This is a test of a full bug report #34

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opened 2024-04-23 09:07:56 +02:00 by Alaska · 0 comments
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System Information:

Operating system: macOS-14.2.1-arm64-arm-64bit 64 Bits

Graphics card: Metal API Apple M1 Pro 1.2

Broken version:

4.2.0 Alpha, branch: main, commit date: 2024-04-18 01:19, hash: 9cb3a17352bd

Working version:

Unsure

Description of issue and steps to reproduce:

When using the Join Geometry node in Geometry nodes to join two points together, their material is reset to default. This only happens when joining two or more "lone" points.

Exact steps for others to reproduce the error:

  1. Recreate the geometry node setup found in the image below
  2. Change the render engine Cycles (necessary to see points with a material)
  3. Render the scene.
  4. Notice that the materials you assigned to the points are not applied.

I have also included a .blend file with steps 1 and 2 done.

### System Information: Operating system: macOS-14.2.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Pro 1.2 ### Broken version: 4.2.0 Alpha, branch: main, commit date: 2024-04-18 01:19, hash: `9cb3a17352bd` ### Working version: Unsure ### Description of issue and steps to reproduce: When using the `Join Geometry` node in Geometry nodes to join two points together, their material is reset to default. This only happens when joining two or more "lone" points. Exact steps for others to reproduce the error: 1. Recreate the geometry node setup found in the image below 2. Change the render engine Cycles (necessary to see points with a material) 3. Render the scene. 4. Notice that the materials you assigned to the points are not applied. I have also included a .blend file with steps 1 and 2 done.
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Reference: Alaska/bug-report-testing#34
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