Test bug report #41

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opened 2024-05-16 19:04:49 +02:00 by Alaska · 0 comments
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System Information

Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.61

Blender Version
Broken: 4.2.0 Alpha, branch: main, commit date: 2024-05-15 18:22, hash: eab9e057736f
Worked: Unsure

Description and Steps to Reproduce

When using the Join Geometry node in Geometry nodes to join two points together, their material is reset to default. This only happens when joining tow or more "long" points.

Steps to reproduce issue:

  1. Recreate the geometry node setup found in the image below
  2. Change the render engine to Cycles
  3. Render the scene
  4. Notice that the materials you assigned to the points are not applied
### System Information Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 4090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 551.61 **Blender Version** Broken: 4.2.0 Alpha, branch: main, commit date: 2024-05-15 18:22, hash: `eab9e057736f` Worked: Unsure ### Description and Steps to Reproduce When using the `Join Geometry` node in Geometry nodes to join two points together, their material is reset to default. This only happens when joining tow or more "long" points. Steps to reproduce issue: 1. Recreate the geometry node setup found in the image below 2. Change the render engine to Cycles 3. Render the scene 4. Notice that the materials you assigned to the points are not applied
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Reference: Alaska/bug-report-testing#41
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