name you would like to Review
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4. Select the video strip for the render you are reviewing
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4. Select the video strip for the render you are reviewing
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5. Select `Push to Edit & Approve Render`
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5. Select `Push to Edit & Approve Render`
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- Push to Edit will take the mp4 of your flamenco render and add it to the `shot_previews` directory
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- Push to Edit will take the mp4 of your flamenco render and add it to the `shots` directory
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- Approve Render will copy the Image Sequence of your flamenco render to the `shot_frames` directory
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- Approve Render will copy the Image Sequence of your flamenco render to the `frames` directory
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## Import Approved Renders into VSE
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## Import Approved Renders into VSE
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Renders approved by the render review Add-On can be automatically imported into your edit using the same function used to update the playblast of shots in the edit.
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Renders approved by the render review Add-On can be automatically imported into your edit using the same function used to update the playblast of shots in the edit.
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@ -111,16 +111,16 @@ Once the approved image sequences have been loaded into the main edit you are re
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1. Open your Edit .blend file
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1. Open your Edit .blend file
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2. Render Video as PNG Sequence
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2. Render Video as PNG Sequence
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1. Under `Properties>Output` Set the output directory to `{my_project}/{my_project}/shared/edit/delivery/frames/`
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1. Under `Properties>Output` Set the output directory to `{my_project}/shared/editorial/delivery/frames/`
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2. Set the File Format to `PNG`
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2. Set the File Format to `PNG`
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3. Select `Render>Render Animation`
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3. Select `Render>Render Animation`
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3. Render Audio
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3. Render Audio
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1. Select `Render>Render Audio`
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1. Select `Render>Render Audio`
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2. In the Side Panel select Container `.wav`
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2. In the Side Panel select Container `.wav`
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3. Set the output directory to `{my_project}/{my_project}/shared/edit/delivery/audio/`
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3. Set the output directory to `{my_project}/shared/editorial/delivery/audio/`
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4. Run Deliver script
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4. Run Deliver script
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1. Copy the `delivery.py` from `{my_project}/blender-studio-pipeline/film-delivery/` to the directory `/{my_project}/shared/edit/delivery/`
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1. Copy the `delivery.py` from `{my_project}/blender-studio-pipeline/film-delivery/` to the directory `/{my_project}/shared/editorial/delivery/`
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2. Enter delivery directory `cd /{my_project}/shared/edit/delivery/
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2. Enter delivery directory `cd /{my_project}/shared/editorial/delivery/
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3. Encode audio with `./deliver.py --encode_audio audio/{name_of_audio}.wav`
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3. Encode audio with `./deliver.py --encode_audio audio/{name_of_audio}.wav`
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4. Encode video with `.deliver.py --encode_video frames/`
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4. Encode video with `.deliver.py --encode_video frames/`
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5. Finally `.delivery.py --mux`
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5. Finally `.delivery.py --mux`
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