forked from blender/blender-addons
BLEN-350: Fix error with Add shader node #3
@ -10,7 +10,6 @@ import bpy
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from bpy_extras.io_utils import ImportHelper, ExportHelper
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from . import utils
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from .utils import import_materialx_from_file, export
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from .preferences import addon_preferences
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from .utils import logging
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@ -39,7 +38,7 @@ class MATERIALX_OP_import_file(bpy.types.Operator, ImportHelper):
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search_path.append(str(utils.MX_LIBS_DIR))
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try:
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mx.readFromXmlFile(doc, str(mtlx_file))
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import_materialx_from_file(mx_node_tree, doc, mtlx_file)
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utils.import_materialx_from_file(mx_node_tree, doc, mtlx_file)
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except Exception as e:
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log.error(traceback.format_exc(), mtlx_file)
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@ -53,7 +52,6 @@ class MATERIALX_OP_export_file(bpy.types.Operator, ExportHelper):
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bl_label = "Export to File"
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bl_description = "Export material as MaterialX node tree to .mtlx file"
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# region properties
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filename_ext = ".mtlx"
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filepath: bpy.props.StringProperty(
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@ -66,52 +64,47 @@ class MATERIALX_OP_export_file(bpy.types.Operator, ExportHelper):
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default="*.mtlx",
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options={'HIDDEN'},
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)
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is_export_deps: bpy.props.BoolProperty(
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name="Include dependencies",
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description="Export used MaterialX dependencies",
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default=False
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)
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is_export_textures: bpy.props.BoolProperty(
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name="Export textures",
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export_textures: bpy.props.BoolProperty(
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name="Export Textures",
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description="Export bound textures to corresponded folder",
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default=True
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)
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is_clean_texture_folder: bpy.props.BoolProperty(
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name="Сlean texture folder",
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description="Сlean texture folder before export",
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default=False
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)
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texture_dir_name: bpy.props.StringProperty(
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name="Folder name",
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name="Folder Name",
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description="Texture folder name used for exporting files",
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default='textures',
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maxlen=1024,
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)
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# endregion
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export_deps: bpy.props.BoolProperty(
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name="Export Dependencies",
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description="Export MaterialX library dependencies",
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default=True
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)
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def execute(self, context):
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doc = export(context.material, None)
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doc = utils.export(context.material, None)
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if not doc:
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return {'CANCELLED'}
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utils.export_mx_to_file(doc, self.filepath,
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mx_node_tree=None,
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# is_export_deps=self.is_export_deps,
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is_export_textures=self.is_export_textures,
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texture_dir_name=self.texture_dir_name)
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utils.export_to_file(doc, self.filepath,
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export_textures=self.export_textures,
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texture_dir_name=self.texture_dir_name,
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export_deps=self.export_deps,
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copy_deps=self.export_deps)
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log.info(f"Succesfully exported material '{context.material.name}' into {self.filepath}")
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return {'FINISHED'}
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def draw(self, context):
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# self.layout.prop(self, 'is_export_deps')
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col = self.layout.column(align=False)
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col.prop(self, 'is_export_textures')
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col.prop(self, 'export_textures')
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row = col.row()
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row.enabled = self.is_export_textures
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row.enabled = self.export_textures
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row.prop(self, 'texture_dir_name', text='')
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self.layout.prop(self, 'export_deps')
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class MATERIALX_OP_export_console(bpy.types.Operator):
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bl_idname = utils.with_prefix('materialx_export_console')
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@ -119,7 +112,7 @@ class MATERIALX_OP_export_console(bpy.types.Operator):
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bl_description = "Export material as MaterialX node tree to console"
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def execute(self, context):
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doc = export(context.material, context.object)
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doc = utils.export(context.material, context.object)
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if not doc:
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return {'CANCELLED'}
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@ -25,10 +25,6 @@ MX_ADDON_LIBS_DIR = ADDON_ROOT_DIR / MX_LIBS_FOLDER
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NODE_CLASSES_FOLDER = "materialx_nodes"
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NODE_CLASSES_DIR = ADDON_DATA_DIR / NODE_CLASSES_FOLDER
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MATLIB_FOLDER = "matlib"
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MATLIB_DIR = ADDON_DATA_DIR / MATLIB_FOLDER
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MATLIB_URL = "https://api.matlib.gpuopen.com/api"
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TEMP_FOLDER = "bl-materialx"
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NODE_LAYER_SEPARATION_WIDTH = 280
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@ -246,76 +242,60 @@ def get_socket_color(mx_type):
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return (0.63, 0.63, 0.63, 1.0)
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def export_mx_to_file(doc, filepath, *, mx_node_tree=None, is_export_deps=False,
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is_export_textures=False, texture_dir_name='textures',
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is_clean_texture_folder=True, is_clean_deps_folders=True):
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def export_to_file(doc, filepath, *, export_textures=False, texture_dir_name='textures',
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export_deps=False, copy_deps=False):
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root_dir = Path(filepath).parent
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root_dir.mkdir(parents=True, exist_ok=True)
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if not os.path.isdir(root_dir):
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Path(root_dir).mkdir(parents=True, exist_ok=True)
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if is_export_deps and mx_node_tree:
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mx_libs_dir = root_dir / MX_LIBS_FOLDER
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if os.path.isdir(mx_libs_dir) and is_clean_deps_folders:
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shutil.rmtree(mx_libs_dir)
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# we need to export every deps only once
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unique_paths = set(node._file_path for node in mx_node_tree.nodes)
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for mtlx_path in unique_paths:
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# defining paths
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source_path = MX_LIBS_DIR.parent / mtlx_path
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full_dest_path = root_dir / mtlx_path
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rel_dest_path = full_dest_path.relative_to(root_dir / MX_LIBS_FOLDER)
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dest_path = root_dir / rel_dest_path
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Path(dest_path.parent).mkdir(parents=True, exist_ok=True)
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shutil.copy(source_path, dest_path)
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mx.prependXInclude(doc, str(rel_dest_path))
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if is_export_textures:
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if export_textures:
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texture_dir = root_dir / texture_dir_name
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if os.path.isdir(texture_dir) and is_clean_texture_folder:
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shutil.rmtree(texture_dir)
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image_paths = set()
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mx_input_files = (v for v in doc.traverseTree() if isinstance(v, mx.Input) and v.getType() == 'filename')
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for mx_input in mx_input_files:
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texture_dir.mkdir(parents=True, exist_ok=True)
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i = 0
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input_files = (v for v in doc.traverseTree() if isinstance(v, mx.Input) and v.getType() == 'filename')
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for mx_input in input_files:
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if not os.path.isdir(texture_dir):
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Path(texture_dir).mkdir(parents=True, exist_ok=True)
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mx_value = mx_input.getValue()
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if not mx_value:
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log.warn(f"Skipping wrong {mx_input.getType()} input value. Expected: path, got {mx_value}")
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val = mx_input.getValue()
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if not val:
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log.warn(f"Skipping wrong {mx_input.getType()} input value. Expected: path, got {val}")
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continue
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source_path = Path(mx_value)
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if not os.path.isfile(source_path):
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source_path = Path(val)
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if not source_path.is_file():
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log.warn("Image is missing", source_path)
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continue
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if source_path in image_paths:
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continue
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dest_path = texture_dir / source_path.name
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if source_path not in image_paths:
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image_paths.update([source_path])
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if os.path.isfile(dest_path):
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i += 1
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dest_path = texture_dir / f"{source_path.stem}_{i}{source_path.suffix}"
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else:
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dest_path = texture_dir / f"{source_path.stem}{source_path.suffix}"
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image_paths.add(source_path)
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dest_path = texture_dir / source_path.name
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shutil.copy(source_path, dest_path)
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log(f"Export file {source_path} to {dest_path}: completed successfully")
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rel_dest_path = dest_path.relative_to(root_dir)
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mx_input.setValue(str(rel_dest_path), mx_input.getType())
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mx_input.setValue(rel_dest_path.as_posix(), mx_input.getType())
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mx.writeToXmlFile(doc, filepath)
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if export_deps:
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from .nodes import get_mx_node_cls
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deps_files = {get_mx_node_cls(mx_node)[0]._file_path
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for mx_node in (it for it in doc.traverseTree() if isinstance(it, mx.Node))}
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for deps_file in deps_files:
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deps_file = Path(deps_file)
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if copy_deps:
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rel_path = deps_file.relative_to(deps_file.parent.parent)
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dest_path = root_dir / rel_path
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dest_path.parent.mkdir(parents=True, exist_ok=True)
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shutil.copy(deps_file, dest_path)
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deps_file = rel_path
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mx.prependXInclude(doc, str(deps_file))
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mx.writeToXmlFile(doc, str(filepath))
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log(f"Export MaterialX to {filepath}: completed successfully")
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