YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#127765 2024-09-18 08:05:12 +02:00
It is impossible to export GN assigned materials in FBX

Looks like material slots are correctly created, but faces are not correctly assigned to them.

@Mysteryem could you check?

YimingWu commented on issue blender/blender#127726 2024-09-18 08:01:33 +02:00
Camera DOF focus distance is not updating on animations with compositing Defocus node when using timeline camera markers

Humm here they are both consistently correct.

Could you try latest 4.2 or 4.3 and see if the problem is gone already? Thanks!

YimingWu commented on issue blender/blender#127707 2024-09-18 07:04:18 +02:00
Incorrect parameters sent to from_socket in socket interfaces in custom nodes

I'll paste the instructions in the file here:

HOW TO REPRODUCE THIS:
    
    1. Run the script
    2. Add a new group node (using shift+A)
    3. Link sockets from the custom node to…
YimingWu commented on issue blender/blender#127546 2024-09-18 06:46:29 +02:00
Mutating scene objects in frame_change_post causes stochastic render-animation segfault with interface locked

@ideasman42 ^^ any idea why the msgbus handler assert would trigger in such situation

Stereoscopy doesn't seem to affect this it seems. I can turn that off and render animation a few times and…

YimingWu commented on issue blender/blender#127546 2024-09-18 06:43:28 +02:00
Mutating scene objects in frame_change_post causes stochastic render-animation segfault with interface locked

Can confirm the crash (with a few tries), but it doesn't seem to crash when -t 1 is set (using 1 thread).

In debug it gave such assert error:

BLI_assert failed: source/blender/windowma…
YimingWu commented on issue blender/blender#127779 2024-09-18 06:24:32 +02:00
Register to blender.org is hard because google is blocked

OK Thanks @secext2022 , I guess you could go subscribe to #87578 and we'll keep this one closed.

YimingWu commented on issue blender/blender#127745 2024-09-18 06:21:08 +02:00
angle_limit in Bevel Modifier does not show enough precision

@Alaska Looks like it's me inadvertently using a build with RNA precision changed, I confused myself 😅

YimingWu commented on issue blender/blender#127745 2024-09-18 06:11:56 +02:00
angle_limit in Bevel Modifier does not show enough precision

Looks like the problem is within unit_as_string

  /* Adjust precision to expected number of significant digits.
   * Note that here, we shall not have to worry about very big/small…
YimingWu commented on issue blender/blender#127745 2024-09-18 06:09:13 +02:00
angle_limit in Bevel Modifier does not show enough precision

Well it seems that I can reproduce it now again, but not sure what exactly is causing the display to vary from seemingly not changes to my code.

YimingWu commented on issue blender/blender#127745 2024-09-18 05:43:03 +02:00
angle_limit in Bevel Modifier does not show enough precision

I guess it's just the UI didn't show enough precision while the value itself is correct.

YimingWu commented on issue blender/blender#127779 2024-09-18 05:40:47 +02:00
Register to blender.org is hard because google is blocked

From the report I assume blender didn't run on your side? HD 520 should support OpenGL 4.6 just fine, I guess you could try updating your graphics driver tho

YimingWu commented on issue blender/blender#127779 2024-09-18 05:39:05 +02:00
Register to blender.org is hard because google is blocked

I think we can bring this up to the infrastructure guys. Google captcha is gonna be a road blocker for Chinese users without a VPN and many don't have that set up already.

Switching to another…

YimingWu commented on issue blender/blender#127768 2024-09-18 05:25:39 +02:00
Vulkan: Pick selection include objects around the cursor (Windows/AMD official driver)

In OpenGL backend it works fine, but in Vulkan here it appears to be consistent with what you recorded.

YimingWu closed issue blender/blender#127089 2024-09-13 03:59:50 +02:00
4.2.1 Crash within Open Subdiv
YimingWu commented on issue blender/blender#127089 2024-09-13 03:59:46 +02:00
4.2.1 Crash within Open Subdiv

I guess we could close this now since the problem have apparently resolved itself. But feel free to poke again if any further problems arise

YimingWu commented on pull request blender/blender#127490 2024-09-12 12:07:53 +02:00
Fix #127482: Apply transform support for GPv3

OH I see. I thought layer transform is on top of point coordinates.

I guess we still meant to keep layer transform values right? (Transform back, do additional transform, transform to original)

YimingWu pushed to fix-127482 at ChengduLittleA/blender 2024-09-12 11:58:02 +02:00
1e348317db Put transform_drawings direcly in object_transform.cc
YimingWu commented on pull request blender/blender#127490 2024-09-12 11:42:30 +02:00
Fix #127482: Apply transform support for GPv3

🤔 I think this basically applies transformation in the object level so whatever layer transformation should get preserved because it's kind of internal?

YimingWu pushed to main at blender/blender 2024-09-12 11:13:21 +02:00
52d3426cf5 Fix #127480: Tag geometry recalc when adding new frames in GPv3
YimingWu closed issue blender/blender#127480 2024-09-12 11:13:20 +02:00
GreasePencilFrames.new produces GreasePencilFrame copy