Nevermind, figured it out.
Create a new collection in the second scene that's directly in the top level 'scene collection' Then copy the lights and Paste them into the new collection Then…
I've just run into this. Made a linked copy of a scene, now want to unlink a couple of lights in the second scene so that I can modify them without affecting the first scene.
How do we do…
It's OK, apparently there's a 50 mb limit to try and force people to simplify scenes. It's in dropbox though, and is already very simple 👍
nope, not letting me. Here it is in dropbox:
https://www.dropbox.com/s/wi1vivaqjk1ocqg/bake%20error2.blend?dl=0
You might want to have someone check why this website isn't allowing files to…
it's still not letting me upload the file..
@ChengduLittleA this new bug tracker seems very hit and miss when adding files and image. Definitely added the file before. Here it is again.
![image](/attachments/e953d7b7-28a1-4b8d-b523-a3d4…
deleting image 134 from the blend file then changes the error to the same but with nightmare0140 as the culprit instead.
happens in the default scene. Close it down though mate, sounds like it's driver related if it's not happening to you two. I'll create a new report if necessary when I can update my drivers.
@ChengduLittleA yes setting it to 0 would work, providing that also bypasses the part of the code that checks for the suitability of pixel data.
Switch for even spacing or 'don't check' would…
I can't update the drivers at the moment, but if both of you aren't having issues, close it down, and I'll make a new report if it continues after updating the drivers 👍
Here's what I mean by an animated tripod scene using the HDRI. There's a shadow catcher object on the floor to cast shadows onto the HDRI, so if I wanted to add motion blur to the shadows and…
The primary issue is that I develop an addon that performs multipass denoising, so on completion users expect the result of the denoised image to match that of the combined image pass Blender…
Can't remember now. It was one of my reports around 2 years ago.
The shadow catcher pass is great, but you can't use it if you're adding motion blur in post, because it needs multiplying after…
I'm not using viewport denoising by the way, that's the only time I've seen it previously if using optix viewport denoising. system is set to CUDA GPU only.