michael campbell 3di
  • Joined on 2019-01-13
michael campbell opened issue blender/blender#106640 2023-04-06 20:16:07 +02:00
using the mouse wheel on a node editor freezes blender briefly and zoom in and out stutters as a result.
michael campbell opened issue blender/blender#106627 2023-04-06 15:50:00 +02:00
objects not visible through shadow catcher, cuts straight to environment.
michael campbell opened issue blender/blender#106591 2023-04-05 13:04:30 +02:00
alt key doesn't work on the lightgroup textbox, so can't assign multiple lights to a lightgroup using the standard method.
michael campbell commented on issue blender/blender#106267 2023-03-31 20:25:32 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

wierd though, if the depsgraph gets updated every frame, then why can't it just exclude disabled constraints in the first place?

michael campbell commented on issue blender/blender#106267 2023-03-31 20:23:20 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

I still get the bug when driver is removed. I'll have to try using frame change handers to completely remove disabled constraint before the depsgraph is updated, and then drop them back when…

michael campbell opened issue blender/blender#106395 2023-03-31 18:00:27 +02:00
custom properties dont appear in quick favourites
michael campbell commented on issue blender/blender#106267 2023-03-31 17:53:53 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

I guess the dependancy graph needs to be updated every frame and remove stuff that's disabled?

michael campbell commented on issue blender/blender#106267 2023-03-31 17:50:12 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

spoke to the devs earlier, and they told me it's a known issue which they hope to fix. Caused by the dependancy graph not updating when the eyeball is toggled as I understand it.

michael campbell commented on issue blender/blender#106267 2023-03-31 16:50:33 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

Helpful suggestion above, but it's only suitable in some circumstances. Here's a situation where the bug results in an impossible to solve scenario (without coding or manual labour):

video…

michael campbell opened issue blender/blender#106380 2023-03-31 14:11:27 +02:00
removing a constraint doesn't remove any drivers in use by the constraint, resulting in an invalid driver warning in the console.
michael campbell opened issue blender/blender#106379 2023-03-31 13:46:41 +02:00
paste new driver creates invalid target in driver editor
michael campbell commented on issue blender/blender#106267 2023-03-31 13:33:01 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

Hi Richard. Here's a more straight forward example for you. video and blend file attaached.

constraint dependancy cycle bug.blend

[2023-…

michael campbell commented on issue blender/blender#106267 2023-03-30 18:06:11 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

Sure. In the video you can see that the dependancy cycle is resolved by deleting the copy location constraint, but not by disabling it.

So the bug is that disabled constraints that should…

michael campbell commented on issue blender/blender#106267 2023-03-30 17:30:18 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

Hey richard. The issue is I cant resolve the dependancy cycle, because the constraint continues to contribute in the form of stuttering etc even when it's disabled.

michael campbell commented on issue blender/blender#106191 2023-03-29 21:18:07 +02:00
collection instances dont respect visibility settings in the master collection

ah blinking heck. Sorry about that.

michael campbell commented on issue blender/blender#106267 2023-03-29 17:38:56 +02:00
viewport is incorrect when manipulating bones and toggling constraints.

It appears that disabled constraints are being calculated. This is leading to circular dependancy even when disabled. It's affecting animation as well as viewport (wierd stutters etc).

michael campbell opened issue blender/blender#106267 2023-03-29 16:37:11 +02:00
viewport is incorrect when manipulating bones and toggling constraints.
michael campbell opened issue blender/blender#106191 2023-03-27 21:55:13 +02:00
collection instances dont respect visibility settings in the master collection