diff --git a/scripts-blender/addons/geonode_shapekeys/README.md b/scripts-blender/addons/geonode_shapekeys/README.md index e3250a0e..6a3ac058 100644 --- a/scripts-blender/addons/geonode_shapekeys/README.md +++ b/scripts-blender/addons/geonode_shapekeys/README.md @@ -25,8 +25,9 @@ Once you press OK, you can start sculpting. But you're not actually sculpting on Removing a GeoNode ShapeKey entry will also remove the relevant modifier and object. Don't remove those in any other way. -Here is a workflow example video showing all of the above steps: - +[Here](docs/media/gnsk_example.mp4) is a workflow example video showing all of the above steps (Click the link if the embed is broken): + + ### Why a UV Map? If your mesh doesn't have any overlapping in its UVs, you can just use that. Otherwise however, you should create a separate UVMap for use with this add-on. The UVMap is used by the GeoNodes set-up to match the vertices of the real object with the local copy that you sculpt on.