Looks like it still crashes in device_update_prim_offsets
. Might be that you somehow have invalid geometries. Could you clean the file up and upload a minimal example that can reproduce this…
I believe this is the same problem as #123317. Ways to speed up the drawing has been considered, and optimizations will come at a later point.
Will close this as a duplicate, please subscribe…
Can confirm. The enum items for this id_type
are constructed from (legacy?) Action id_root
enum items (which now only includes an "OBJECT" entry.
rna_id_type_items = tuple((item.ide…
This may possibly be faulty video memory (in this case unified memory?). Do you have graphic glitches while using other graphics-heavy programs?
I think at this point we simply need a sampling length argument so you can at least have some control over how sharp those corners are, and hopefully they will look nice enough, maybe also…
Hi @huzaifa-tahir , from the screenshot, it appears that your objects are snapped at (0,0,0), but the origin of the object is not set to where you expected them to be. You can set origin to…
hummm looks like we never migrated that part to bullet 🤔. Somehow I did have a recollection of that...
Looks like 4.2.x indeed have this problem, but on latest 4.4 it seems to work just fine with the same option enabled.
>>> bpy.ops.view3d.copybuffer(), bpy.ops.view3d.pastebuffer()
Info:…
I'm not quite sure what you meant by if I use CTRL M shortcut it doesn't work
. Did Ctrl + M
invoke "Interactive Mirror" at all? Or are you not able to select axis with middle mouse button?
S…
After ctrl-z
multiple times I got such exception and blender crashed, however the images all seem to load for me
terminate called after throwing an instance of 'std::bad_variant_access'
…
Hi @Maximilian-Gebelein , Blender relies on Bullet Physics for soft body computations entirely :D. For details on the physics principals and algorithm…
Ah looks like for now the most sensible thing to do is to have a wider margin for warping the cursor so it's not "that easy" to move the cursor too fast so it goes outside.
I guess we can close…
Hi! Looks like this bug is related to this specific plug-in. You can report the bug in their repository. Thanks!
Will…