Docs: Project Tools Update #156
@ -27,7 +27,7 @@ The first step in deploying the Blender Studio Pipeline is to create the correct
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1. Create project root directory
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```bash
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mkdir /data/my_project
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mkdir /data/{my_project}
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```
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@ -38,7 +38,7 @@ cd /data/blender-studio-pipeline/scripts/project-tools
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3. Create base folder structure using
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```bash
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./init_project_folder_structure.py /data/my_project
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./init_project_folder_structure.py /data/{my_project}
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```
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@ -50,7 +50,7 @@ This will create the bones of your production's directories.
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3. Create render directory
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```bash
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mkdir /data/my_project/render/
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mkdir /data/{my_project}/render/
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```
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This directory is used for the temporary storage of render files generated by Flamenco. This storage must be accessible by all computers using Flamenco for rendering, commonly this is a Network Attached Storage of some kind. In this guide, our renders will live in the root of our project directory.
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@ -71,7 +71,7 @@ This is the folder that should contain a version controlled file system to be sh
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2. Use the following commands to generate the below folder structure.
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```bash
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cd /data/blender-studio-pipeline/scripts/project-tools
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./init_folder_structure /data/my_project/svn svn_folder_structure.json
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./init_folder_structure /data/{my_project}/svn svn_folder_structure.json
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```
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#### Add Existing Directory to User Workstation
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@ -116,11 +116,11 @@ The next step is to deploy the required software onto each of the studio's works
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1. Download the latest Blender
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```bash
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cd /data/my_project/svn/tools
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cd /data/{my_project}/svn/tools
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./update_blender.py
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```
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This will download the latest blender to `/data/my_project/local/blender`
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This will download the latest blender to `/data/{my_project}/local/blender`
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::: info Choosing Branch to Install
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You can specify a [daily build](https://builder.blender.org/download/daily/) branch to fetch by editing the `BLENDER_BRANCH` variable in the script file.
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@ -129,16 +129,16 @@ You can specify a [daily build](https://builder.blender.org/download/daily/) bra
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### Install Blender Add-Ons
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2. Download required Add-Ons
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```bash
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mkdir /data/my_project/shared/artifacts/addons
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mkdir /data/{my_project}/shared/artifacts/addons
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cd /data/blender-studio-pipeline/scripts/pipeline-release
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./package_local.py /data/my_project/shared/artifacts/addons
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./package_local.py /data/{my_project}/shared/artifacts/addons
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```
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### Install Blender Icon
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If a desktop icon is preferred to launch blender
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```bash
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cd /data/my_project/svn/tools
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cd /data/{my_project}/svn/tools
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./install_desktop_file.sh
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```
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::: warning Linux only feature
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@ -161,9 +161,9 @@ October 19th 2023 -This feature is only available on linux at this time. Mac & W
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- Password: `{user_password}`
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- Project Settings
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- Select Production: Choose the current Production
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- Project Root Directory: `/data/my_project/svn`
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- Project Root Directory: `/data/{my_project}/svn`
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- Animation Tools
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- Playblast directory: `/data/my_project/shared/shot_previews/`
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- Playblast directory: `/data/{my_project}/shared/shot_previews/`
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![Blender Kitsu Preferences](/media/pipeline-overview/quick-start/kitsu_pref.png)
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@ -172,9 +172,9 @@ October 19th 2023 -This feature is only available on linux at this time. Mac & W
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2. Search the 'Render Review' and use the checkbox to Enable the Add-On
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3. Set the following settings in the add-on preferences
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- Ensure `Enable Blender Kitsu` is Enabled
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- Render Farm: `/data/my_project/render/`
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- Shot Frames: `/data/my_project/shared/shot_frames/`
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- Shot Previews: `/data/my_project/shared/shot_previews/`
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- Render Farm: `/data/{my_project}/render/`
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- Shot Frames: `/data/{my_project}/shared/shot_frames/`
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- Shot Previews: `/data/{my_project}/shared/shot_previews/`
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![Render Review Preferences](/media/pipeline-overview/quick-start/render_review_pref.png)
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@ -186,4 +186,4 @@ mkdir /data/flamenco_storage
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```
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1. Follow the instructions at https://flamenco.blender.org/usage/quickstart/ to setup Flamenco
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2. During Flamenco Manager Setup use `/data/flamenco_storage` as the shared storage directory
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3. During Flamenco Manager Setup use `/data/my_project/local/blender/{os}/blender` as the Blender Executable Path
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3. During Flamenco Manager Setup use `/data/{my_project}/local/blender/{os}/blender` as the Blender Executable Path
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@ -6,14 +6,14 @@
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## Launching Blender
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To launch Blender use the following command
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```bash
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cd /data/my_project/svn/tools
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cd {my_project}/{my_project}/svn/tools
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./run_blender.py
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```
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If a desktop icon is preferred to launch blender
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```bash
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cd /data/my_project/svn/tools
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cd {my_project}/{my_project}/svn/tools
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./install_desktop_file.sh
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```
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@ -22,7 +22,7 @@ cd /data/my_project/svn/tools
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Most productions begin with a previz or storyboard step, showing the overall direction and plan for the production. By inputting this as video strip(s) into a VSE file we can automatically create the corresponding shots on the Kitsu Server directly from the VSE.
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1. If not already ensure your project settings are setup [Blender Kitsu Add-On Preferences](https://studio.blender.org/pipeline/addons/blender_kitsu#how-to-get-started)
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2. At the directory `/data/my_project/shared/edit` create a new "Video Editing" File.
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2. At the directory `{my_project}/{my_project}/shared/edit` create a new "Video Editing" File.
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3. Populate your new edit file with your previz video strips
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4. With your first strip selected, in the Blender Kitsu side panel of the VSE select "Create Metastrip Active Shot” to create a new metastrip.
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5. Next select “Init Active Shot”, and enter the Shot and Sequence names you would like to submit to Kitsu.
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@ -38,7 +38,7 @@ The next step is to create an asset and store that information into the Kitsu Se
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1. Launch Blender via [Launching Software] Guide
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2. Under `Edit>Preferences>Add-Ons` ensure `Asset Pipeline` is enabled
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3. Follow the[ asset pipeline guide](https://studio.blender.org/pipeline/addons/asset_pipeline#how-to-get-started) to create a new asset (optional)
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4. Save the above asset within the directory `/data/my_project/svn/pro/lib/char`
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4. Save the above asset within the directory `{my_project}/{my_project}/svn/pro/lib/char`
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5. Create a matching entry in Kitsu for the above asset via the [Create Assets guide](https://kitsu.cg-wire.com/first_production/#create-assets)
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6. Follow the [casting guide](https://forum.cg-wire.com/t/breakdown-casting-widget-for-kitsu/31) in the breakdown section to assign assets to shots.
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@ -47,12 +47,12 @@ The next step is to create an asset and store that information into the Kitsu Se
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Inside your production’s directory the Shot Builder configuration files need to be created using the [examples](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs/examples) included in the Add-On directory. See the Shot Builder Config [Directory Layout](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs#directory-layout) for details. The only configuration file that requires production specific edits is `assets.py`. This configuration file links the Kitsu Asset entries to their corresponding files in the production directory.
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1. Copy Configuration Files from [examples](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs/examples) to `/data/my_project/svn/pro/shot-builder/`
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1. Copy Configuration Files from [examples](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs/examples) to `{my_project}/{my_project}/svn/pro/shot-builder/`
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2. Update `assets.py` file with each asset you have in your `lib` folder see the [Shot Builder API](https://projects.blender.org/studio/blender-studio-pipeline/src/branch/main/scripts-blender/addons/blender_kitsu/shot_builder/docs#api)
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3. Ensure your camera rig is present at the path `/data/my_project/svn/pro/lib/cam/camera_rig.blend`
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3. Ensure your camera rig is present at the path `{my_project}/{my_project}/svn/pro/lib/cam/camera_rig.blend`
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4. Open a new Blender File, select `File>New>Shot File`
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5. Select the desired Sequence/Shot from Kitsu and select OK to start Building
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6. New file will be saved to `/data/my_project/svn/pro/shots/{sequence}/{shot}/{shot}.blend
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6. New file will be saved to `{my_project}/{my_project}/svn/pro/shots/{sequence}/{shot}/{shot}.blend
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## Playblast your First Shot
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Once your first shot is animated you are ready to render a playblast of this shot, which will be later imported into your edit .blend file.
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@ -69,19 +69,19 @@ For each new task type, Anim/Layout etc needs to be added manually, then it can
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Returning to your edit .blend file, we can now load the playblast from the animation file into the edit.
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1. Open your edit .blend file inside the directory `/data/my_project/shared/edit`
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1. Open your edit .blend file inside the directory `{my_project}/{my_project}/shared/edit`
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2. From the Sequencer Header select `Add>Movie`
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3. Navigate to the directory of the playblast for your shot's .blend file `/data/my_project/shared/shot_previews/{sequence_name}/{shot_name}/{file_name}` and select the `.mp4` file
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3. Navigate to the directory of the playblast for your shot's .blend file `{my_project}/{my_project}/shared/shot_previews/{sequence_name}/{shot_name}/{file_name}` and select the `.mp4` file
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4. Place the new shot at the same timing as the corresponding metastrip
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## Adjusting a Shot's Frame Range
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During production in some cases the frame range of a shot will change, either adjusting a shot's length or adjusting it's position in the edit. Once adjusted, we can update the shot .blend file's frame range so new playblasts will match this updated frame range. Once a new playblast is available the shot can automatically be updated in the VSE via the Blender Kitsu Add-On
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1. Open your edit .blend file inside the directory `/data/my_project/shared/edit
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1. Open your edit .blend file inside the directory `{my_project}/{my_project}/shared/edit
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2. Select a shot and it's metastrip, adjust the timing of both strips so they remain in sync.
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3. Select your metastrip, in the Kitsu Sidebar of the VSE Under Push select `Metadata 1 Shot` to push your shot's new frame range to the Kitsu Server
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4. Open your shot .blend file inside the directory
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`/data/my_project/svn/pro/shots/{sequence_name}/{shot_name}/
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`{my_project}/{my_project}/svn/pro/shots/{sequence_name}/{shot_name}/
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5. Inside the Kitsu Sidebar, under Playblast tools, if your frame range on Kitsu has changed you will see a red `Pull Frame Range` button. Select it to update the file's Frame Range
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6. Adjust the shot's animation to accommodate the new frame range, then under Playblast use the `+` button to create a new version, then select `Create Playblast` to render a new playblast
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7. Open your edit .blend file, and select the movie strip for the shot you would like to update.
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@ -96,7 +96,7 @@ Once your shots are all ready to go, you can now render a final EXR from each of
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3. In the properties panel navigate under Flamenco
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1. Select `Fetch Job Types`
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2. From the Dropdown select `Simple Blender Render`
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3. Set Render Output Directory to `/data/my_project/render/`
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3. Set Render Output Directory to `{my_project}/{my_project}/render/`
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4. Set Add Path Components to `3`
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5. Finally Select `Submit to Flamenco`
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@ -123,16 +123,16 @@ Once the approved image sequences have been loaded into the main edit you are re
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1. Open your Edit .blend file
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2. Render Video as PNG Sequence
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1. Under `Properties>Output` Set the output directory to `/data/my_production/shared/edit/delivery/frames/`
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1. Under `Properties>Output` Set the output directory to `{my_project}/{my_project}/shared/edit/delivery/frames/`
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2. Set the File Format to `PNG`
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3. Select `Render>Render Animation`
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3. Render Audio
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1. Select `Render>Render Audio`
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2. In the Side Panel select Container `.wav`
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3. Set the output directory to `/data/my_production/shared/edit/delivery/audio/`
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3. Set the output directory to `{my_project}/{my_project}/shared/edit/delivery/audio/`
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4. Run Deliver script
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1. Copy the `delivery.py` from `/data/blender-studio-pipeline/film-delivery/` to the directory `/my_production/shared/edit/delivery/`
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2. Enter delivery directory `cd /my_production/shared/edit/delivery/
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1. Copy the `delivery.py` from `{my_project}/blender-studio-pipeline/film-delivery/` to the directory `/{my_project}/shared/edit/delivery/`
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2. Enter delivery directory `cd /{my_project}/shared/edit/delivery/
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3. Encode audio with `./deliver.py --encode_audio audio/{name_of_audio}.wav`
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4. Encode video with `.deliver.py --encode_video frames/`
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5. Finally `.delivery.py --mux`
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@ -44,7 +44,7 @@ TODO Replace Image with Project-Tools version
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To launch Blender from the terminal, open the tools directory within your project folder, and from the terminal use the run Blender script.
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```bash
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cd /data/my_project/svn/tools
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cd /{my_project}/svn/tools
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./run_blender.py
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```
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@ -61,7 +61,7 @@ Internally to the Blender Studio only, the blender inside your project is automa
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:::
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```bash
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cd /data/my_project/svn/tools
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cd /{my_project}/svn/tools
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./update_blender.py
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```
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## Rollback Blender
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@ -69,7 +69,7 @@ cd /data/my_project/svn/tools
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Use `rollback_blender.py` to switch the "current" version hosted in `{my_project}/shared/artifacts/blender` to one the older downloads, rolling back affects all users using your project. This is intended to be used to rollback to an older version in case of bugs in newer downloaded versions.
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```bash
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cd /data/my_project/svn/tools
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cd /{my_project}/svn/tools
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./rollback_blender.py
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```
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@ -79,7 +79,7 @@ cd /data/my_project/svn/tools
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In some cases user may want to roll their machine's local blender to a previous version without affecting other users.
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```bash
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cd /data/my_project/svn/tools
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cd /{my_project}/svn/tools
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./rollback_blender_local.py
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```
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