EasyWeight: Major update #317
@ -9,9 +9,7 @@ In Blender 4.2, Easy Weight can be added through the official extensions reposit
|
|||||||
|
|
||||||
For older versions, find installation instructions [here](https://studio.blender.org/pipeline/addons/overview).
|
For older versions, find installation instructions [here](https://studio.blender.org/pipeline/addons/overview).
|
||||||
|
|
||||||
---
|
## Features
|
||||||
|
|
||||||
# Features
|
|
||||||
|
|
||||||
Easy Weight allows you to control some scene-level tool settings at the user preference level. You can find these in the add-on's preferences.
|
Easy Weight allows you to control some scene-level tool settings at the user preference level. You can find these in the add-on's preferences.
|
||||||
|
|
||||||
@ -30,9 +28,9 @@ On the **W** key is this pie menu:
|
|||||||
![EasyWeight Pie](../media/addons/easy_weight/pie.png)
|
![EasyWeight Pie](../media/addons/easy_weight/pie.png)
|
||||||
|
|
||||||
- Operators:
|
- Operators:
|
||||||
- Focus Deforming Bones: Reveal and isolate all deforming bones contributing to the active mesh.
|
- **Focus Deforming Bones**: Reveal and isolate all deforming bones contributing to the active mesh.
|
||||||
- Clear Empty Deform Groups: Remove vertex groups associated with deforming bones, which don't have any weights at all.
|
- **Clear Empty Deform Groups**: Remove vertex groups associated with deforming bones, which don't have any weights at all.
|
||||||
- Clear Unused Groups: Remove vertex groups which are not associated with a deforming bone, and not used by any shape key, modifier, or constraint.
|
- **Clear Unused Groups**: Remove vertex groups which are not associated with a deforming bone, and not used by any shape key, modifier, or constraint.
|
||||||
- [Assign Automatic From Bones](https://docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/editing.html#bpy-ops-paint-weight-from-bones)
|
- [Assign Automatic From Bones](https://docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/editing.html#bpy-ops-paint-weight-from-bones)
|
||||||
- [Normalize Deform Groups](https://docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/editing.html#bpy-ops-object-vertex-group-normalize-all)
|
- [Normalize Deform Groups](https://docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/editing.html#bpy-ops-object-vertex-group-normalize-all)
|
||||||
- Global Brush Settings:
|
- Global Brush Settings:
|
||||||
@ -47,7 +45,7 @@ On the **W** key is this pie menu:
|
|||||||
- [Armature Display Type](https://docs.blender.org/manual/en/latest/animation/armatures/properties/display.html#bpy-types-armature-display-type)
|
- [Armature Display Type](https://docs.blender.org/manual/en/latest/animation/armatures/properties/display.html#bpy-types-armature-display-type)
|
||||||
- In Front (X-Ray)
|
- In Front (X-Ray)
|
||||||
|
|
||||||
### Hunting Rogue Weights
|
## Hunting Rogue Weights
|
||||||
|
|
||||||
![Weight Islands](../media/addons/easy_weight/weight_islands.png)
|
![Weight Islands](../media/addons/easy_weight/weight_islands.png)
|
||||||
|
|
||||||
@ -58,7 +56,7 @@ The Weight Islands panel lets you hunt down unintended rogue weights on a mesh.
|
|||||||
- Continue with this process until all entries are gone from the list.
|
- Continue with this process until all entries are gone from the list.
|
||||||
- In the end, you can be 100% sure that you have no rogue weights anywhere on your mesh.
|
- In the end, you can be 100% sure that you have no rogue weights anywhere on your mesh.
|
||||||
|
|
||||||
### Vertex Group Operators
|
## Vertex Group Operators
|
||||||
|
|
||||||
![Vertex Group Menu](../media/addons/easy_weight/vg_context_menu.png)
|
![Vertex Group Menu](../media/addons/easy_weight/vg_context_menu.png)
|
||||||
|
|
||||||
@ -71,6 +69,6 @@ The Vertex Groups context menu is re-organized with more icons and better labels
|
|||||||
|
|
||||||
If you have any more suggestions, feel free to open an Issue with a feature request.
|
If you have any more suggestions, feel free to open an Issue with a feature request.
|
||||||
|
|
||||||
### Force Apply Mirror Modifier
|
## Force Apply Mirror Modifier
|
||||||
In Blender, you cannot apply a mirror modifier to meshes that have shape keys.
|
In Blender, you cannot apply a mirror modifier to meshes that have shape keys.
|
||||||
This operator tries to anyways, by duplicating your mesh, flipping it on the X axis and merging into the original. It will also flip vertex groups, shape keys, shape key masks, and even (attempt) shape key drivers, assuming everything is named with .L/.R suffixes.
|
This operator tries to anyways, by duplicating your mesh, flipping it on the X axis and merging into the original. It will also flip vertex groups, shape keys, shape key masks, and even (attempt) shape key drivers, assuming everything is named with .L/.R suffixes.
|
||||||
|
Loading…
Reference in New Issue
Block a user