forked from blender/blender-addons
Add possibility to render USD file for testing purposes #14
@ -20,16 +20,18 @@ bl_info = {
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}
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}
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from . import engine, properties, ui
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from . import engine, properties, ui, preferences
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def register():
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def register():
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engine.register()
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engine.register()
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properties.register()
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properties.register()
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ui.register()
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ui.register()
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preferences.register()
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def unregister():
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def unregister():
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preferences.unregister()
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ui.unregister()
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ui.unregister()
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properties.unregister()
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properties.unregister()
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engine.unregister()
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engine.unregister()
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@ -3,10 +3,13 @@
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# <pep8 compliant>
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# <pep8 compliant>
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from pathlib import Path
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import bpy
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import bpy
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import bpy_hydra
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import bpy_hydra
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import _bpy_hydra
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from pxr import Usd
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from .preferences import addon_preferences
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class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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@ -19,6 +22,17 @@ class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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delegate_id = 'HdStormRendererPlugin'
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delegate_id = 'HdStormRendererPlugin'
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def __init__(self):
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self._usd_stage = None
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def _sync_usd_stage(self):
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preferences = addon_preferences()
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dev = bpy.context.scene.hydra_storm.dev
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if preferences.dev_tools and not self._usd_stage and dev.render_usd and dev.usd_file:
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self._usd_stage = Usd.Stage.Open(dev.usd_file)
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if self._usd_stage:
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_bpy_hydra.engine_sync_usd(self.engine_ptr, self._usd_stage)
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def get_render_settings(self, engine_type):
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def get_render_settings(self, engine_type):
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settings = bpy.context.scene.hydra_storm.viewport if engine_type == 'VIEWPORT' else \
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settings = bpy.context.scene.hydra_storm.viewport if engine_type == 'VIEWPORT' else \
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bpy.context.scene.hydra_storm.final
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bpy.context.scene.hydra_storm.final
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@ -30,6 +44,14 @@ class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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'maxLights': settings.max_lights,
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'maxLights': settings.max_lights,
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}
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}
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def update(self, data, depsgraph):
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super().update(data, depsgraph)
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self._sync_usd_stage()
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def view_update(self, context, depsgraph):
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super().view_update(context, depsgraph)
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self._sync_usd_stage()
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register, unregister = bpy.utils.register_classes_factory((
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register, unregister = bpy.utils.register_classes_factory((
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StormHydraRenderEngine,
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StormHydraRenderEngine,
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27
hydra_storm/preferences.py
Normal file
27
hydra_storm/preferences.py
Normal file
@ -0,0 +1,27 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Copyright 2022, AMD
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import bpy
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class AddonPreferences(bpy.types.AddonPreferences):
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bl_idname = 'hydra_storm'
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dev_tools: bpy.props.BoolProperty(
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name="Developer Tools",
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description="Enable developer tools",
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default=False,
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)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "dev_tools")
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def addon_preferences():
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return bpy.context.preferences.addons['hydra_storm'].preferences
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register, unregister = bpy.utils.register_classes_factory([
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AddonPreferences,
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])
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@ -50,14 +50,29 @@ class RenderProperties(bpy.types.PropertyGroup):
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)
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)
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class DevProperties(bpy.types.PropertyGroup):
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render_usd: bpy.props.BoolProperty(
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name="Render USD",
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description="Render USD file with Blender scene",
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default=False,
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)
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usd_file: bpy.props.StringProperty(
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name="USD File",
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description="Select USD file to render",
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subtype='FILE_PATH',
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)
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class SceneProperties(Properties):
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class SceneProperties(Properties):
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type = bpy.types.Scene
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type = bpy.types.Scene
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final: bpy.props.PointerProperty(type=RenderProperties)
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final: bpy.props.PointerProperty(type=RenderProperties)
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viewport: bpy.props.PointerProperty(type=RenderProperties)
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viewport: bpy.props.PointerProperty(type=RenderProperties)
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dev: bpy.props.PointerProperty(type=DevProperties)
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register, unregister = bpy.utils.register_classes_factory((
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register, unregister = bpy.utils.register_classes_factory((
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RenderProperties,
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RenderProperties,
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DevProperties,
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SceneProperties,
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SceneProperties,
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))
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))
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@ -6,6 +6,7 @@
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import bpy
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import bpy
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from .engine import StormHydraRenderEngine
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from .engine import StormHydraRenderEngine
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from .preferences import addon_preferences
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class Panel(bpy.types.Panel):
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class Panel(bpy.types.Panel):
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@ -25,7 +26,7 @@ class Panel(bpy.types.Panel):
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class STORM_HYDRA_RENDER_PT_final(Panel):
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class STORM_HYDRA_RENDER_PT_final(Panel):
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"""Final render delegate and settings"""
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"""Final render delegate and settings"""
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bl_idname = 'STORM_HYDRA_RENDER_PT_final'
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bl_idname = 'STORM_HYDRA_RENDER_PT_final'
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bl_label = "Storm Final Settings"
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bl_label = "Final Render Settings"
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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@ -37,25 +38,19 @@ class STORM_HYDRA_RENDER_PT_final(Panel):
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layout.prop(settings, 'max_lights')
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layout.prop(settings, 'max_lights')
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class FinalPanel(bpy.types.Panel):
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class STORM_HYDRA_RENDER_PT_volume_final(bpy.types.Panel):
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bl_parent_id = STORM_HYDRA_RENDER_PT_final.bl_idname
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bl_parent_id = STORM_HYDRA_RENDER_PT_final.bl_idname
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bl_label = "Volume Raymarching"
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bl_space_type = 'PROPERTIES'
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_region_type = 'WINDOW'
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bl_options = {'DEFAULT_CLOSED'}
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bl_options = {'DEFAULT_CLOSED'}
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def settings(self, context):
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return context.scene.hydra_storm.final
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class STORM_HYDRA_RENDER_PT_volume_final(FinalPanel):
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bl_label = "Volume Raymarching"
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_split = True
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layout.use_property_decorate = False
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layout.use_property_decorate = False
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settings = self.settings(context)
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settings = context.scene.hydra_storm.final
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col = layout.column(align=True)
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col = layout.column(align=True)
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col.prop(settings, "volume_raymarching_step_size", text="Step Size")
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col.prop(settings, "volume_raymarching_step_size", text="Step Size")
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@ -69,7 +64,7 @@ class STORM_HYDRA_RENDER_PT_volume_final(FinalPanel):
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class STORM_HYDRA_RENDER_PT_viewport(Panel):
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class STORM_HYDRA_RENDER_PT_viewport(Panel):
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"""Viewport render delegate and settings"""
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"""Viewport render delegate and settings"""
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bl_idname = 'STORM_HYDRA_RENDER_PT_viewport'
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bl_idname = 'STORM_HYDRA_RENDER_PT_viewport'
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bl_label = "Storm Viewport Settings"
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bl_label = "Viewport Render Settings"
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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@ -81,25 +76,19 @@ class STORM_HYDRA_RENDER_PT_viewport(Panel):
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layout.prop(settings, 'max_lights')
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layout.prop(settings, 'max_lights')
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class ViewportPanel(bpy.types.Panel):
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class STORM_HYDRA_RENDER_PT_volume_viewport(bpy.types.Panel):
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bl_parent_id = STORM_HYDRA_RENDER_PT_viewport.bl_idname
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bl_parent_id = STORM_HYDRA_RENDER_PT_viewport.bl_idname
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bl_label = "Volume Raymarching"
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bl_space_type = 'PROPERTIES'
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_region_type = 'WINDOW'
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bl_options = {'DEFAULT_CLOSED'}
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bl_options = {'DEFAULT_CLOSED'}
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def settings(self, context):
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return context.scene.hydra_storm.viewport
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class STORM_HYDRA_RENDER_PT_volume_viewport(ViewportPanel):
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bl_label = "Volume Raymarching"
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_split = True
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layout.use_property_decorate = False
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layout.use_property_decorate = False
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settings = self.settings(context)
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settings = context.scene.hydra_storm.viewport
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col = layout.column(align=True)
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col = layout.column(align=True)
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col.prop(settings, "volume_raymarching_step_size", text="Step Size")
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col.prop(settings, "volume_raymarching_step_size", text="Step Size")
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@ -108,9 +97,7 @@ class STORM_HYDRA_RENDER_PT_volume_viewport(ViewportPanel):
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class STORM_HYDRA_LIGHT_PT_light(Panel):
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class STORM_HYDRA_LIGHT_PT_light(Panel):
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"""
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"""Physical light sources"""
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Physical light sources
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"""
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bl_label = "Light"
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bl_label = "Light"
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bl_context = 'data'
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bl_context = 'data'
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@ -162,11 +149,33 @@ class STORM_HYDRA_LIGHT_PT_light(Panel):
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main_col.prop(light, 'size')
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main_col.prop(light, 'size')
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class STORM_HYDRA_RENDER_PT_dev(Panel):
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"""Final render delegate and settings"""
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bl_label = "Dev"
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@classmethod
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def poll(cls, context):
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return super().poll(context) and addon_preferences().dev_tools
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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dev = context.scene.hydra_storm.dev
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col = layout.column()
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col.prop(dev, 'render_usd')
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row = col.row()
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row.enabled = dev.render_usd
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row.prop(dev, 'usd_file')
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register_classes, unregister_classes = bpy.utils.register_classes_factory((
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register_classes, unregister_classes = bpy.utils.register_classes_factory((
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STORM_HYDRA_RENDER_PT_final,
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STORM_HYDRA_RENDER_PT_final,
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STORM_HYDRA_RENDER_PT_volume_final,
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STORM_HYDRA_RENDER_PT_volume_final,
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STORM_HYDRA_RENDER_PT_viewport,
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STORM_HYDRA_RENDER_PT_viewport,
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STORM_HYDRA_RENDER_PT_volume_viewport,
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STORM_HYDRA_RENDER_PT_volume_viewport,
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STORM_HYDRA_RENDER_PT_dev,
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STORM_HYDRA_LIGHT_PT_light,
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STORM_HYDRA_LIGHT_PT_light,
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))
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))
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Block a user