Hi @ivan.velho could you try some different commit or branches? Like blender-v4.2-release
?
finish()
call joining .sculpt_face_set
OK looks like mesh -> grease pencil is missing for direct conversion. Maybe we'll just convert to OB_CURVES
first and then convert to GPv3.
We do have a similar report #126269. Not sure if you are describing the same issue tho... Could you attach a screen record?
Looks like OBJWriter::write_edges_indices
doesn't really identify "connected lines". It just wrote individual segments.
There could be an undefined behaviour when floating edges have branches…
Can confirm. could be that scene strips are cached differently.
I believe VSE is layering frames together to form a new frame under this kind of situations...
In seq_render_effect_strip_impl
we do have a 3 times loop in the DoEffect
part (Not sure if…
I guess I'll change the tag for now until more information is available then :)
After fiddling around for a bit I can indeed confirm this. Looks like the .
directory can't be inside one of the existing asset directories, then it's reproducible.
I think it should not be…
I believe #126167 and #126272 is essentially cased by the same mechanism.
Looks like it's hanging in ioctl
call of the iris
driver. Might be useful to dig into the source code for that but I think this is better reported and handled upstream on the driver side 🤔
Hi @Paul-172 The problem with your blender crashing upon start is probably due to your integrated graphics being too old and it's not supported by blender any more. It only supports [OpenGL 4.2 in…
Ah I see, then looks like this is a GPU subdivision bug. The geometry is missing in 4.3 as well. Not sure if this is due to recent subdiv fix where floating edges are having some problems... #124292
Humm wouldn't hurt to try... Unless your production environment doesn't want this change
Can confirm this happens in 4.2, however it's ok in latest 4.3. Could you try latest 4.2 or 4.3 daily build and see if it's ok already? Thanks!
Looks to me like a known limitation of eevee or any kind of real time GI solutions... You can only get some fake approximation, which most of the time is good enough to fool the eyes.
Hi @CHOE-SEONGIL , try using the nvidia control panel and force blender to run in "performance" mode? Do you have a multi-monitor setup with the laptop?