michael campbell 3di
  • Joined on 2019-01-13
michael campbell commented on issue blender/blender#111891 2023-09-03 19:04:17 +02:00
Regression: VSE speed factor no longer affects the speed of the audio

Just noticed, if you duplicate the clip to the track above with shift d, then both clips are now slower. I can't find a way to speed them back up (repeating with speed factor set back to 1…

michael campbell opened issue blender/blender#111891 2023-09-03 18:57:23 +02:00
vse speed factor no longer affects the speed of the audio
michael campbell opened issue blender/blender#111848 2023-09-03 17:03:28 +02:00
creating a new collection in linked scene (same blend file) causes objects placed in it to dissapear from the outliner in the first scene.
michael campbell opened issue blender/blender#111846 2023-09-03 15:54:59 +02:00
compositor blur node set to fast gaussian produces black output when fed a colour output from an EXR image.
michael campbell closed issue blender/blender#111829 2023-09-02 21:06:45 +02:00
Python code to create group inputs has stopped working. No relevant breaking changes in the release notes.
michael campbell commented on issue blender/blender#111829 2023-09-02 21:06:42 +02:00
Python code to create group inputs has stopped working. No relevant breaking changes in the release notes.

spoke with the developer, not a bug, the changes weren't added to the release notes yet.

michael campbell opened issue blender/blender#111829 2023-09-02 16:04:03 +02:00
Python code to create group inputs has stopped working. No relevant breaking changes in the release notes.
michael campbell commented on issue blender/blender#111568 2023-08-27 19:32:37 +02:00
isolate collection doesn't work on nested collections.

It could just create a hidden linked collection and isolate that. They're hidden from the interface when prefixed with a dot.

michael campbell commented on issue blender/blender#111568 2023-08-27 17:29:41 +02:00
isolate collection doesn't work on nested collections.

@ChengduLittleA yes I think you're right, it should isolate the selected container only. I think it would be better too if you didn't need to select a collection to un-isolate, it ought to just…

michael campbell opened issue blender/blender#111568 2023-08-26 23:31:51 +02:00
isolate collection doesn't work on nested collections.
michael campbell commented on issue blender/blender#111456 2023-08-24 16:19:50 +02:00
volumes breaking data passes

I've just thought of a way to fix this:

categorise passes into to categories (data, image)

exclude objects that don't have a surface from data passes

The custom AOV's would need the type…

michael campbell opened issue blender/blender#111456 2023-08-24 04:51:49 +02:00
volumes breaking data passes
michael campbell opened issue blender/blender#111450 2023-08-23 23:11:25 +02:00
AOV output node has conflicting python parameter naming convention which makes them unselectable by name via python.
michael campbell closed issue blender/blender#111331 2023-08-21 01:56:14 +02:00
Cycles- Strange results and exceptionally long render time that affects only a few frames if motion blur is enabled in combination with geo node particles.
michael campbell commented on issue blender/blender#111331 2023-08-20 22:53:56 +02:00
Cycles- Strange results and exceptionally long render time that affects only a few frames if motion blur is enabled in combination with geo node particles.

I've just checked and the points have the same ID's and positions either side of the frames that are rendering incorrectly. So it cant be caused by moving particles/ID's.

michael campbell opened issue blender/blender#111331 2023-08-20 20:56:36 +02:00
Strange results and exceptionally long render time when using geo node created attributes with Cycles
michael campbell commented on issue blender/blender#74367 2023-08-17 16:47:11 +02:00
Bump Map and Normal Map causes flat shading.

Sorry I meant to say it doesn't support them well. You can use them of course, but unless you have high subdivision or aren't close to the surface, then you're likely to get faceting. I find…

michael campbell commented on issue blender/blender#74367 2023-08-17 14:49:54 +02:00
Bump Map and Normal Map causes flat shading.

Hello there!

This issue is not fixed yet?

This render is from 3.3 and the same in 4.0 alpha. Icosphere with auto schmooth applied and a simple noise textures as bump. Any…

michael campbell opened issue blender/blender#111149 2023-08-15 21:15:32 +02:00
shadow catcher appearing in vector pass