Hi @Mate-Balogh , this is because that you have zoomed in too close to a spatial focusing point in the viewport. You can try select an object and press numpad .
(Or View > Frame Selected) to…
Actually applying any transform on a matrix with (0,0,0) as the first three columns will fail, because it's no longer possible to determine directions of the three axis, mathematically meaning…
Can confirm. Though a scale matrix of 0 would mean the first three columns of the transformation matrix being all 0's. There won't be any valid rotation value afterwards. Maybe blender can handle…
Humm looks to me like it's an inconsistency.
- When you have multiple channel groups and when you select one of them (together with a channel inside that group), using "Move Up" or "Top" will…
I think we should close it since there's a dependency loop situation and in which case the evaluation order is undetermined.
Thanks for the fix!
This works for me. Not sure if this should actually be put into poll
so when the operator is not supposed to run it should grey out.
Yes, blender will cache stuff. You aren't really "deleting" the loaded image either. Loaded image data blocks can be inspected in any texture/image related workspaces and you will actually be able…
Hummm more of a reason to really expose dependency cycle warning as a visible message on the UI...
I don't personally see a point against including those headers. Though on ubuntu they come with two packages libpython3.11
and libpython3.11-dev
means that distributed tools probably already…
Hi @Dong_Fang_Yi_Hu ! In your file your object actually has a very small scale. Object scales are on top of all mesh modifiers, so this way you are making arrays of an object and scaled it…
The scale length UI is defined to have a precision of 6 fraction bits. Not sure how useful increasing that would be.
This should not affect any modelling since it's just for widget value…
did you manage to disable the menu entry?
No I actually did not, I thought it could be a poll thing for each entry so it's harder than I thought :/
If not we can discuss in the animation…
I see. Thanks guys! I guess I can write one from scratch, it might be better.
The entire conversion function is so convoluted, I believe it was partly due to not using static/local functions in…