Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang created pull request blender/blender#122740 2024-06-04 20:45:06 +02:00
Cleanup: simplify computation in Cycles area light sampling
Weizhen Huang pushed to simplify_area_light_nz at weizhen/blender 2024-06-04 20:43:38 +02:00
22d0422b21 Cleanup: simplify computation in Cycles area light sampling
f5131cdee0 Fix #122411: Sub-panels Not Clickable When Popover is Scaled
dd9ea5de6b Sculpt: Adjust Extrude Mode option descriptions
ed998449d4 Cleanup: Remove redundant prefixes in sculpt_boundary.cc
bf02cead33 Cleanup: Remove redundant prefixes in sculpt_expand.cc
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Weizhen Huang created branch simplify_area_light_nz in weizhen/blender 2024-06-04 20:43:38 +02:00
Weizhen Huang deleted branch spot_tree_blend from weizhen/blender 2024-06-03 23:33:45 +02:00
Weizhen Huang merged pull request blender/blender#122667 2024-06-03 23:33:42 +02:00
Cycles: improve light tree with large spot blend
Weizhen Huang pushed to main at blender/blender 2024-06-03 23:33:40 +02:00
296ac0e9ef Cycles: improve light tree with large spot blend
Weizhen Huang approved blender/blender#122323 2024-06-03 23:32:20 +02:00
Cycles: Various fixes for small area lights

I believe approximating with area pdf is fine at small angles. With Taylor expansion you need to find the near-identical pairs if only one dimension is significantly small, probably doesn't worth the effort.

Weizhen Huang commented on pull request blender/blender#122323 2024-06-03 23:32:19 +02:00
Cycles: Various fixes for small area lights

... is viewed from grazing angles.

Weizhen Huang commented on pull request blender/blender#122323 2024-06-03 23:32:18 +02:00
Cycles: Various fixes for small area lights

len(dir) gives the same value and is more concise.

Weizhen Huang pushed to spot_tree_blend at weizhen/blender 2024-06-03 17:39:40 +02:00
5e5c13a748 Cycles: improve light tree with large spot blend
Weizhen Huang commented on pull request blender/blender#122667 2024-06-03 17:36:25 +02:00
Cycles: improve light tree with large spot blend

Comparison (radius = 0, blend = 1, spp = 4):

Weizhen Huang created pull request blender/blender#122667 2024-06-03 17:16:45 +02:00
Cycles: improve light tree with large spot blend
Weizhen Huang pushed to spot_tree_blend at weizhen/blender 2024-06-03 17:07:48 +02:00
56e0fa98ab Cycles: improve light tree with large spot blend
Weizhen Huang created branch spot_tree_blend in weizhen/blender 2024-06-03 17:05:34 +02:00
Weizhen Huang pushed to spot_tree_blend at weizhen/blender 2024-06-03 17:05:34 +02:00
bed79a584d Cycles: improve light tree with large spot blend
20d62d3805 Fix: Crash when toggling compositor device
b5389f32c8 UI: Fix polling in sequencer preview overlays
1fe8fbd93a UI: Reorganize mesh sculpt mode menus
a26031ed9b Fix #122652: Clicking offline status icon enabled online access
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Weizhen Huang pushed to restir at weizhen/blender 2024-06-03 11:57:17 +02:00
99d40ad3a9 Simply blur all neighboring reservoirs without re-evaluating
470e1ec7fd Add dummy spatial resampling pipeline for PT
44af1922da Record reconnection vertex
d6b56b4e9e Fix using the same random numbers in all spatial iterations
3cc1257374 Cleanup: remove unused non-pairwise streaming function
Compare 406 commits »
Weizhen Huang pushed to main at weizhen/.profile 2024-06-03 10:56:53 +02:00
ce876ba2ae Update reports/2024.md
Weizhen Huang pushed to restir at weizhen/blender 2024-06-02 17:16:27 +02:00
409d2ec1f1 Simply blur all neighboring reservoirs without re-evaluating
8b2cb9069b Add dummy spatial resampling pipeline for PT
62a0c68f0a Record reconnection vertex
cb447c4784 Fix using the same random numbers in all spatial iterations
05331108f5 Cleanup: remove unused non-pairwise streaming function
Compare 8 commits »
Weizhen Huang commented on issue blender/blender#122362 2024-05-29 17:57:45 +02:00
Cycles: Incorrect render with Light Trees in certain setups

We could put it in light_tree_emitter_importance() or spot_light_tree_parameters(). I can have a look.

Weizhen Huang commented on issue blender/blender#122362 2024-05-29 12:39:37 +02:00
Cycles: Incorrect render with Light Trees in certain setups

You mean when the blend goes to 1? Yes the light tree does not take the blend into consideration, because it only knows the shape of the cone and the total energy inside, it does not consider if…