@icappiello dude where's the blend 😅 (the viewportRenderAnimation_bug.blend
in the top of the thread doesn't have anim/edit scene)
Hi @STONE , the option "Only Keyframes From Selected Channels" option is on, and you haven't select/highlighted any object. If you select the cube in the viewport, key frames will appear. Also,…
Closed for duplicated report #107775
Hi! This is a duplicate of #107754, You an simply update more info in that same thread :)
@rlguy If that solves your need then it's good. I'll tag scripting module and see if the developers have additional input on whether this is intentional or accidental.
@Robert-Nace You could try using a different VM or somehow get your VM to have opengl 4.3 support. Your virtual machine reports Parallels using Intel(R) Iris(TM) Plus Graphics 645 (Compat)
…
Hi @Robert-Nace , your system report show GL version 3.3
, while Iris should be able to support at least to 4.5
, and blender minimum requirement…
Hi @Funtime-Freddy , we are obviously unable to determine anything from just one sentence. Could you provide a file that replicates the issue? Thanks!
Can confirm. Assuming this never worked since the retopology overlay is a new feature.
From the look of it, you may need to copy a context beforehand and pass it to the invocation, otherwise the window/windowmanager might not be valid. The crash seems to be a null window manager at…
Hi @STONE Which property are you trying to insert key frame to? Also could you provide the file for us to check? Thanks!
I think on the UI side of the thing, can we extra-highlight the beginning and the end element so it sort of becomes a bit clearer that it's supposed to be representing "a range".
Also, this…
Hi @John-117 , this is likely not a bug. I assume that you want to select the vertex on the top side of the solidified shape? In that case, you need to apply the modifier and those vertices will…