michael campbell 3di
  • Joined on 2019-01-13
michael campbell opened issue blender/blender#115110 2023-11-18 21:57:04 +01:00
instant crash when setting math node's mode
michael campbell commented on issue blender/blender#114455 2023-11-14 15:21:25 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

By the way, the bug is extremely intermittent, it only happens once ever month or so for me, so you'll probably need to leave the script running quite a while.

Might be quicker to just figure…

michael campbell commented on issue blender/blender#114455 2023-11-14 14:59:57 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

Hi Patrick, thanks for looking. The temp_override isn't necessary because the addon is setting a property from bpy.data, not from bpy.context based on which editor the user's mouse is over.

michael campbell opened issue blender/blender#114839 2023-11-14 14:49:44 +01:00
shadows catcher geometry visible through transmission
michael campbell opened issue blender/blender#114823 2023-11-14 00:59:13 +01:00
principled v2 clearcoat tint isn't respecting the IOR, it's appearing equally across all face angles rather than saturation being strongest at the glancing angles described by the ior.
michael campbell commented on issue blender/blender#93551 2023-11-09 15:56:40 +01:00
Mesh Normals and Auto Smooth in 4.1

With the current design, I think the smooth by angle option in the context menu should create a modifier rather than adding sharp edges, because that will result in the same expected behaviour…

michael campbell commented on issue blender/blender#93551 2023-11-07 18:01:31 +01:00
Mesh Normals and Auto Smooth in 4.1

Would it be possible to simplify this further by completely getting rid of custom split normals, and instead just have a single split normals attribute that's modified once when setting edges/faces…

michael campbell commented on issue blender/blender#114472 2023-11-07 13:28:07 +01:00
persistant data crashes blender if taking up more than 50% system ram.

Oh, it was free before. I don't have another scene big enough to use that much RAM. I'll re-open a new report if it happens again 👍

michael campbell commented on issue blender/blender#114473 2023-11-06 13:08:55 +01:00
Viewport render is restarting when viewing but not modifying a shader node's colour property

No problem. I don't think this would be suitable for right click select, is there somewhere I could raise existing feature issues that aren't considered bugs?

michael campbell commented on issue blender/blender#114455 2023-11-04 21:36:12 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

Yep, something definitely changed during the last week to worsen the issue. Previously when it happened I could press ctrl z to undo and then it would work afterwards, but now once it happens,…

michael campbell commented on issue blender/blender#114455 2023-11-04 19:54:14 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

@Andrew_D thanks. For me it's happening even if the 3d viewport isn't visible, for example in the compositor workspace. It seems to have no pattern to it in my case, and the problem seems to…

michael campbell opened issue blender/blender#114473 2023-11-04 01:30:24 +01:00
Viewport render is restarting when viewing but not modifying a shader node's colour property
michael campbell opened issue blender/blender#114472 2023-11-04 00:56:05 +01:00
persistant data crashes blender if taking up more than 50% system ram.
michael campbell commented on issue blender/blender#114455 2023-11-03 20:44:30 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

Here's a scene to test the addon with.

By the way, I haven't been able to replicate the error again since this morning with my addon or this test addon, so you may need to leave it going for a…

michael campbell commented on issue blender/blender#114455 2023-11-03 20:34:44 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

@mano-wii Hi, sorry it took me a little while because I was rammed with work today.

The addon is attached and it's super simple to understand:

  1. press ctl shift f12 to launch the bpy.ops.bug…
michael campbell commented on issue blender/blender#112461 2023-11-03 15:34:01 +01:00
Regression: bpy.utils.register_class() "can't run in readonly state" error when run from Text Editor

I've experienced this today using 4.1 last nights build. Every installed addon's unregister function threw the can't run in read only mode.

michael campbell commented on issue blender/blender#114455 2023-11-03 14:33:20 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

OK, well it's definitely not a problem with the Python code, otherwise it wouldn't happen only intermittently with the identical blend file and python code.

I'll create a small addon to…

michael campbell commented on issue blender/blender#114455 2023-11-03 14:07:28 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

The actual code is a bit more complex. It queues up a function from the post render job handler, and then uses the bpy.app.is_job_running to repeat the timer until not rendering/compositing,…

michael campbell commented on issue blender/blender#114455 2023-11-03 14:03:04 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

Oh, sorry, I just quickly copied my actual code and modified it in the text editor here. The actual code doesn't have those mistakes. I'll correct it now above.