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I studied computer science at Heidelberg University. Now I'm working on camera calibration for RabbitAI GmbH.
- Joined on
2024-06-17
The thing which makes me a bit hesitant is the amount of parameters artists need to deal with.
The effects are pretty intuitive to work with. I tried to render some examples and couldn't get…
How large / complicated of a change would it be to move to one node per camera model? Would that be beneficial separate from adding Fisheye624?
The added SOCKET_* push the total number over 63 which is a problem because NodeType::register_input
asserts that
@Sergey If I added the features mentioned in my previous comment and in blender/blender#124354, do you think it would be helpful for Blender artists and have a…
I think the feature would be beneficial to VFX artists, if:
- The model is extended so the user can choose between rectilinear and equidistant as base models and
- Camera parameters found…
Also if move the camera ever so slightly the black line will disappear.
Yes. Movement of the camera along the z axis and movement along the diagonal y=x doesn't change anything, but movement…
I checked the camera types, the error appears with all except Fisheye Equirectangular.
The error disappears in the viewport (rendered) for every shift value except when X=Y, but it doesn't…
Very cool that so much of the work I intended to do was already done by you :-)
I have some comments:
- Principal point and shift are basically the same thing in Blender. A shift of (0,0)…
Should I create a post in the developer forum asking for feedback, linking to this MR?
Should I undo my latest commit and merge main into my branch?
I'd like to run the tests on Darwin on my own machine so I can iterate quicker. Is there documentation about how to setup the build bot? I found [documentation on how to use it]([url](https://devel…