Add Easy_Weight to Addons #47

Merged
Nick Alberelli merged 48 commits from feature/easy_weights into main 2023-05-17 22:13:57 +02:00
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@ -19,26 +19,7 @@ def get_armature_of_meshob(obj: bpy.types.Object):
if m.type=='ARMATURE':
return m.object
class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
"""Toggle weight paint mode properly with a single operator. """
bl_idname = "object.weight_paint_toggle"
bl_label = "Toggle Weight Paint Mode"
bl_options = {'REGISTER', 'UNDO'}
# local_view: bpy.props.BoolProperty(
# name = "Local View"
# ,description = "Enter Local view with the mesh and armature"
# )
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type=='MESH'
def draw(self, context):
self.layout.operator(EASYWEIGHT_OT_toggle_weight_paint.bl_idname)
def enter_wp(self, context):
def enter_wp(context) -> bool:
"""Enter weight paint mode, change the necessary settings, and save their
original states so they can be restored when leaving wp mode."""
@ -86,7 +67,7 @@ class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
### ENSURING ARMATURE VISIBILITY
armature = get_armature_of_meshob(obj)
if not armature:
return {'FINISHED'}
return
# Save all object visibility related info so it can be restored later.
wpt['arm_enabled'] = armature.hide_viewport
wpt['arm_hide'] = armature.hide_get()
@ -104,16 +85,14 @@ class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
context.scene.collection.objects.link(armature)
wpt['arm_coll_assigned'] = True
if not armature.visible_get():
self.report({'WARNING'}, "Failed to make the armature visible. Curse you, Blender!!!")
else:
if armature.visible_get():
context.view_layer.objects.active = armature
bpy.ops.object.mode_set(mode='POSE')
context.view_layer.objects.active = obj
return {'FINISHED'}
return armature.visible_get()
def leave_wp(self, context):
def leave_wp(context):
"""Leave weight paint mode, then find, restore, and delete the data
that was stored about shading settings in enter_wp()."""
@ -153,7 +132,7 @@ class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
armature = get_armature_of_meshob(obj)
if not armature:
return {'FINISHED'}
return
# If an armature was un-hidden, hide it again.
armature.hide_viewport = wpt_as_dict['arm_enabled']
armature.hide_set(wpt_as_dict['arm_hide'])
@ -167,15 +146,33 @@ class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
if wpt_as_dict['arm_coll_assigned']:
context.scene.collection.objects.unlink(armature)
return {'FINISHED'}
return
class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
"""Toggle weight paint mode properly with a single operator. """
bl_idname = "object.weight_paint_toggle"
bl_label = "Toggle Weight Paint Mode"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type=='MESH'
def draw(self, context):
self.layout.operator(EASYWEIGHT_OT_toggle_weight_paint.bl_idname)
def execute(self, context):
obj = context.object
if obj.mode != 'WEIGHT_PAINT':
return self.enter_wp(context)
armature_visible = enter_wp(context)
if armature_visible == False:
# This should never happen, but it also doesn't break anything.
self.report({'WARNING'}, "Could not make Armature visible.")
return {'FINISHED'}
else:
return self.leave_wp(context)
leave_wp(context)
return {'FINISHED'}
class EASYWEIGHT_PT_Debug(bpy.types.Panel):
"""For debugging the Toggle Weight Paint operator."""