Asset Pipeline: Use a weak ref for Asset Collection to improve performance #213
@ -71,7 +71,9 @@ class AssetPipeline(bpy.types.PropertyGroup):
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@property
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def asset_collection(self):
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return bpy.data.collections.get(self.asset_collection_name)
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return bpy.data.collections.get(self.asset_collection_name) or bpy.data.collections.get(
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self.asset_collection_name + "." + constants.LOCAL_SUFFIX
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)
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@asset_collection.setter
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def asset_collection(self, coll):
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@ -165,6 +167,19 @@ class AssetPipeline(bpy.types.PropertyGroup):
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)
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@staticmethod
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@bpy.app.handlers.persistent
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def set_asset_collection_name_post_file_load(_):
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# Version the PointerProperty to the StringProperty, and the left-over pointer.
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for scene in bpy.data.scenes:
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if 'asset_collection' not in scene.asset_pipeline:
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continue
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Demeter Dzadik
commented
` bpy.app.handlers.load_post.append(AssetPipeline.set_asset_collection_name_post_file_load)`
...
` bpy.app.handlers.load_post.remove(AssetPipeline.set_asset_collection_name_post_file_load)`
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coll = scene.asset_pipeline['asset_collection']
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if coll:
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scene.asset_pipeline.asset_collection_name = coll.name
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del scene.asset_pipeline['asset_collection']
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classes = (
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AssetTransferData,
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AssetTransferDataTemp,
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@ -182,6 +197,7 @@ def register():
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bpy.types.ID.asset_id_surrender = bpy.props.BoolProperty(
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name="Surrender Ownership", default=False
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)
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bpy.app.handlers.load_post.append(AssetPipeline.set_asset_collection_name_post_file_load)
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def unregister():
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@ -190,3 +206,4 @@ def unregister():
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del bpy.types.Object.transfer_data_ownership
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del bpy.types.Scene.asset_pipeline
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del bpy.types.ID.asset_id_owner
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bpy.app.handlers.load_post.remove(AssetPipeline.set_asset_collection_name_post_file_load)
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Block a user
This also needs a tweak to not return None during pull, since we are actually renaming the asset collection before transfer.