Just noticed, if you duplicate the clip to the track above with shift d, then both clips are now slower. I can't find a way to speed them back up (repeating with speed factor set back to 1…
spoke with the developer, not a bug, the changes weren't added to the release notes yet.
It could just create a hidden linked collection and isolate that. They're hidden from the interface when prefixed with a dot.
@ChengduLittleA yes I think you're right, it should isolate the selected container only. I think it would be better too if you didn't need to select a collection to un-isolate, it ought to just…
I've just thought of a way to fix this:
categorise passes into to categories (data, image)
exclude objects that don't have a surface from data passes
The custom AOV's would need the type…
I've just checked and the points have the same ID's and positions either side of the frames that are rendering incorrectly. So it cant be caused by moving particles/ID's.
Sorry I meant to say it doesn't support them well. You can use them of course, but unless you have high subdivision or aren't close to the surface, then you're likely to get faceting. I find…
Hello there!
This issue is not fixed yet?
This render is from 3.3 and the same in 4.0 alpha. Icosphere with auto schmooth applied and a simple noise textures as bump. Any…