I agree that it could possibly be convenient to have a toggle for this, but it certainly isn't a massive bug or anything. Just an intentional fix for an unavoidable issue.
Different rendering engines have their own solution to this issue, but none are without their own unique faults. There is no perfect solution to this issue, because as I mentioned before normal…
The characteristics you have described were intentionally implemented, not the result of a bug or error in the code. Normal maps are inherently an approximation of detail, they cannot accurately…
I don't think this should be considered a bug, nor is it really an issue at this point. The normal clamping makes total sense for glossy reflections, as the only alternative would be to make the…
I've recently written a thread on twitter summarizing this issue. Overall, it's very surprising that an issue as large as this has seemingly recieved no response from the developers. Alot of…