Add Easy_Weight
to Addons
#47
20
__init__.py
20
__init__.py
@ -24,6 +24,8 @@ bl_info = {
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}
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import bpy, importlib
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from bpy.types import AddonPreferences
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from bpy.props import BoolProperty
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from . import smart_weight_transfer
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from . import force_apply_mirror
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@ -40,11 +42,29 @@ modules = [
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weight_paint_context_menu
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]
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class EasyWeightPreferences(AddonPreferences):
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bl_idname = __name__
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debug_mode: BoolProperty(
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name='Debug UI',
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description='When enabled, add an EasyWeight panel to the Sidebar, used for debugging',
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default=False,
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)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, 'debug_mode')
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def register():
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from bpy.utils import register_class
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register_class(EasyWeightPreferences)
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for m in modules:
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importlib.reload(m)
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m.register()
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def unregister():
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from bpy.utils import unregister_class
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unregister_class(EasyWeightPreferences)
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for m in modules:
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m.unregister()
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@ -13,8 +13,6 @@ import bpy
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# When running the operator again, it should restore everything to how it was before.
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coll_name = "Weight Paint Toggle Helper"
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def get_armature_of_meshob(obj: bpy.types.Object):
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"""Find and return the armature that deforms this mesh object."""
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for m in obj.modifiers:
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@ -83,27 +81,26 @@ class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
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# Enter WP mode.
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bpy.ops.object.mode_set(mode='WEIGHT_PAINT')
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# If there is an armature, make sure it is visible.
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### ENSURING ARMATURE VISIBILITY
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armature = get_armature_of_meshob(obj)
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if not armature:
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return {'FINISHED'}
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context.screen['wpt']['armature_enabled'] = armature.hide_viewport
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context.screen['wpt']['armature_hide'] = armature.hide_get()
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context.screen['wpt']['armature_in_front'] = armature.show_in_front
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# Save all object visibility related info so it can be restored later.
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context.screen['wpt']['arm_enabled'] = armature.hide_viewport
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context.screen['wpt']['arm_hide'] = armature.hide_get()
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context.screen['wpt']['arm_in_front'] = armature.show_in_front
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context.screen['wpt']['arm_coll_assigned'] = False
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armature.hide_viewport = False
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armature.hide_set(False)
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armature.show_in_front = True
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if context.space_data.local_view:
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context.screen['wpt']['arm_local_view'] = armature.local_view_get(context.space_data)
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armature.local_view_set(context.space_data, True)
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# If the armature is still not visible, use a collection.
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if not armature.visible_get():
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coll = bpy.data.collections.get(coll_name)
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if not coll:
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coll = bpy.data.collections.new(coll_name)
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if coll_name not in context.scene.collection.children:
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context.scene.collection.children.link(coll)
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if armature.name not in coll.objects:
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coll.objects.link(armature)
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# If the armature is still not visible, add it to the scene root collection.
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if not armature.visible_get() and not armature.name in context.scene.collection.objects:
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context.scene.collection.objects.link(armature)
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context.screen['wpt']['arm_coll_assigned'] = True
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if not armature.visible_get():
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self.report({'WARNING'}, "Failed to make the armature visible. Curse you, Blender!!!")
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@ -125,7 +122,7 @@ class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
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obj.display_type = obj['wpt_display_type']
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del obj['wpt_display_type']
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if 'wpt' not in context.screen:
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if 'wpt' not in context.screen or 'mode' not in context.screen['wpt'].to_dict():
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# There is no saved data to restore from, nothing else to do.
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bpy.ops.object.mode_set(mode='OBJECT')
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return {'FINISHED'}
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@ -135,26 +132,37 @@ class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
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# Restore mode.
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bpy.ops.object.mode_set(mode=wpt['mode'])
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# Reset the stored data
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context.screen['wpt'] = {}
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# Flag to save that the last time the operator ran we were EXITING wp mode.
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context.screen['wpt']['last_switch_in'] = False
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# Restore shading options.
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context.space_data.shading.type = wpt['shading_type']
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if context.space_data.shading.type=='SOLID':
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context.space_data.shading.light = wpt['light']
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context.space_data.shading.color_type = wpt['color_type']
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context.space_data.shading.single_color = wpt['single_color']
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if 'light' in wpt: # If we stored solid view shading settings, restore those settings but don't restore the shading type.
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shading_type = context.space_data.shading.type
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context.space_data.shading.type = wpt['shading_type']
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if context.space_data.shading.type=='SOLID':
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context.space_data.shading.light = wpt['light']
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context.space_data.shading.color_type = wpt['color_type']
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context.space_data.shading.single_color = wpt['single_color']
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context.space_data.shading.type = shading_type
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armature = get_armature_of_meshob(obj)
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if not armature:
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return {'FINISHED'}
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# If an armature was un-hidden, hide it again.
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armature.hide_viewport = wpt['armature_enabled']
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armature.hide_set(wpt['armature_hide'])
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armature.show_in_front = wpt['armature_in_front']
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coll = bpy.data.collections.get(coll_name)
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if coll:
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bpy.data.collections.remove(coll)
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armature.hide_viewport = wpt['arm_enabled']
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armature.hide_set(wpt['arm_hide'])
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armature.show_in_front = wpt['arm_in_front']
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# Restore whether the armature is in local view or not.
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if 'arm_local_view' in wpt and context.space_data.local_view:
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armature.local_view_set(context.space_data, wpt['arm_local_view'])
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# Remove armature from scene root collection if it was moved there.
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if wpt['arm_coll_assigned']:
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context.scene.collection.objects.unlink(armature)
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return {'FINISHED'}
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def execute(self, context):
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@ -165,15 +173,46 @@ class EASYWEIGHT_OT_toggle_weight_paint(bpy.types.Operator):
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else:
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return self.leave_wp(context)
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class EASYWEIGHT_PT_Debug(bpy.types.Panel):
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"""For debugging the Toggle Weight Paint operator."""
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = 'EasyWeight'
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bl_idname = "EASYWEIGHT_PT_Debug"
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bl_label = "Debug Toggle WP"
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@classmethod
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def poll(cls, context):
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return context.preferences.addons[__package__].preferences.debug_mode
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def draw(self, context):
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layout = self.layout
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if not 'wpt' in context.screen:
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return
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wpt = context.screen['wpt'].to_dict()
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for key in wpt.keys():
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split = layout.split(factor=0.4)
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value = wpt[key]
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if type(value)==bpy.types.Object:
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value = value.name
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split.label(text=key)
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split.label(text=str(value))
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def register():
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from bpy.utils import register_class
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register_class(EASYWEIGHT_OT_toggle_weight_paint)
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register_class(EASYWEIGHT_PT_Debug)
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bpy.types.VIEW3D_MT_paint_weight.append(EASYWEIGHT_OT_toggle_weight_paint.draw)
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bpy.types.VIEW3D_MT_object.append(EASYWEIGHT_OT_toggle_weight_paint.draw)
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def unregister():
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from bpy.utils import unregister_class
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unregister_class(EASYWEIGHT_OT_toggle_weight_paint)
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unregister_class(EASYWEIGHT_PT_Debug)
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bpy.types.VIEW3D_MT_paint_weight.remove(EASYWEIGHT_OT_toggle_weight_paint.draw)
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bpy.types.VIEW3D_MT_object.remove(EASYWEIGHT_OT_toggle_weight_paint.draw)
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