YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#126485 2024-08-19 09:37:52 +02:00
'_pad3': is not a member of 'wmWindowManager'

Hi @ivan.velho could you try some different commit or branches? Like blender-v4.2-release?

YimingWu created pull request blender/blender#126486 2024-08-19 09:32:00 +02:00
Fix #126480: Convert mesh to legacy curve and GPv3
YimingWu pushed to fix-126480 at ChengduLittleA/blender 2024-08-19 09:30:05 +02:00
1538e94283 Fix #126480: Convert mesh to legacy curve and GPv3
fec8591464 Fix #126278: Missing finish() call joining .sculpt_face_set
63bc8997a0 Fix #126199: Various brushes deform base mesh on non-basis shape key
2af62ba0f6 Refactor: Sculpt: Reduce usage of BVH tree geometry back pointers
1661f0728f Cleanup: Remove usage of BKE_pbvh_get_mesh
Compare 10 commits »
YimingWu created branch fix-126480 in ChengduLittleA/blender 2024-08-19 09:30:04 +02:00
YimingWu commented on issue blender/blender#126480 2024-08-19 08:24:47 +02:00
Convert to Grease Pencil Not Working

OK looks like mesh -> grease pencil is missing for direct conversion. Maybe we'll just convert to OB_CURVES first and then convert to GPv3.

YimingWu commented on issue blender/blender#126454 2024-08-19 08:14:25 +02:00
Wireframe flickers in eevee under viewport shading

We do have a similar report #126269. Not sure if you are describing the same issue tho... Could you attach a screen record?

YimingWu commented on issue blender/blender#126457 2024-08-19 08:10:56 +02:00
OBJ export always exports 2-vertex line segments, instead of connected strips

Looks like OBJWriter::write_edges_indices doesn't really identify "connected lines". It just wrote individual segments.

There could be an undefined behaviour when floating edges have branches…

YimingWu commented on issue blender/blender#126461 2024-08-19 07:57:20 +02:00
Video Sequencer - No Audio Output from Scene Strips

Can confirm. could be that scene strips are cached differently.

YimingWu commented on issue blender/blender#126472 2024-08-19 07:45:21 +02:00
VSE: Very slow export time of retimed video strips

I believe VSE is layering frames together to form a new frame under this kind of situations...

In seq_render_effect_strip_impl we do have a 3 times loop in the DoEffect part (Not sure if…

YimingWu commented on issue blender/blender#125642 2024-08-19 07:39:01 +02:00
GPU Compositor Crashes when using Cycles (not Workbench / EEVEE) - Linux - Headless Node - Invalid Pointer

I guess I'll change the tag for now until more information is available then :)

YimingWu commented on issue blender/blender#126465 2024-08-19 07:34:54 +02:00
Folders starting with "." with assets content, are not excluded from listing in Assets Browser anymore

After fiddling around for a bit I can indeed confirm this. Looks like the . directory can't be inside one of the existing asset directories, then it's reproducible.

I think it should not be…

YimingWu commented on issue blender/blender#124493 2024-08-19 03:13:53 +02:00
(VSE) scene clip speed change does not impact motion blur (e.g.half speed double motion blur)

I believe #126167 and #126272 is essentially cased by the same mechanism.

YimingWu commented on issue blender/blender#80458 2024-08-19 03:12:10 +02:00
Reliable GPU hang on common Intel cards (Linux)

Looks like it's hanging in ioctl call of the iris driver. Might be useful to dig into the source code for that but I think this is better reported and handled upstream on the driver side 🤔

YimingWu closed issue blender/blender#122055 2024-08-19 03:08:54 +02:00
Segmentation fault on startup (Linux)
YimingWu commented on issue blender/blender#122055 2024-08-19 03:08:32 +02:00
Segmentation fault on startup (Linux)

Hi @Paul-172 The problem with your blender crashing upon start is probably due to your integrated graphics being too old and it's not supported by blender any more. It only supports [OpenGL 4.2 in…

YimingWu commented on issue blender/blender#126384 2024-08-19 02:53:24 +02:00
Blender Crashes when unhiding object

Ah I see, then looks like this is a GPU subdivision bug. The geometry is missing in 4.3 as well. Not sure if this is due to recent subdiv fix where floating edges are having some problems... #124292

YimingWu commented on issue blender/blender#125642 2024-08-19 02:49:21 +02:00
GPU Compositor Crashes when using Cycles (not Workbench / EEVEE) - Linux - Headless Node - Invalid Pointer

Humm wouldn't hurt to try... Unless your production environment doesn't want this change

YimingWu commented on issue blender/blender#126384 2024-08-16 05:13:57 +02:00
Blender Crashes when unhiding object

Can confirm this happens in 4.2, however it's ok in latest 4.3. Could you try latest 4.2 or 4.3 daily build and see if it's ok already? Thanks!

YimingWu commented on issue blender/blender#126377 2024-08-16 05:12:04 +02:00
Eevee Next Interior Reflections with many Limitations

Looks to me like a known limitation of eevee or any kind of real time GI solutions... You can only get some fake approximation, which most of the time is good enough to fool the eyes.

YimingWu commented on issue blender/blender#126375 2024-08-16 05:10:19 +02:00
Can't use blender program

Hi @CHOE-SEONGIL , try using the nvidia control panel and force blender to run in "performance" mode? Do you have a multi-monitor setup with the laptop?