YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#127745 2024-09-18 06:09:13 +02:00
angle_limit in Bevel Modifier does not show enough precision

Well it seems that I can reproduce it now again, but not sure what exactly is causing the display to vary from seemingly not changes to my code.

YimingWu commented on issue blender/blender#127745 2024-09-18 05:43:03 +02:00
angle_limit in Bevel Modifier does not show enough precision

I guess it's just the UI didn't show enough precision while the value itself is correct.

YimingWu commented on issue blender/blender#127779 2024-09-18 05:40:47 +02:00
Register to blender.org is hard because google is blocked

From the report I assume blender didn't run on your side? HD 520 should support OpenGL 4.6 just fine, I guess you could try updating your graphics driver tho

YimingWu commented on issue blender/blender#127779 2024-09-18 05:39:05 +02:00
Register to blender.org is hard because google is blocked

I think we can bring this up to the infrastructure guys. Google captcha is gonna be a road blocker for Chinese users without a VPN and many don't have that set up already.

Switching to another…

YimingWu commented on issue blender/blender#127768 2024-09-18 05:25:39 +02:00
Vulkan: Pick selection include objects around the cursor (Windows/AMD official driver)

In OpenGL backend it works fine, but in Vulkan here it appears to be consistent with what you recorded.

YimingWu closed issue blender/blender#127089 2024-09-13 03:59:50 +02:00
4.2.1 Crash within Open Subdiv
YimingWu commented on issue blender/blender#127089 2024-09-13 03:59:46 +02:00
4.2.1 Crash within Open Subdiv

I guess we could close this now since the problem have apparently resolved itself. But feel free to poke again if any further problems arise

YimingWu commented on pull request blender/blender#127490 2024-09-12 12:07:53 +02:00
Fix #127482: Apply transform support for GPv3

OH I see. I thought layer transform is on top of point coordinates.

I guess we still meant to keep layer transform values right? (Transform back, do additional transform, transform to original)

YimingWu pushed to fix-127482 at ChengduLittleA/blender 2024-09-12 11:58:02 +02:00
1e348317db Put transform_drawings direcly in object_transform.cc
YimingWu commented on pull request blender/blender#127490 2024-09-12 11:42:30 +02:00
Fix #127482: Apply transform support for GPv3

🤔 I think this basically applies transformation in the object level so whatever layer transformation should get preserved because it's kind of internal?

YimingWu pushed to main at blender/blender 2024-09-12 11:13:21 +02:00
52d3426cf5 Fix #127480: Tag geometry recalc when adding new frames in GPv3
YimingWu closed issue blender/blender#127480 2024-09-12 11:13:20 +02:00
GreasePencilFrames.new produces GreasePencilFrame copy
YimingWu created pull request blender/blender#127490 2024-09-12 11:10:29 +02:00
Fix #127482: Apply transform support for GPv3
YimingWu created branch fix-127482 in ChengduLittleA/blender 2024-09-12 11:06:43 +02:00
YimingWu pushed to fix-127482 at ChengduLittleA/blender 2024-09-12 11:06:43 +02:00
8624ee8c5b Fix #127482: Apply transform support for GPv3
YimingWu commented on issue blender/blender#127480 2024-09-12 09:10:11 +02:00
GreasePencilFrames.new produces GreasePencilFrame copy

There is a bpy.ops.gpencil.recalc_geometry() operator for GreasePencil v2. It would be terrific to have for GPv3

I think I can do it together in 1 PR.

YimingWu commented on issue blender/blender#127482 2024-09-12 07:55:06 +02:00
GPv3: Can't Apply Transform

Can confirm. Looks like it lacks the handling for OB_GREASE_PENCIL.

YimingWu commented on issue blender/blender#127480 2024-09-12 07:53:31 +02:00
GreasePencilFrames.new produces GreasePencilFrame copy

Looks like adding a recalc geometry in rna_Frames_frame_new would solve the issue, but I'm not sure if this is the correct way to go since I don't know if this recalculates all frames or just…

YimingWu commented on pull request blender/blender#127290 2024-09-12 07:40:03 +02:00
WIP: Support for TTC/OTC and Text Object Styles

Dang... Then I guess inferring language intention from the font table is a no go for now :( Probably has to be manually selected then.

YimingWu commented on issue blender/blender#127456 2024-09-11 17:28:05 +02:00
Square-ish dots over eevee viewport

Hi @YeCrotMR , This should be the same as #125875 and a few other reports. Other people have reported upgrading graphics driver solved the issue. Could you try doing that? Also try latest daily…