forked from blender/blender-addons
Remove USD file development options, will be handled in Blender instead #18
@ -22,20 +22,6 @@ class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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brecht marked this conversation as resolved
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delegate_id = 'HdStormRendererPlugin'
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def __init__(self):
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self._usd_stage = None
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def _sync_usd_stage(self):
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if not self.engine_ptr:
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return
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preferences = addon_preferences()
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dev = bpy.context.scene.hydra_storm.dev
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if preferences.dev_tools and not self._usd_stage and dev.render_usd and dev.usd_file:
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self._usd_stage = Usd.Stage.Open(dev.usd_file)
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if self._usd_stage:
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_bpy_hydra.engine_sync_usd(self.engine_ptr, self._usd_stage)
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def get_render_settings(self, engine_type):
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settings = bpy.context.scene.hydra_storm.viewport if engine_type == 'VIEWPORT' else \
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bpy.context.scene.hydra_storm.final
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@ -47,16 +33,6 @@ class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
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'maxLights': settings.max_lights,
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}
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def _update(self, depsgraph):
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super()._update(depsgraph)
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self._sync_usd_stage()
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def view_update(self, context, depsgraph):
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super().view_update(context, depsgraph)
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if self.engine_ptr:
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self._sync_usd_stage()
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register, unregister = bpy.utils.register_classes_factory((
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StormHydraRenderEngine,
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))
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@ -50,29 +50,14 @@ class RenderProperties(bpy.types.PropertyGroup):
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)
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class DevProperties(bpy.types.PropertyGroup):
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render_usd: bpy.props.BoolProperty(
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name="Render USD",
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description="Render USD file with Blender scene",
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default=False,
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)
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usd_file: bpy.props.StringProperty(
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name="USD File",
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description="Select USD file to render",
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subtype='FILE_PATH',
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)
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class SceneProperties(Properties):
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type = bpy.types.Scene
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final: bpy.props.PointerProperty(type=RenderProperties)
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viewport: bpy.props.PointerProperty(type=RenderProperties)
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dev: bpy.props.PointerProperty(type=DevProperties)
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register, unregister = bpy.utils.register_classes_factory((
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RenderProperties,
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DevProperties,
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SceneProperties,
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))
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@ -149,33 +149,11 @@ class STORM_HYDRA_LIGHT_PT_light(Panel):
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main_col.prop(light, 'size')
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class STORM_HYDRA_RENDER_PT_dev(Panel):
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"""Final render delegate and settings"""
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bl_label = "Dev"
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@classmethod
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def poll(cls, context):
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return super().poll(context) and addon_preferences().dev_tools
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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dev = context.scene.hydra_storm.dev
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col = layout.column()
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col.prop(dev, 'render_usd')
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row = col.row()
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row.enabled = dev.render_usd
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row.prop(dev, 'usd_file')
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register_classes, unregister_classes = bpy.utils.register_classes_factory((
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STORM_HYDRA_RENDER_PT_final,
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STORM_HYDRA_RENDER_PT_volume_final,
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STORM_HYDRA_RENDER_PT_viewport,
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STORM_HYDRA_RENDER_PT_volume_viewport,
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STORM_HYDRA_RENDER_PT_dev,
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STORM_HYDRA_LIGHT_PT_light,
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))
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Loading…
Reference in New Issue
Block a user
Seems like this should be
bl_idname = 'HYDRA_STORM'
.