tintwotin tintwotin
  • Joined on 2017-11-24
tintwotin opened issue blender/blender#112598 2023-09-19 20:45:08 +02:00
UI: Unexposed keys in the VSE/UI housekeeping
tintwotin commented on issue blender/blender#112343 2023-09-18 10:19:42 +02:00
VSE Retiming Functionality

I wonder what the thoughts have been behind this process. Originally, the Retime function was implemented as a tool and widget based solution completely independent of the current keying systems.…

tintwotin commented on issue blender/blender#112343 2023-09-16 15:43:09 +02:00
VSE Retiming Functionality

There are several things in this design which seems to me to break UX consistency of Blender:

Select one or multiple strips, open the Strip menu, and choose Retiming->Set speed. This allows…

tintwotin commented on pull request blender/blender#109044 2023-09-06 12:50:31 +02:00
VSE: Improve retiming UI

One of the main decisions here is whether this should be a tool or not?

As it is now, Retime options in the Strip menu and the retime keys are continuously displayed and editable, which makes…

tintwotin commented on pull request blender/blender#109044 2023-08-24 23:57:30 +02:00
VSE: Improve retiming UI

I guess the overlap was implemented only in previous operators, will fix for transform. I know about some UI elements that should be hidden, will fix this as well.

The different cursor…

tintwotin commented on pull request blender/blender#109044 2023-08-24 20:54:00 +02:00
VSE: Improve retiming UI

Tried the latest. As mentioned, is the first thing a user would to is to left-click on the strip, and it'll change tool, and you do not notice, since the mouse cursor stays the same. Since the…

tintwotin commented on pull request blender/blender#105613 2023-08-23 15:53:11 +02:00
sound-equalizer

Please re-read what I wrote. My snippet was addressing UI issues.

tintwotin commented on pull request blender/blender#105613 2023-08-23 09:36:39 +02:00
sound-equalizer

@iss I saw in the weekly notes, that there are some build problems on some of the platforms. UI considerations were mentioned earlier, but it was never mentioned what they were. Does the UI…

tintwotin commented on issue blender/blender#110835 2023-08-15 07:19:19 +02:00
VSE: Blade tool in Hard mode performs a Soft split (+ UI inconsistencies)

IMHO, should freeze frame have a dedicated operator. Using Retime for this is far too complicated for something so simple as adding a freeze frame.

tintwotin commented on issue blender/blender#110861 2023-08-14 06:29:54 +02:00
VSE: Locking a channel/strip doesn't block all timing operators

@iss I don't know how many of these cases your fix has covered, but here's some old text of mine on the problem(ex. Expand mode should also respect locked strips): ![image](/attachments/752ed5f6-…

tintwotin commented on pull request blender/blender#109044 2023-08-02 02:23:41 +02:00
VSE: Improve retiming UI

In the latest build, selecting the Retime tool and then left-clicking on a strip will switch the tool to Tweak. Took me a long time to realize I had to right-click on the strip to insert a speed…

tintwotin commented on pull request blender/blender#109044 2023-08-01 19:18:34 +02:00
VSE: Improve retiming UI

Comments from the VSE chat(which have now been deleted, due to time restrain): image ![image](/attachments/ea2d456e-7ef4-4813-a2bc-5bf0158c76…

tintwotin commented on pull request blender/blender#109522 2023-07-14 23:55:26 +02:00
VSE: improved handle tweaking

Tried this build. As mentioned in Harley's patch, indicating with the mouse cursor what will happen is a great way to inform users what will happen when they click at that spot.

As this patch…

tintwotin commented on issue blender/blender#65719 2023-06-25 11:41:25 +02:00
VSE timeline import / export

As Davinci Resolve 18.4 will be including the I/O of the OpenTimelineIO format, maybe it is time to consider how to implement it in Blender. Here's a project with C bindings for OTIO: https://githu

tintwotin commented on pull request blender/blender#105612 2023-06-25 11:39:05 +02:00
Sequencer: Use Same Sampling As Rendering.

As using subsampling in the edit will cause inaccurate fps here on smaller clips, maybe the subsampling and scaling(to scene resolution) should be set in proxy render stack before rendering?…

tintwotin commented on pull request blender/blender#108422 2023-06-02 20:11:55 +02:00
VSE: Add "Set Speed" gizmo to retiming tool

You could go with the design of the rename pop-up: image

  • One header text saying: "Speed".
  • Int. widget in full width.
  • No "Okay"…
tintwotin commented on pull request blender/blender#108422 2023-06-02 10:49:03 +02:00
VSE: Add "Set Speed" gizmo to retiming tool

How does it look? Could you share a screenshot?

tintwotin commented on pull request blender/blender#107950 2023-05-30 12:59:30 +02:00
WIP: VSE Experiment in Mouse Cursor and Transform Status Feedback

When comparing the RCS mode of the VSE with the RCS of the sculpt tool, it becomes clear that the RCS is pretty weird(aka. inconsistent with that tool).

In RCS in the VSE left click only…

tintwotin commented on pull request blender/blender#107950 2023-05-29 07:22:26 +02:00
WIP: VSE Experiment in Mouse Cursor and Transform Status Feedback

But changes to the mouse cursor is meant to show only what happens when you use the left mouse button.

In right click select mode, the cursor should indicate what happens when the right

tintwotin commented on pull request blender/blender#105613 2023-05-25 13:08:48 +02:00
sound-equalizer

Suggested UI improvements: image

  • Make the Start/End of the range edible, so users can limit it to the range they're working in. The…