Add Lattice Magic
to Addons
#48
@ -28,19 +28,24 @@ bl_info = {
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from . import camera_lattice
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from . import tweak_lattice
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from . import operators
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from . import utils # Just for importlib.reload()
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import importlib
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modules = [
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camera_lattice
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,tweak_lattice
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,operators
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,utils
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]
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def register():
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for m in modules:
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importlib.reload(m)
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if hasattr(m, 'register'):
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m.register()
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def unregister():
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for m in modules:
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m.unregister()
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if hasattr(m, 'unregister'):
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m.unregister()
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61
operators.py
61
operators.py
@ -33,13 +33,12 @@ class LATTICE_OT_Reset(bpy.types.Operator):
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basis_block = key_blocks[0]
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if active_index > 0:
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for i, skp in enumerate(active_block.data):
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point = ob.data.points[i]
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if not point.select: continue
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mix = skp.co.lerp(basis_block.data[i].co, self.factor)
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skp.co = mix
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if not ob.data.points[i].select: continue
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skp.co = skp.co.lerp(basis_block.data[i].co, self.factor)
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continue
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else:
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for i, skp in enumerate(active_block.data):
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if not ob.data.points[i].select: continue
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base = get_lattice_point_original_position(ob.data, i)
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# Resetting the Basis shape
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mix = basis_block.data[i].co.lerp(base, self.factor)
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@ -49,54 +48,30 @@ class LATTICE_OT_Reset(bpy.types.Operator):
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# Otherwise, reset the actual points.
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for i in range(len(ob.data.points)):
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point = ob.data.points[i]
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if not point.select:
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continue
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if not point.select: continue
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base = get_lattice_point_original_position(ob.data, i)
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mix = point.co_deform.lerp(base, self.factor)
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point.co_deform = base
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point.co_deform = mix
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bpy.ops.object.mode_set(mode='EDIT')
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return {'FINISHED'}
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class ShapeKey_OT_Reset(bpy.types.Operator):
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"""Reset shape of the active shape key of the active object"""
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bl_idname = "object.reset_shape_key"
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bl_label = "Reset Shape Key"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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ob = context.object
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if not ob:
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return False
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if not ob.data.shape_keys:
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return False
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if len(ob.data.shape_keys.key_blocks)<2:
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return False
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if ob.active_shape_key_index==0:
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return False
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return True
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def execute(self, context):
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ob = context.object
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active_index = ob.active_shape_key_index
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key_blocks = ob.data.shape_keys.key_blocks
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active_block = key_blocks[active_index]
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basis_block = key_blocks[0]
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for i, skp in enumerate(active_block.data):
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skp.co = basis_block.data[i].co
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return { 'FINISHED' }
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def draw_shape_key_reset(self, context):
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self.layout.operator(ShapeKey_OT_Reset.bl_idname, text="Reset Shape Key", icon='FILE_REFRESH')
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layout = self.layout
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ob = context.object
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if ob.type=='MESH':
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op = layout.operator('mesh.blend_from_shape', text='Reset Shape Key', icon='FILE_REFRESH')
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op.shape = ob.data.shape_keys.key_blocks[0].name
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op.blend = 1
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op.add = False
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else:
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layout.operator(LATTICE_OT_Reset.bl_idname, text="Reset Shape Key", icon='FILE_REFRESH')
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def draw_lattice_reset(self, context):
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self.layout.operator(LATTICE_OT_Reset.bl_idname, text="Reset Point Positions", icon='FILE_REFRESH')
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classes = [
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ShapeKey_OT_Reset
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,LATTICE_OT_Reset
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LATTICE_OT_Reset
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]
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def register():
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@ -104,6 +79,7 @@ def register():
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for c in classes:
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register_class(c)
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bpy.types.MESH_MT_shape_key_context_menu.append(draw_shape_key_reset)
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bpy.types.VIEW3D_MT_edit_lattice.append(draw_lattice_reset)
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def unregister():
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from bpy.utils import unregister_class
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@ -111,3 +87,4 @@ def unregister():
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unregister_class(c)
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bpy.types.MESH_MT_shape_key_context_menu.remove(draw_shape_key_reset)
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bpy.types.VIEW3D_MT_edit_lattice.remove(draw_lattice_reset)
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