michael campbell 3di
  • Joined on 2019-01-13
michael campbell commented on issue blender/blender#114455 2023-11-03 14:01:07 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False

OK, it's just happened for the second time today. It seems to be happening more frequently with yesterdays build of Blender 4.1.

Here's the error:

 bpy.data.scenes[settings['Scene_Name'…
michael campbell opened issue blender/blender#114455 2023-11-03 13:27:36 +01:00
Occasionally bpy.app.is_job_running('RENDER') and bpy.app.is_job_running('COMPOSITE') incorrectly return False
michael campbell commented on issue blender/blender#114336 2023-10-31 22:20:58 +01:00
when opening a .blend in 4.1 that was created in 3.6, Blender hard crashes when changing the cycles viewport render pass from the viewport shading menu

ps, I'm not sure if it's related to the bug, but the final render in 4.1 took 37 minutes, whereas in 3.6 the identical file/settings took 23 minutes to render (1000 samples no adaptive sampling)

michael campbell commented on issue blender/blender#114336 2023-10-31 18:35:19 +01:00
when opening a .blend in 4.1 that was created in 3.6, Blender hard crashes when changing the cycles viewport render pass from the viewport shading menu

OK, I found the cause. The file was designed for Blender 3.6, I first tested in 4.1 as I understand scene's are always forward compatible (usually), I forgot I'd saved it before trying in 3.63,…

michael campbell commented on issue blender/blender#114336 2023-10-31 18:28:12 +01:00
when opening a .blend in 4.1 that was created in 3.6, Blender hard crashes when changing the cycles viewport render pass from the viewport shading menu

Incidentally, the next two times I try and start Blender, it takes AGES to start, third time it's back to opening immediately. I notice this is usually the case after a Blender hard crash.

michael campbell opened issue blender/blender#114336 2023-10-31 18:10:19 +01:00
Blender hard crashes when changing the cycles viewport render pass from the viewport shading menu
michael campbell commented on issue blender/blender#114234 2023-10-30 22:38:27 +01:00
Regression: Compositor render layer node's outputs no longer update when modified from python

by the way, if you add a breakpoint prior to the line that throws the error, checking the render layer node for scene.001 will show you that there is a socket present with name 'Vector' and also…

michael campbell commented on issue blender/blender#114234 2023-10-30 22:24:40 +01:00
Regression: Compositor render layer node's outputs no longer update when modified from python

OK, I've been wracking my brain cell, and no matter what I do, I can't replicate the issue from script which is run from Blender's script editor.

So to demonstrate the problem, I've cut down…

michael campbell commented on issue blender/blender#114234 2023-10-30 17:11:35 +01:00
Regression: Compositor render layer node's outputs no longer update when modified from python

I'm wondering if it might be an issue if the blend file was originally created in a different version of Blender. I can't remember if I had done that or not.

michael campbell commented on issue blender/blender#114234 2023-10-30 17:09:16 +01:00
Regression: Compositor render layer node's outputs no longer update when modified from python

This is extremely strange.

I'm now not getting the issue with virtually identical code in the attached blend file, but I'm still getting the problem in the blend file I originally attached…

michael campbell commented on issue blender/blender#114234 2023-10-30 16:42:56 +01:00
Regression: Compositor render layer node's outputs no longer update when modified from python

hmm, perhaps it previously was evident in the UI but python was still able to access the sockets. I'll do some further testing and create a new example file if necessary.

michael campbell commented on issue blender/blender#114234 2023-10-30 15:03:25 +01:00
Regression: Compositor render layer node's outputs no longer update when modified from python

Hi, thanks for looking. Yes I can confirm that the issue has never arisen prior to my first noticing it with 4.1.0. If it's now happening with 3.65 then that would indicate whatever code change…

michael campbell opened issue blender/blender#114234 2023-10-28 19:40:44 +02:00
(URGENT) - Compositor render layer node's outputs no longer update when modified from python
michael campbell commented on issue blender/blender#113998 2023-10-23 15:25:44 +02:00
debug samples always 1

ah, so it's a black and white heat map then, rather than a sample count map. got ya. No way to use it to find the sample count 👍

michael campbell commented on issue blender/blender#113998 2023-10-21 22:42:23 +02:00
debug samples always 1

Cool, well hopefully the sample pass being wrong below 16 samples will be considered a bug so someone looks at it. Thanks again👍

michael campbell commented on issue blender/blender#113998 2023-10-21 22:12:35 +02:00
debug samples always 1

ah thanks. Why can't the samples before the first adaptive sampling noise check contribute to the debug samples pass? Guessing it must still know how many samples it's done prior to that?

michael campbell opened issue blender/blender#113998 2023-10-21 12:11:58 +02:00
debug samples always 1
michael campbell commented on issue blender/blender#113871 2023-10-20 21:56:47 +02:00
CYCLES : in the final render, objects and smoke domains render black if the material output node's volume input is the only one in use and there are custom aov nodes in the node _tree

I suppose the real question is, why is it now necessary to add a transparent BSDF to prevent the volume rendering black if there's an AOV node, when it wasn't needed in 3.6.