Block a user
fast GI missing from diffuse indirect pass. results in inability to rebuild image from passes when fast GI is used.
Operator tooltips are cut short (doesn't affect properties)
shift a search in the compositor doesn't find the Frame node.
volumes behind transmission are lost when building the combined image from individual passes. The volume data is not added to the transmission pass, and is not in it's own pass due to it being obscured by the transmission
Any chance someone could look at this? It's a bit of a nightmare not being able to render water.