Add Easy_Weight
to Addons
#47
@ -1,6 +1,7 @@
|
|||||||
import bpy
|
import bpy
|
||||||
from bpy.props import *
|
from bpy.props import BoolProperty, EnumProperty
|
||||||
from bpy.app.handlers import persistent
|
from bpy.app.handlers import persistent
|
||||||
|
from .vertex_group_operators import FocusRogueDeformingWeights, DeleteEmptyDeformGroups, DeleteUnusedVertexGroups
|
||||||
|
|
||||||
class EASYWEIGHT_OT_wp_context_menu(bpy.types.Operator):
|
class EASYWEIGHT_OT_wp_context_menu(bpy.types.Operator):
|
||||||
""" Custom Weight Paint context menu """
|
""" Custom Weight Paint context menu """
|
||||||
@ -44,42 +45,66 @@ class EASYWEIGHT_OT_wp_context_menu(bpy.types.Operator):
|
|||||||
def poll(cls, context):
|
def poll(cls, context):
|
||||||
return context.mode=='PAINT_WEIGHT'
|
return context.mode=='PAINT_WEIGHT'
|
||||||
|
|
||||||
def draw(self, context):
|
def draw_operators(self, layout, context):
|
||||||
layout = self.layout
|
layout.label(text="Operators")
|
||||||
|
|
||||||
minimal = context.scene.easyweight_minimal
|
op = layout.operator(
|
||||||
overlay = context.space_data.overlay
|
'object.vertex_group_normalize_all',
|
||||||
tool_settings = context.tool_settings
|
text="Normalize Deform",
|
||||||
|
icon='IPO_SINE'
|
||||||
|
)
|
||||||
|
op.group_select_mode = 'BONE_DEFORM'
|
||||||
|
op.lock_active = False
|
||||||
|
|
||||||
row = layout.row()
|
row = layout.row()
|
||||||
row.label(text="Brush Settings (Global)")
|
row.operator("object.vertex_group_clean", icon='BRUSH_DATA', text="Clean 0").group_select_mode = 'ALL'
|
||||||
icon = 'HIDE_ON' if context.scene.easyweight_minimal else 'HIDE_OFF'
|
row.operator(DeleteEmptyDeformGroups.bl_idname, text="Wipe Empty", icon='GROUP_BONE')
|
||||||
row.prop(context.scene, "easyweight_minimal", icon=icon, toggle=False, text="", emboss=False)
|
row.operator(DeleteUnusedVertexGroups.bl_idname, text="Wipe Unused", icon='BRUSH_DATA')
|
||||||
layout.prop(self, "accumulate", toggle=True)
|
|
||||||
layout.prop(self, "front_faces", toggle=True)
|
layout.operator(FocusRogueDeformingWeights.bl_idname, icon='ZOOM_IN')
|
||||||
row = layout.row(heading="Falloff Shape: ")
|
|
||||||
row.prop(self, "falloff_shape", expand=True)
|
def draw_minimal(self, layout, context):
|
||||||
layout.separator()
|
overlay = context.space_data.overlay
|
||||||
|
row = layout.row(heading="Symmetry: ")
|
||||||
|
# Compatibility for versions between rB5502517c3c12086c111a and rBfa9b05149c2ca3915a4fb26.
|
||||||
|
if hasattr(context.weight_paint_object.data, "use_mirror_vertex_group_x"):
|
||||||
|
row.prop(context.weight_paint_object.data, "use_mirror_vertex_group_x", text="X-Mirror", toggle=True)
|
||||||
|
else:
|
||||||
|
row.prop(context.weight_paint_object.data, "use_mirror_x", text="X-Mirror", toggle=True)
|
||||||
|
if hasattr(context.weight_paint_object.data, 'use_mirror_vertex_groups'):
|
||||||
|
row.prop(context.weight_paint_object.data, 'use_mirror_vertex_groups', text="Flip Groups", toggle=True)
|
||||||
|
|
||||||
if minimal:
|
row = layout.row(heading="Mesh Display: ")
|
||||||
row = layout.row(heading="Symmetry: ")
|
row.prop(overlay, "show_wpaint_contours", text="Weight Contours", toggle=True)
|
||||||
# Compatibility for versions between rB5502517c3c12086c111a and rBfa9b05149c2ca3915a4fb26.
|
row.prop(overlay, "show_paint_wire", text="Wireframe", toggle=True)
|
||||||
if hasattr(context.weight_paint_object.data, "use_mirror_vertex_group_x"):
|
|
||||||
row.prop(context.weight_paint_object.data, "use_mirror_vertex_group_x", text="X-Mirror", toggle=True)
|
row = layout.row(heading="Bone Display: ")
|
||||||
else:
|
row.prop(overlay, "show_bones", text="Bones", toggle=True)
|
||||||
row.prop(context.weight_paint_object.data, "use_mirror_x", text="X-Mirror", toggle=True)
|
if context.pose_object:
|
||||||
if hasattr(context.weight_paint_object.data, 'use_mirror_vertex_groups'):
|
row.prop(context.pose_object, "show_in_front", toggle=True)
|
||||||
row.prop(context.weight_paint_object.data, 'use_mirror_vertex_groups', text="Flip Groups", toggle=True)
|
|
||||||
|
self.draw_operators(layout, context)
|
||||||
|
|
||||||
row = layout.row(heading="Mesh Display: ")
|
def draw_overlay_settings(self, layout, context):
|
||||||
|
overlay = context.space_data.overlay
|
||||||
|
tool_settings = context.tool_settings
|
||||||
|
layout.label(text="Overlay")
|
||||||
|
row = layout.row()
|
||||||
|
row.use_property_split=True
|
||||||
|
row.prop(tool_settings, "vertex_group_user", text="Zero Weights Display", expand=True)
|
||||||
|
if hasattr(context.space_data, "overlay"):
|
||||||
|
row = layout.row()
|
||||||
row.prop(overlay, "show_wpaint_contours", text="Weight Contours", toggle=True)
|
row.prop(overlay, "show_wpaint_contours", text="Weight Contours", toggle=True)
|
||||||
row.prop(overlay, "show_paint_wire", text="Wireframe", toggle=True)
|
row.prop(overlay, "show_paint_wire", text="Wireframe", toggle=True)
|
||||||
|
|
||||||
row = layout.row(heading="Bone Display: ")
|
|
||||||
row.prop(overlay, "show_bones", text="Bones", toggle=True)
|
row.prop(overlay, "show_bones", text="Bones", toggle=True)
|
||||||
row.prop(context.pose_object, "show_in_front", toggle=True)
|
|
||||||
return
|
|
||||||
|
|
||||||
|
if context.pose_object:
|
||||||
|
layout.label(text="Armature Display")
|
||||||
|
layout.prop(context.pose_object.data, "display_type", expand=True)
|
||||||
|
layout.prop(context.pose_object, "show_in_front", toggle=True)
|
||||||
|
|
||||||
|
def draw_weight_paint_settings(self, layout, context):
|
||||||
|
tool_settings = context.tool_settings
|
||||||
layout.label(text="Weight Paint settings")
|
layout.label(text="Weight Paint settings")
|
||||||
|
|
||||||
row = layout.row()
|
row = layout.row()
|
||||||
@ -95,22 +120,32 @@ class EASYWEIGHT_OT_wp_context_menu(bpy.types.Operator):
|
|||||||
if hasattr(context.weight_paint_object.data, 'use_mirror_vertex_groups'):
|
if hasattr(context.weight_paint_object.data, 'use_mirror_vertex_groups'):
|
||||||
row.prop(context.weight_paint_object.data, 'use_mirror_vertex_groups', text="Flip Groups", toggle=True)
|
row.prop(context.weight_paint_object.data, 'use_mirror_vertex_groups', text="Flip Groups", toggle=True)
|
||||||
|
|
||||||
|
def draw_brush_settings(self, layout, context):
|
||||||
|
row = layout.row()
|
||||||
|
row.label(text="Brush Settings (Global)")
|
||||||
|
icon = 'HIDE_ON' if context.scene.easyweight_minimal else 'HIDE_OFF'
|
||||||
|
row.prop(context.scene, "easyweight_minimal", icon=icon, toggle=False, text="", emboss=False)
|
||||||
|
layout.prop(self, "accumulate", toggle=True)
|
||||||
|
layout.prop(self, "front_faces", toggle=True)
|
||||||
|
row = layout.row(heading="Falloff Shape: ")
|
||||||
|
row.prop(self, "falloff_shape", expand=True)
|
||||||
layout.separator()
|
layout.separator()
|
||||||
|
|
||||||
layout.label(text="Overlay")
|
def draw(self, context):
|
||||||
row = layout.row()
|
layout = self.layout
|
||||||
row.use_property_split=True
|
|
||||||
row.prop(tool_settings, "vertex_group_user", text="Zero Weights Display", expand=True)
|
|
||||||
if hasattr(context.space_data, "overlay"):
|
|
||||||
row = layout.row()
|
|
||||||
row.prop(overlay, "show_wpaint_contours", text="Weight Contours", toggle=True)
|
|
||||||
row.prop(overlay, "show_paint_wire", text="Wireframe", toggle=True)
|
|
||||||
row.prop(overlay, "show_bones", text="Bones", toggle=True)
|
|
||||||
|
|
||||||
if context.pose_object:
|
self.draw_brush_settings(layout, context)
|
||||||
layout.label(text="Armature Display")
|
layout.separator()
|
||||||
layout.prop(context.pose_object.data, "display_type", expand=True)
|
|
||||||
layout.prop(context.pose_object, "show_in_front", toggle=True)
|
if context.scene.easyweight_minimal:
|
||||||
|
self.draw_minimal(layout, context)
|
||||||
|
return
|
||||||
|
|
||||||
|
self.draw_weight_paint_settings(layout, context)
|
||||||
|
layout.separator()
|
||||||
|
self.draw_overlay_settings(layout, context)
|
||||||
|
layout.separator()
|
||||||
|
self.draw_operators(layout, context)
|
||||||
|
|
||||||
def invoke(self, context, event):
|
def invoke(self, context, event):
|
||||||
active_brush = context.tool_settings.weight_paint.brush
|
active_brush = context.tool_settings.weight_paint.brush
|
||||||
|
Loading…
Reference in New Issue
Block a user