Add Lattice Magic
to Addons
#48
@ -14,7 +14,7 @@ from mathutils import Vector
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from bpy.props import BoolProperty, PointerProperty, CollectionProperty, IntProperty, EnumProperty, FloatProperty
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from bpy.props import BoolProperty, PointerProperty, CollectionProperty, IntProperty, EnumProperty, FloatProperty
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from mathutils.geometry import intersect_point_line
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from mathutils.geometry import intersect_point_line
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from .utils import bounding_box_center, bounding_box
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from .utils import bounding_box_center_of_objects
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class CAMLAT_UL_lattice_slots(bpy.types.UIList):
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class CAMLAT_UL_lattice_slots(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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@ -215,15 +215,8 @@ class CAMLAT_OT_Generate(bpy.types.Operator):
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### Placing the Lattice in the center of the camera's view, at the bounding box center of the collection's objects.
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### Placing the Lattice in the center of the camera's view, at the bounding box center of the collection's objects.
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# Find the bounding box center of the collection of objects
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# Find the bounding box center of the collection of objects
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all_meshes = []
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all_meshes = [o for o in collection.all_objects if o.type=='MESH']
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all_points = []
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center = bounding_box_center_of_objects(all_meshes)
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for ob in collection.all_objects:
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if ob.type=='MESH' and ob not in all_meshes:
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all_meshes.append(ob)
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for p in ob.bound_box:
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all_points.append(ob.matrix_world @ Vector(p))
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center = bounding_box_center(all_points)
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# Define a line from the camera towards the camera's view direction
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# Define a line from the camera towards the camera's view direction
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cam_vec = Vector((0, 0, -1)) # Default aim vector of a camera (they point straight down)
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cam_vec = Vector((0, 0, -1)) # Default aim vector of a camera (they point straight down)
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@ -16,12 +16,12 @@
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# Add operators to the UI wherever possible.
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# Add operators to the UI wherever possible.
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import bpy
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import bpy
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from bpy.props import FloatProperty, IntVectorProperty, FloatVectorProperty, BoolProperty, PointerProperty, StringProperty
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from bpy.props import FloatProperty, IntVectorProperty, FloatVectorProperty, BoolProperty, PointerProperty, StringProperty, EnumProperty
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from typing import List
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from typing import List
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from mathutils import Vector
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from mathutils import Vector
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from rna_prop_ui import rna_idprop_ui_create
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from rna_prop_ui import rna_idprop_ui_create
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from .utils import clamp, get_lattice_vertex_index, simple_driver
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from .utils import clamp, get_lattice_vertex_index, simple_driver, bounding_box_center_of_objects
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coll_name = 'Tweak Lattices'
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coll_name = 'Tweak Lattices'
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@ -137,6 +137,8 @@ class TWEAKLAT_OT_Create(bpy.types.Operator):
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return False
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return False
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def execute(self, context):
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def execute(self, context):
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scene = context.scene
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# Ensure a collection to organize all our objects in.
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# Ensure a collection to organize all our objects in.
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coll = ensure_tweak_lattice_collection(context.scene)
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coll = ensure_tweak_lattice_collection(context.scene)
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@ -185,6 +187,10 @@ class TWEAKLAT_OT_Create(bpy.types.Operator):
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root = bpy.data.objects.new(root_name, None)
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root = bpy.data.objects.new(root_name, None)
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root.empty_display_type = 'CUBE'
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root.empty_display_type = 'CUBE'
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root.empty_display_size = 0.5
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root.empty_display_size = 0.5
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if context.scene.tweak_lattice_location=='CENTER':
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meshes = [o for o in context.selected_objects if o.type=='MESH']
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root.matrix_world.translation = bounding_box_center_of_objects(meshes)
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else:
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root.matrix_world = context.scene.cursor.matrix
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root.matrix_world = context.scene.cursor.matrix
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coll.objects.link(root)
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coll.objects.link(root)
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root.hide_viewport = True
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root.hide_viewport = True
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@ -386,6 +392,7 @@ class TWEAKLAT_PT_Main(bpy.types.Panel):
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layout = layout.column()
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layout = layout.column()
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if hook.type!='EMPTY' or 'Tweak Lattice' not in hook:
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if hook.type!='EMPTY' or 'Tweak Lattice' not in hook:
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scene = context.scene
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scene = context.scene
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layout.row().prop(scene, 'tweak_lattice_location', expand=True)
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layout.prop(scene, 'tweak_lattice_radius', slider=True)
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layout.prop(scene, 'tweak_lattice_radius', slider=True)
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layout.separator()
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layout.separator()
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layout.prop(scene, 'tweak_lattice_parent_ob')
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layout.prop(scene, 'tweak_lattice_parent_ob')
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@ -413,6 +420,15 @@ class TWEAKLAT_PT_Main(bpy.types.Panel):
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root_row.prop(hook, '["Root"]', text="Root")
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root_row.prop(hook, '["Root"]', text="Root")
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root_row.prop(hook['Root'], 'hide_viewport', text="", emboss=False)
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root_row.prop(hook['Root'], 'hide_viewport', text="", emboss=False)
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layout.separator()
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layout.label(text="Parenting")
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root = hook['Root']
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col = layout.column()
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col.enabled = False
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col.prop(root, 'parent')
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if root.parent and root.parent.type=='ARMATURE':
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col.prop(root, 'parent_bone')
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layout.separator()
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layout.separator()
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layout.label(text="Add Objects")
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layout.label(text="Add Objects")
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for o in context.selected_objects:
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for o in context.selected_objects:
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@ -456,6 +472,10 @@ def register():
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bpy.types.Scene.tweak_lattice_radius = FloatProperty(name="Radius", default=0.1, min=0.0001, max=1000, soft_max=2)
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bpy.types.Scene.tweak_lattice_radius = FloatProperty(name="Radius", default=0.1, min=0.0001, max=1000, soft_max=2)
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bpy.types.Scene.tweak_lattice_parent_ob = PointerProperty(type=bpy.types.Object, name="Parent") # Maybe it would be safer to make this a StringProperty but whatever.
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bpy.types.Scene.tweak_lattice_parent_ob = PointerProperty(type=bpy.types.Object, name="Parent") # Maybe it would be safer to make this a StringProperty but whatever.
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bpy.types.Scene.tweak_lattice_parent_bone = StringProperty(name="Bone")
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bpy.types.Scene.tweak_lattice_parent_bone = StringProperty(name="Bone")
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bpy.types.Scene.tweak_lattice_location = EnumProperty(name="Location", items=[
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('CURSOR', "3D Cursor", "Create at the location and orientation of the 3D cursor.")
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,('CENTER', "Center", "Create at the bounding box center of all selected objects.")
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])
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def unregister():
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def unregister():
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from bpy.utils import unregister_class
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from bpy.utils import unregister_class
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@ -465,3 +485,4 @@ def unregister():
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del bpy.types.Scene.tweak_lattice_radius
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del bpy.types.Scene.tweak_lattice_radius
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del bpy.types.Scene.tweak_lattice_parent_ob
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del bpy.types.Scene.tweak_lattice_parent_ob
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del bpy.types.Scene.tweak_lattice_parent_bone
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del bpy.types.Scene.tweak_lattice_parent_bone
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del bpy.types.Scene.tweak_lattice_location
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8
utils.py
8
utils.py
@ -94,3 +94,11 @@ def bounding_box_center(points) -> Vector:
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"""Find the bounding box center of some points."""
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"""Find the bounding box center of some points."""
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bbox_low, bbox_high = bounding_box(points)
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bbox_low, bbox_high = bounding_box(points)
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return bbox_low + (bbox_high-bbox_low)/2
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return bbox_low + (bbox_high-bbox_low)/2
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def bounding_box_center_of_objects(objects) -> Vector:
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"""Find the bounding box center of some objects."""
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all_points = []
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for o in objects:
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for p in o.bound_box:
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all_points.append(o.matrix_world @ Vector(p))
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return bounding_box_center(all_points)
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